Player Matchup

Ymir
Ymir
Captain_Molson
Ymir
Level 67
God Stats
85W - 113L
1,373 SR
Queue Stats
93W - 130L
1,318 Elo+
Party 1
Da Ji
Da Ji
JonyTrigger
Da Ji
Level 89
God Stats
11W - 9L
1,395 SR
Queue Stats
206W - 236L
1,347 Elo+
Party 1
Achilles
Achilles
Master0B
Achilles
Level 18
God Stats
3W - 6L
1,297 SR
Queue Stats
4W - 9L
1,210 Elo+
Party 1
Neith
Neith
NikoHiker
Neith
Level 42
God Stats
10W - 10L
1,245 SR
Queue Stats
22W - 19L
1,299 Elo+
Party 1
Sol
Sol
PHARANTINO
Sol
Level 85
God Stats
2W - 2L
1,563 SR
Queue Stats
183W - 184L
1,420 Elo+
Party 1
Team Averages
Level 60
1,375 SR
1,319 Elo+

VS

Team Averages
Level 54
1,358 SR
1,368 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
ChewyMars5305
Anhur
Level 63
God Stats
1W - 5L
1,234 SR
Queue Stats
67W - 94L
1,357 Elo+
Party 2
Ares
Ares
Malkinedy42
Ares
Level 79
God Stats
0W - 1L
1,575 SR
Queue Stats
53W - 66L
1,389 Elo+
Party 2
Baron Samedi
Baron Samedi
MrToonOne
Baron Samedi
Level 29
God Stats
4W - 15L
1,247 SR
Queue Stats
67W - 93L
1,338 Elo+
Party 3
Set
Set
itzz ZolTan
Set
Level 31
God Stats
0W - 2L
1,232 SR
Queue Stats
16W - 36L
1,254 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 3
7,590
506
5,033
9,963
5,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
6 / 2 / 2
8,053
537
7,962
8,417
2,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Master0B
Achilles
13
4 / 5 / 0
7,426
495
7,290
13,733
11,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
NikoHiker
Neith
13
3 / 1 / 5
7,398
493
10,875
6,393
2,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 2 / 7
8,879
592
7,663
11,807
3,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
6 / 4 / 0
9,105
607
14,834
16,854
11,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 0
6,868
458
7,134
9,788
2,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 0
5,628
375
3,719
11,925
5,668
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
MrToonOne
Baron Samedi
14
3 / 5 / 0
8,066
538
6,345
10,516
4,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 4 / 0
6,730
449
2,832
10,905
3,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
20
Kills
10
10
Deaths
20
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
6
4
0
1.5
W
4
0
3
5.5
L
1
2
0
0.5
W
6
2
2
3.5
L
0
5
0
0
W
Achilles
Master0B
Achilles
4
5
0
0.8
L
Baron Samedi
MrToonOne
Baron Samedi
3
5
0
0.6
W
Neith
NikoHiker
Neith
3
1
5
5.5
W
3
2
7
3.25
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,823
Damage
34,864
50,313
Taken
59,988
25,849
Mitigated
27,717
16,123
Healing
18,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
14,834
3,482
0
5,321
16,854
11,815
898
2,675
14,179
6,096
53,179
W
5,033
643
0
2,850
9,963
5,261
162
1,994
7,969
25,543
0
L
7,134
3,602
85
4,409
9,788
2,288
0
1,748
8,040
0
27,359
W
7,962
2,005
0
2,064
8,417
2,781
829
1,324
6,833
0
33,980
L
3,719
115
359
1,854
11,925
5,668
0
2,547
9,378
17,122
0
W
Achilles
Master0B
Achilles
7,290
2,509
0
1,789
13,733
11,774
474
1,691
10,875
3,371
31,800
L
Baron Samedi
MrToonOne
Baron Samedi
6,345
236
33
3,049
10,516
4,818
816
5,289
5,227
40,110
0
W
Neith
NikoHiker
Neith
10,875
4,071
0
2,476
6,393
2,080
430
1,152
5,241
0
41,650
W
7,663
3,566
0
6,944
11,807
3,953
971
5,278
5,989
50,470
0
L
2,832
1,365
0
3,685
10,905
3,128
0
1,522
9,383
0
36,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,346
Gold Earned
36,397
322
Minions Killed
322
0
Camps Cleared
0
1,446,005
Distance Traveled
1,433,500
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,105
607
101
7
0
304,188
3
W
Ymir
7,590
506
35
2
0
297,983
1
L
Anhur
6,868
458
56
4
0
274,327
2
W
Da Ji
8,053
537
54
4
0
321,519
1
L
Ares
5,628
375
23
2
0
257,042
0
W
Achilles
7,426
495
68
5
0
281,126
1
L
Baron Samedi
8,066
538
68
5
0
276,315
5
W
Neith
7,398
493
70
5
0
262,766
6
W
Sol
8,879
592
95
6
0
282,611
0
L
Set
6,730
449
74
5
0
321,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role