Player Matchup

Ao Kuang
Ao Kuang
Gold III
ANGELJULIAN
Ao Kuang
Gold III
Level 128
God Stats
1W - 0L
1,714 SR
Queue Stats
34W - 27L
1,753 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum II
IIIIIIIIIII6432
Gilgamesh
Platinum II
Level 121
God Stats
5W - 2L
1,590 SR
Queue Stats
258W - 258L
1,898 MMR
Solo
Janus
Janus
Platinum II
Il_Yurio
Janus
Platinum II
Level 156
God Stats
17W - 18L
1,619 SR
Queue Stats
230W - 227L
1,909 MMR
Solo
Heimdallr
Heimdallr
Platinum I
Ru5h77
Heimdallr
Platinum I
Level 158
God Stats
72W - 48L
1,681 SR
Queue Stats
838W - 842L
1,905 MMR
Solo
King Arthur
King Arthur
Platinum III
stupid random11
King Arthur
Platinum III
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 8L
2,075 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 124
1,621 SR
1,908 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,655 SR
1,916 MMR
Odin
Odin
Platinum III
Cousinkisser6911
Odin
Platinum III
Level 68
God Stats
1W - 2L
1,643 SR
Queue Stats
44W - 35L
1,829 MMR
Party 2
Agni
Agni
Masters
DIRKTROLLZ
Agni
Masters
Level 149
God Stats
12W - 18L
1,608 SR
Queue Stats
498W - 502L
1,898 MMR
Solo
Sylvanus
Sylvanus
Platinum I
GRUBKILLER95
Sylvanus
Platinum I
Level 160
God Stats
11W - 12L
1,577 SR
Queue Stats
677W - 669L
1,911 MMR
Solo
Hou Yi
Hou Yi
Diamond V
RedDuragRanger
Hou Yi
Diamond V
Level 160
God Stats
5W - 10L
1,652 SR
Queue Stats
263W - 268L
1,921 MMR
Solo
Erlang Shen
Erlang Shen
Diamond V
Sppeccc
Erlang Shen
Diamond V
Level 125
God Stats
22W - 8L
1,795 SR
Queue Stats
81W - 79L
2,021 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ANGELJULIAN
Ao Kuang
18
3 / 3 / 3
10,923
546
9,952
17,747
7,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
IIIIIIIIIII6432
Gilgamesh
14
0 / 2 / 3
8,954
448
2,230
14,897
10,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Il_Yurio
Janus
19
8 / 4 / 1
12,066
603
8,544
11,522
3,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Heimdallr
Ru5h77
Heimdallr
17
0 / 5 / 3
10,603
530
8,324
13,005
4,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
stupid random11
King Arthur
18
1 / 2 / 3
11,151
558
15,253
16,465
13,753
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
LokiBastet

VS

Bans
GebCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 1
10,689
534
5,505
16,638
11,737
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 4 / 4
10,414
521
10,281
10,056
3,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
GRUBKILLER95
Sylvanus
11
0 / 0 / 4
7,759
388
1,565
5,296
2,771
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
5 / 3 / 1
11,256
563
9,410
14,498
4,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Sppeccc
Erlang Shen
18
6 / 5 / 3
10,605
530
16,028
20,065
10,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
29
12
Kills
16
16
Deaths
12
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
ANGELJULIAN
Ao Kuang
3
3
3
1.5
L
2
0
1
2.5
L
3
4
4
1.25
L
Sylvanus
GRUBKILLER95
Sylvanus
0
0
4
2
W
Gilgamesh
IIIIIIIIIII6432
Gilgamesh
0
2
3
0.75
W
Janus
Il_Yurio
Janus
8
4
1
2.13
L
5
3
1
1.83
W
Heimdallr
Ru5h77
Heimdallr
0
5
3
0.3
L
Erlang Shen
Sppeccc
Erlang Shen
6
5
3
1.5
W
King Arthur
stupid random11
King Arthur
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,303
Damage
42,789
73,636
Taken
66,553
39,076
Mitigated
33,950
22,142
Healing
22,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
ANGELJULIAN
Ao Kuang
9,952
2,663
0
9,205
17,747
7,154
939
3,188
14,445
68,252
17,328
L
5,505
1,692
0
7,682
16,638
11,737
0
393
16,245
1,080
73,191
L
10,281
643
0
1,324
10,056
3,746
118
5,836
4,220
73,785
0
L
Sylvanus
GRUBKILLER95
Sylvanus
1,565
340
2,883
2,112
5,296
2,771
0
2,118
3,178
9,513
0
W
Gilgamesh
IIIIIIIIIII6432
Gilgamesh
2,230
332
0
1,750
14,897
10,642
0
2,512
12,201
0
37,382
W
Janus
Il_Yurio
Janus
8,544
610
0
2,880
11,522
3,442
0
5,035
6,097
74,152
0
L
9,410
5,644
0
5,292
14,498
4,765
44
2,890
11,608
0
91,621
W
Heimdallr
Ru5h77
Heimdallr
8,324
3,323
0
3,739
13,005
4,085
13
739
12,242
0
91,910
L
Erlang Shen
Sppeccc
Erlang Shen
16,028
8,556
0
2,885
20,065
10,931
1,138
6,271
13,794
0
87,026
W
King Arthur
stupid random11
King Arthur
15,253
1,367
0
4,568
16,465
13,753
0
228
16,237
0
88,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,697
Gold Earned
50,723
662
Minions Killed
638
0
Camps Cleared
0
1,915,774
Distance Traveled
1,702,679
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,923
546
145
7
0
409,165
6
L
Odin
10,689
534
172
9
0
360,675
5
L
Agni
10,414
521
152
8
0
361,320
7
L
Sylvanus
7,759
388
18
1
0
203,073
5
W
Gilgamesh
8,954
448
59
3
0
383,915
8
W
Janus
12,066
603
142
7
0
386,737
3
L
Hou Yi
11,256
563
171
9
0
348,428
3
W
Heimdallr
10,603
530
157
8
0
359,284
4
L
Erlang Shen
10,605
530
125
6
0
429,183
4
W
King Arthur
11,151
558
159
8
0
376,673
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role