Player Matchup

Terra
Terra
 
Terra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
MPalamedi
Da Ji
Level 137
God Stats
1W - 4L
1,487 SR
Queue Stats
38W - 54L
1,379 Elo+
Party 2
Freya
Freya
MrBlackPower
Freya
Level 109
God Stats
2W - 4L
1,179 SR
Queue Stats
61W - 71L
1,467 Elo+
Solo
Skadi
Skadi
Vettos-_
Skadi
Level 108
God Stats
1W - 1L
1,455 SR
Queue Stats
38W - 42L
1,399 Elo+
Party 2
Sol
Sol
X5n0wX
Sol
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,229 Elo+
Party 2
Team Averages
Level 105
1,424 SR
1,395 Elo+

VS

Team Averages
Level 113
1,536 SR
1,495 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
BigodeDeArame
Anhur
Level 75
God Stats
3W - 1L
1,678 SR
Queue Stats
56W - 54L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
18
3 / 1 / 23
10,775
829
7,405
17,666
22,897
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Da Ji
MPalamedi
Da Ji
16
7 / 2 / 10
10,095
777
6,849
9,255
3,803
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
9 / 2 / 10
10,977
844
14,936
12,725
4,810
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Skadi
Vettos-_
Skadi
18
5 / 1 / 18
10,750
827
17,768
11,597
4,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
X5n0wX
Sol
18
4 / 2 / 20
10,534
810
15,690
9,856
3,418
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
2 / 4 / 5
9,683
745
10,063
12,831
5,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
 
Heimdallr
17
4 / 3 / 2
9,529
733
15,009
9,789
3,997
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Horus
 
Horus
14
0 / 6 / 6
8,663
666
4,063
17,470
17,570
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
 
Scylla
13
1 / 8 / 3
7,882
606
7,179
13,108
3,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 7 / 6
8,647
665
7,539
16,314
5,546
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
30
28
Kills
8
8
Deaths
28
81
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
1
23
14.5
L
Jing Wei
 
Jing Wei
2
4
5
1.13
L
Heimdallr
 
Heimdallr
4
3
2
1.67
L
Horus
 
Horus
0
6
6
0.5
L
Scylla
 
Scylla
1
8
3
0.31
L
1
7
6
0.57
W
Da Ji
MPalamedi
Da Ji
7
2
10
6
W
9
2
10
7
W
Skadi
Vettos-_
Skadi
5
1
18
14
W
Sol
X5n0wX
Sol
4
2
20
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,648
Damage
43,853
61,099
Taken
69,512
39,570
Mitigated
36,737
37,726
Healing
23,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
7,405
429
13,778
9,364
17,666
22,897
467
2,352
15,314
13,659
0
L
Jing Wei
 
Jing Wei
10,063
7,862
766
2,017
12,831
5,657
758
8,535
4,296
0
34,314
L
Heimdallr
 
Heimdallr
15,009
7,122
600
1,308
9,789
3,997
0
5,628
4,161
0
28,878
L
Horus
 
Horus
4,063
2,319
6,252
4,662
17,470
17,570
0
7,053
10,417
0
8,850
L
Scylla
 
Scylla
7,179
181
325
2,410
13,108
3,967
76
6,505
6,603
19,128
0
L
7,539
3,379
1,296
4,261
16,314
5,546
0
10,310
6,004
0
13,941
W
Da Ji
MPalamedi
Da Ji
6,849
999
2,613
1,144
9,255
3,803
620
1,006
8,249
0
11,351
W
14,936
4,764
1,818
2,958
12,725
4,810
1,054
1,376
11,349
28,986
0
W
Skadi
Vettos-_
Skadi
17,768
7,083
1,219
2,438
11,597
4,642
1,591
1,116
10,481
0
47,824
W
Sol
X5n0wX
Sol
15,690
4,635
0
2,394
9,856
3,418
1,883
1,329
8,524
31,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,131
Gold Earned
44,404
142
Minions Killed
132
0
Camps Cleared
0
1,397,091
Distance Traveled
1,140,271
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,775
829
6
0
0
293,818
0
L
Jing Wei
9,683
745
66
5
0
228,543
2
L
Heimdallr
9,529
733
41
3
0
206,240
0
L
Horus
8,663
666
3
0
0
236,014
0
L
Scylla
7,882
606
15
1
0
246,288
0
L
Anhur
8,647
665
7
1
0
223,186
0
W
Da Ji
10,095
777
11
1
0
256,067
2
W
Freya
10,977
844
29
2
0
290,085
1
W
Skadi
10,750
827
55
4
0
271,538
1
W
Sol
10,534
810
41
3
0
285,583
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role