Player Matchup

Nemesis
Nemesis
Silver IV
BadVi6esForever
Nemesis
Silver IV
Level 121
God Stats
9W - 10L
1,539 SR
Queue Stats
56W - 71L
863 MMR
Solo
Nu Wa
Nu Wa
Silver III
Its zAJ
Nu Wa
Silver III
Level 102
God Stats
0W - 2L
1,609 SR
Queue Stats
106W - 118L
850 MMR
Solo
Geb
Geb
Silver II
Neoslicer123
Geb
Silver II
Level 115
God Stats
0W - 2L
1,512 SR
Queue Stats
335W - 340L
1,119 MMR
Party 3
Set
Set
Silver V
ThaMachineQc
Set
Silver V
Level 105
God Stats
2W - 9L
1,410 SR
Queue Stats
23W - 40L
859 MMR
Solo
Danzaburou
Danzaburou
Silver V
publiman
Danzaburou
Silver V
Level 101
God Stats
4W - 12L
1,305 SR
Queue Stats
210W - 227L
698 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,475 SR
878 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,583 SR
878 MMR
Jormungandr
Jormungandr
Silver IV
IhateNoobs619
Jormungandr
Silver IV
Level 121
God Stats
649W - 479L
1,714 SR
Queue Stats
848W - 899L
749 MMR
Party 1
Athena
Athena
Silver III
ItsYaBoy5oh4
Athena
Silver III
Level 101
God Stats
4W - 3L
1,673 SR
Queue Stats
373W - 383L
797 MMR
Solo
Neith
Neith
Silver V
RST Dkero24
Neith
Silver V
Level 96
God Stats
3W - 6L
1,482 SR
Queue Stats
15W - 35L
653 MMR
Party 2
Fenrir
Fenrir
Bronze III
XxFERxXUWU365
Fenrir
Bronze III
Level 68
God Stats
1W - 2L
1,430 SR
Queue Stats
5W - 14L
1,127 MMR
Party 2
Zhong Kui
Zhong Kui
Silver I
foxwarrior112
Zhong Kui
Silver I
Level 124
God Stats
238W - 192L
1,616 SR
Queue Stats
975W - 1,029L
1,064 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,766
524
4,060
7,783
3,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Its zAJ
Nu Wa
8
0 / 5 / 2
5,073
461
5,386
6,319
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
3 / 4 / 1
5,750
523
4,372
9,103
5,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 5 / 2
4,824
439
3,685
7,664
4,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Danzaburou
publiman
Danzaburou
10
1 / 4 / 3
6,266
570
4,678
6,233
1,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
LokiNikeSkadiIzanami

VS

Bans
ArtioCliodhnaBastetArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
IhateNoobs619
Jormungandr
11
7 / 2 / 4
7,284
662
7,457
8,650
3,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Athena
9
1 / 2 / 12
6,345
577
3,375
11,071
6,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
4 / 0 / 5
6,691
608
7,760
3,796
1,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
4 / 1 / 7
6,678
607
3,081
7,641
2,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
foxwarrior112
Zhong Kui
12
6 / 0 / 4
7,207
655
6,139
6,054
3,933
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
5
Kills
22
22
Deaths
5
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Jormungandr
IhateNoobs619
Jormungandr
7
2
4
4.5
L
Nu Wa
Its zAJ
Nu Wa
0
5
2
0.2
W
Athena
1
2
12
3.5
L
3
4
1
0.88
W
4
0
5
6.5
L
0
5
2
0.2
W
4
1
7
7.5
W
Zhong Kui
foxwarrior112
Zhong Kui
6
0
4
8
L
Danzaburou
publiman
Danzaburou
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,181
Damage
27,812
37,102
Taken
37,212
17,440
Mitigated
18,037
7,307
Healing
13,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,060
1,366
0
3,035
7,783
3,130
0
2,337
5,446
0
27,369
W
Jormungandr
IhateNoobs619
Jormungandr
7,457
2,096
0
2,261
8,650
3,519
0
4,430
3,922
41,800
0
L
Nu Wa
Its zAJ
Nu Wa
5,386
1,197
0
790
6,319
2,073
22
4,558
1,761
24,628
0
W
Athena
3,375
810
453
2,541
11,071
6,644
425
2,275
8,702
17,771
0
L
4,372
440
98
1,425
9,103
5,813
0
3,833
5,270
12,351
0
W
7,760
4,313
0
2,071
3,796
1,120
429
711
3,001
0
33,369
L
3,685
1,711
0
786
7,664
4,693
0
4,164
3,500
0
17,762
W
3,081
550
0
2,679
7,641
2,821
0
782
6,825
0
32,001
W
Zhong Kui
foxwarrior112
Zhong Kui
6,139
1,194
0
3,456
6,054
3,933
905
974
5,004
41,085
0
L
Danzaburou
publiman
Danzaburou
4,678
1,549
0
1,173
6,233
1,731
0
2,079
4,154
0
28,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,679
Gold Earned
34,205
209
Minions Killed
343
0
Camps Cleared
0
1,059,572
Distance Traveled
1,089,315
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,766
524
46
4
0
242,162
0
W
Jormungandr
7,284
662
89
8
0
225,610
3
L
Nu Wa
5,073
461
52
5
0
192,263
3
W
Athena
6,345
577
30
3
0
225,968
3
L
Geb
5,750
523
16
1
0
228,106
1
W
Neith
6,691
608
66
6
0
193,986
2
L
Set
4,824
439
27
2
0
184,922
1
W
Fenrir
6,678
607
72
7
0
222,860
0
W
Zhong Kui
7,207
655
86
8
0
220,891
1
L
Danzaburou
6,266
570
68
6
0
212,119
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role