Player Matchup

Zeus
Zeus
 
Zeus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Cenlus
Nemesis
Level 38
God Stats
1W - 8L
1,318 SR
Queue Stats
5W - 10L
1,292 Elo+
Party 1
Geb
Geb
Kuk1e
Geb
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,292 Elo+
Party 1
Sol
Sol
TRGgered
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,292 Elo+
Party 1
Team Averages
Level 31
1,454 SR
1,344 Elo+

VS

Team Averages
Level 94
1,487 SR
1,405 Elo+
Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
II Get Hyphy II
Kukulkan
Level 105
God Stats
1W - 4L
1,506 SR
Queue Stats
12W - 18L
1,269 Elo+
Solo
Hou Yi
Hou Yi
Psycho F4I
Hou Yi
Level 26
God Stats
9W - 15L
1,444 SR
Queue Stats
10W - 17L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
1 / 6 / 0
8,691
724
7,361
10,682
2,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Cenlus
Nemesis
17
6 / 6 / 1
10,107
842
11,887
14,063
6,450
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Geb
Kuk1e
Geb
10
0 / 0 / 0
6,990
583
0
859
284
16
1 / 5 / 3
9,222
769
3,697
10,288
3,161
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
5 / 0 / 7
11,124
927
8,541
14,064
12,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
 
Bastet
15
5 / 1 / 5
10,540
878
7,827
6,811
2,302
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
16
3 / 5 / 2
10,614
885
5,599
10,163
3,622
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Psycho F4I
Hou Yi
16
4 / 2 / 2
10,550
879
6,470
5,979
2,078
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
8
Kills
17
17
Deaths
8
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
6
0
0.17
W
Cerberus
 
Cerberus
5
0
7
8.5
W
Bastet
 
Bastet
5
1
5
7.5
L
Nemesis
Cenlus
Nemesis
6
6
1
1.08
W
Kukulkan
3
5
2
0.8
L
Geb
Kuk1e
Geb
0
0
0
0
W
Hou Yi
Psycho F4I
Hou Yi
4
2
2
2.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,945
Damage
28,437
35,892
Taken
37,017
12,508
Mitigated
20,336
5,170
Healing
5,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
7,361
1,308
42
1,610
10,682
2,613
0
3,751
6,701
43,903
0
W
Cerberus
 
Cerberus
8,541
908
0
1,818
14,064
12,334
471
5,613
8,451
27,939
0
W
Bastet
 
Bastet
7,827
1,513
0
1,249
6,811
2,302
0
2,102
4,709
0
30,916
L
Nemesis
Cenlus
Nemesis
11,887
5,332
0
2,033
14,063
6,450
0
4,935
8,815
0
34,727
W
Kukulkan
5,599
276
687
1,043
10,163
3,622
2,919
2,103
8,060
44,802
0
L
Geb
Kuk1e
Geb
0
0
0
0
859
284
0
37
822
0
0
W
Hou Yi
Psycho F4I
Hou Yi
6,470
3,262
0
263
5,979
2,078
2,861
1,933
4,046
0
35,519
L
3,697
804
0
1,485
10,288
3,161
0
5,267
4,821
29,833
871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,010
Gold Earned
42,828
187
Minions Killed
203
10
Camps Cleared
13
626,456
Distance Traveled
955,613
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,691
724
61
5
4
193,520
2
W
Cerberus
11,124
927
32
3
3
268,399
1
W
Bastet
10,540
878
39
3
5
273,512
3
L
Nemesis
10,107
842
65
5
4
228,013
1
W
Kukulkan
10,614
885
71
6
2
206,657
0
L
Geb
6,990
583
0
0
0
0
0
W
Hou Yi
10,550
879
61
5
3
207,045
1
L
Sol
9,222
769
61
5
2
204,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role