Player Matchup

Achilles
Achilles
Allindin
Achilles
Level 28
God Stats
1W - 4L
1,604 SR
Queue Stats
54W - 75L
1,418 Elo+
Party 3
Scylla
Scylla
Khryner
Scylla
Level 23
God Stats
0W - 4L
1,318 SR
Queue Stats
30W - 56L
1,320 Elo+
Party 3
Izanami
Izanami
PTxLilJunior
Izanami
Level 75
God Stats
92W - 58L
1,597 SR
Queue Stats
242W - 263L
1,471 Elo+
Party 2
Mercury
Mercury
s_2nice
Mercury
Level 28
God Stats
4W - 2L
1,628 SR
Queue Stats
21W - 25L
1,445 Elo+
Party 2
Bacchus
Bacchus
slavecream
Bacchus
Level 61
God Stats
31W - 29L
1,553 SR
Queue Stats
155W - 181L
1,426 Elo+
Party 3
Team Averages
Level 43
1,540 SR
1,416 Elo+

VS

Team Averages
Level 73
1,522 SR
1,491 Elo+
Chaac
Chaac
 
Chaac
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
Dede2319
Xbalanque
Level 48
God Stats
1W - 0L
1,269 SR
Queue Stats
10W - 18L
1,311 Elo+
Solo
Thor
Thor
Larezx
Thor
Level 109
God Stats
13W - 10L
1,560 SR
Queue Stats
530W - 494L
1,572 Elo+
Party 1
Zeus
Zeus
Mantisura
Zeus
Level 85
God Stats
3W - 3L
1,553 SR
Queue Stats
236W - 207L
1,532 Elo+
Party 1
Geb
Geb
ruizmar12
Geb
Level 17
God Stats
23W - 8L
1,728 SR
Queue Stats
30W - 20L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Allindin
Achilles
8
0 / 4 / 0
5,212
372
1,712
6,930
4,097
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
Khryner
Scylla
10
0 / 5 / 0
5,896
421
970
6,352
2,121
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
PTxLilJunior
Izanami
11
3 / 6 / 4
7,246
518
10,601
13,038
3,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
s_2nice
Mercury
10
2 / 2 / 1
6,367
455
1,273
8,521
2,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
slavecream
Bacchus
10
2 / 5 / 3
6,506
465
4,599
11,306
10,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
5 / 0 / 2
8,854
632
7,927
9,137
6,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xbalanque
Dede2319
Xbalanque
11
2 / 5 / 6
6,702
479
5,638
8,976
2,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
Larezx
Thor
13
5 / 1 / 4
7,903
565
3,165
7,591
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
14
8 / 1 / 6
9,085
649
9,007
5,150
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 1 / 7
7,104
507
4,498
10,676
9,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
7
Kills
22
22
Deaths
8
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
0
2
6
L
Achilles
Allindin
Achilles
0
4
0
0
W
Xbalanque
Dede2319
Xbalanque
2
5
6
1
L
Scylla
Khryner
Scylla
0
5
0
0
W
Thor
Larezx
Thor
5
1
4
7
W
Zeus
8
1
6
11
L
Izanami
PTxLilJunior
Izanami
3
6
4
0.83
W
2
1
7
5.5
L
Mercury
s_2nice
Mercury
2
2
1
1.25
L
Bacchus
slavecream
Bacchus
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,155
Damage
30,235
46,147
Taken
41,530
22,553
Mitigated
22,773
9,706
Healing
13,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,927
1,625
0
4,486
9,137
6,582
0
489
8,648
0
57,446
L
Achilles
Allindin
Achilles
1,712
876
0
969
6,930
4,097
0
0
6,455
0
16,943
W
Xbalanque
Dede2319
Xbalanque
5,638
2,784
0
2,327
8,976
2,671
0
1,940
7,036
0
29,773
L
Scylla
Khryner
Scylla
970
207
0
830
6,352
2,121
599
3,114
2,999
20,276
0
W
Thor
Larezx
Thor
3,165
717
0
3,141
7,591
2,532
1,569
895
6,696
0
47,155
W
Zeus
9,007
1,166
0
1,096
5,150
1,502
437
603
4,547
56,346
0
L
Izanami
PTxLilJunior
Izanami
10,601
8,182
278
3,285
13,038
3,762
226
4,507
8,222
0
50,635
W
4,498
593
443
1,981
10,676
9,486
1,029
1,642
9,034
22,106
0
L
Mercury
s_2nice
Mercury
1,273
458
0
3,277
8,521
2,462
0
2,248
6,109
0
21,609
L
Bacchus
slavecream
Bacchus
4,599
380
0
1,067
11,306
10,111
0
3,038
7,927
15,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,227
Gold Earned
39,648
235
Minions Killed
410
0
Camps Cleared
0
1,207,898
Distance Traveled
1,388,778
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,854
632
120
9
0
306,262
2
L
Achilles
5,212
372
33
2
0
203,983
0
W
Xbalanque
6,702
479
52
4
0
230,127
0
L
Scylla
5,896
421
49
4
0
221,721
4
W
Thor
7,903
565
87
6
0
288,329
4
W
Zeus
9,085
649
116
8
0
290,556
7
L
Izanami
7,246
518
89
6
0
230,727
3
W
Geb
7,104
507
35
3
0
273,504
3
L
Mercury
6,367
455
40
3
0
312,102
0
L
Bacchus
6,506
465
24
2
0
239,365
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role