Player Matchup

Ganesha
Ganesha
DoctorSnake
Ganesha
Level 126
God Stats
3W - 1L
1,646 SR
Queue Stats
13W - 12L
1,502 Elo+
Party 1
Nu Wa
Nu Wa
Hugeboo322
Nu Wa
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,469 Elo+
Party 1
Nemesis
Nemesis
Stewy4110
Nemesis
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,521 Elo+
Party 1
Sol
Sol
Xerneasgengar
Sol
Level 79
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 7L
1,517 Elo+
Party 1
Skadi
Skadi
iskipwork
Skadi
Level 28
God Stats
24W - 16L
1,564 SR
Queue Stats
38W - 34L
1,433 Elo+
Party 1
Team Averages
Level 91
1,542 SR
1,489 Elo+

VS

Team Averages
Level 73
1,469 SR
1,472 Elo+
Set
Set
 
Set
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
AscendnAnchr
Heimdallr
Level 58
God Stats
12W - 15L
1,500 SR
Queue Stats
187W - 218L
1,482 Elo+
Party 2
Hades
Hades
CQuinnDude
Hades
Level 41
God Stats
11W - 11L
1,555 SR
Queue Stats
83W - 89L
1,464 Elo+
Party 2
Sun Wukong
Sun Wukong
Pomars
Sun Wukong
Level 69
God Stats
0W - 2L
1,288 SR
Queue Stats
225W - 246L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DoctorSnake
Ganesha
13
2 / 1 / 15
9,403
522
7,085
14,058
11,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
14
1 / 5 / 8
9,324
518
10,769
10,000
3,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Stewy4110
Nemesis
17
5 / 1 / 7
10,291
572
8,944
11,558
4,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
4 / 3 / 3
9,900
550
10,617
9,678
3,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Skadi
iskipwork
Skadi
16
13 / 6 / 5
11,142
619
17,905
13,901
4,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
6 / 3 / 3
9,781
543
10,393
14,617
5,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
 
Yemoja
13
1 / 9 / 6
7,862
437
5,064
15,560
7,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
AscendnAnchr
Heimdallr
15
4 / 9 / 4
9,201
511
7,612
15,369
3,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hades
14
2 / 3 / 2
8,366
465
8,553
16,972
8,715
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
Pomars
Sun Wukong
14
2 / 2 / 1
8,435
469
6,215
13,597
12,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
31
25
Kills
15
16
Deaths
26
38
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
6
3
3
2.5
L
Yemoja
 
Yemoja
1
9
6
0.44
L
Heimdallr
AscendnAnchr
Heimdallr
4
9
4
0.67
L
Hades
2
3
2
1
W
Ganesha
DoctorSnake
Ganesha
2
1
15
9.5
W
Nu Wa
1
5
8
1
L
Sun Wukong
Pomars
Sun Wukong
2
2
1
1.25
W
Nemesis
Stewy4110
Nemesis
5
1
7
8.5
W
4
3
3
1.83
W
Skadi
iskipwork
Skadi
13
6
5
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,320
Damage
37,837
59,195
Taken
76,115
27,030
Mitigated
37,974
16,390
Healing
20,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
10,393
5,186
0
4,255
14,617
5,459
0
4,622
9,817
0
67,816
L
Yemoja
 
Yemoja
5,064
429
312
60
15,560
7,651
200
5,194
10,280
35,019
0
L
Heimdallr
AscendnAnchr
Heimdallr
7,612
3,237
0
2,520
15,369
3,972
0
3,643
11,622
0
50,887
L
Hades
8,553
264
477
9,086
16,972
8,715
0
6,522
10,010
53,030
0
W
Ganesha
DoctorSnake
Ganesha
7,085
428
0
2,511
14,058
11,281
267
1,958
12,100
29,906
0
W
Nu Wa
10,769
1,756
0
1,109
10,000
3,421
520
5,862
4,138
49,252
0
L
Sun Wukong
Pomars
Sun Wukong
6,215
1,114
0
3,380
13,597
12,177
367
6,285
7,164
0
39,248
W
Nemesis
Stewy4110
Nemesis
8,944
4,430
0
6,486
11,558
4,153
396
2,776
8,782
0
75,551
W
10,617
3,692
0
3,420
9,678
3,819
2,293
0
9,678
48,724
6,170
W
Skadi
iskipwork
Skadi
17,905
9,606
0
2,864
13,901
4,356
1,893
3,071
10,830
0
68,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,060
Gold Earned
43,645
454
Minions Killed
451
0
Camps Cleared
0
1,699,690
Distance Traveled
1,580,035
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,781
543
115
6
0
353,087
4
L
Yemoja
7,862
437
68
4
0
315,073
2
L
Heimdallr
9,201
511
88
5
0
296,087
2
L
Hades
8,366
465
102
6
0
310,920
0
W
Ganesha
9,403
522
21
1
0
379,337
4
W
Nu Wa
9,324
518
95
5
0
322,602
5
L
Sun Wukong
8,435
469
78
4
0
304,868
0
W
Nemesis
10,291
572
121
7
0
374,215
3
W
Sol
9,900
550
113
6
0
303,753
0
W
Skadi
11,142
619
104
6
0
319,783
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role