Player Matchup

Izanami
Izanami
Fostja
Izanami
Level 68
God Stats
158W - 265L
1,319 SR
Queue Stats
279W - 511L
1,227 Elo+
Party 1
Artemis
Artemis
LadyLionHeart82
Artemis
Level 9
God Stats
0W - 3L
1,305 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Bacchus
Bacchus
UNR3AL CHA0S
Bacchus
Level 109
God Stats
5W - 11L
1,341 SR
Queue Stats
325W - 524L
1,226 Elo+
Party 1
Team Averages
Level 62
1,322 SR
1,318 Elo+

VS

Team Averages
Level 86
1,279 SR
1,460 Elo+
Baron Samedi
Baron Samedi
Naul08
Baron Samedi
Level 129
God Stats
1W - 2L
1,177 SR
Queue Stats
76W - 82L
1,534 Elo+
Party 2
Atlas
Atlas
gorinassim
Atlas
Level 103
God Stats
5W - 6L
1,159 SR
Queue Stats
322W - 374L
1,393 Elo+
Solo
Thor
Thor
vallith
Thor
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 29L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fostja
Izanami
14
1 / 10 / 3
10,145
597
10,837
16,490
6,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 10 / 1
10,101
594
8,449
12,937
4,779
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
UNR3AL CHA0S
Bacchus
13
1 / 9 / 2
10,174
598
13,011
19,789
27,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Naul08
Baron Samedi
18
11 / 1 / 15
12,981
764
20,424
14,190
7,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Atlas
18
11 / 0 / 17
13,463
792
15,487
18,160
20,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thor
vallith
Thor
14
7 / 3 / 15
11,789
693
6,674
12,678
5,589
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
76
4
Kills
29
29
Deaths
4
6
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Izanami
Fostja
Izanami
1
10
3
0.25
L
2
10
1
0.25
W
Baron Samedi
Naul08
Baron Samedi
11
1
15
18.5
L
Bacchus
UNR3AL CHA0S
Bacchus
1
9
2
0.22
W
Atlas
11
0
17
19.5
W
Thor
vallith
Thor
7
3
15
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,297
Damage
42,585
49,216
Taken
45,028
38,719
Mitigated
33,660
2,181
Healing
13,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Fostja
Izanami
10,837
8,269
522
735
16,490
6,510
0
12,835
3,332
0
46,883
L
8,449
3,727
0
0
12,937
4,779
0
10,876
1,592
0
21,784
W
Baron Samedi
Naul08
Baron Samedi
20,424
1,081
3,387
7,820
14,190
7,904
1,345
4,667
9,518
61,029
0
L
Bacchus
UNR3AL CHA0S
Bacchus
13,011
1,184
0
924
19,789
27,430
0
11,158
7,741
40,505
0
W
Atlas
15,487
3,852
0
2,339
18,160
20,167
473
5,121
12,595
46,128
0
W
Thor
vallith
Thor
6,674
1,710
0
0
12,678
5,589
1,114
4,312
8,366
0
21,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,420
Gold Earned
38,233
160
Minions Killed
181
6
Camps Cleared
9
703,603
Distance Traveled
916,052
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,145
597
88
5
2
245,398
0
L
Artemis
10,101
594
38
2
0
184,654
2
W
Baron Samedi
12,981
764
101
6
3
312,394
3
L
Bacchus
10,174
598
34
2
4
273,551
1
W
Atlas
13,463
792
53
3
5
322,799
2
W
Thor
11,789
693
27
2
1
280,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role