Player Matchup

Tyr
Tyr
Bootou
Tyr
Level 78
God Stats
4W - 5L
1,432 SR
Queue Stats
8W - 9L
1,321 Elo+
Party 1
Atlas
Atlas
Mordrahar
Atlas
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,500 Elo+
Party 1
Zeus
Zeus
XxxGrandpa69Xxx
Zeus
Level 131
God Stats
0W - 1L
1,305 SR
Queue Stats
9W - 8L
1,724 Elo+
Party 1
Team Averages
Level 75
1,413 SR
1,515 Elo+

VS

Team Averages
Level 51
1,617 SR
1,587 Elo+
Kuzenbo
Kuzenbo
McTrout
Kuzenbo
Level 61
God Stats
11W - 11L
1,614 SR
Queue Stats
191W - 210L
1,468 Elo+
Solo
Hera
Hera
Quinnsif
Hera
Level 18
God Stats
2W - 0L
1,675 SR
Queue Stats
65W - 23L
1,666 Elo+
Party 2
Charybdis
Charybdis
tommygunslayer
Charybdis
Level 75
God Stats
3W - 1L
1,563 SR
Queue Stats
95W - 53L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Bootou
Tyr
16
7 / 4 / 9
11,516
768
10,467
15,780
15,930
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
Mordrahar
Atlas
14
2 / 6 / 11
10,302
687
2,821
12,349
10,450
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
7 / 9 / 7
11,558
771
20,317
15,881
5,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
McTrout
Kuzenbo
15
4 / 5 / 9
11,608
774
8,108
13,680
16,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hera
15
7 / 7 / 6
11,772
785
12,087
13,299
4,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
tommygunslayer
Charybdis
16
8 / 4 / 8
12,249
817
16,795
14,130
4,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
42
16
Kills
19
19
Deaths
16
27
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tyr
Bootou
Tyr
7
4
9
2.88
W
Kuzenbo
McTrout
Kuzenbo
4
5
9
1.7
L
Atlas
Mordrahar
Atlas
2
6
11
1.25
W
Hera
7
7
6
1.43
L
7
9
7
1.17
W
Charybdis
tommygunslayer
Charybdis
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,605
Damage
36,990
44,010
Taken
41,109
32,290
Mitigated
25,577
8,142
Healing
4,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Bootou
Tyr
10,467
1,375
0
5,461
15,780
15,930
880
7,359
8,421
0
31,999
W
Kuzenbo
McTrout
Kuzenbo
8,108
2,535
686
1,034
13,680
16,061
417
8,530
4,601
28,079
0
L
Atlas
Mordrahar
Atlas
2,821
647
0
926
12,349
10,450
0
4,405
7,944
8,185
0
W
Hera
12,087
3,579
254
409
13,299
4,720
746
8,260
4,671
38,484
0
L
20,317
2,342
0
1,755
15,881
5,910
0
8,676
7,205
61,703
0
W
Charybdis
tommygunslayer
Charybdis
16,795
11,170
0
2,289
14,130
4,796
1,898
5,186
8,477
0
45,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,376
Gold Earned
35,629
156
Minions Killed
176
4
Camps Cleared
9
791,827
Distance Traveled
742,384
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,516
768
41
3
0
335,001
0
W
Kuzenbo
11,608
774
38
3
4
263,537
2
L
Atlas
10,302
687
21
1
0
225,443
1
W
Hera
11,772
785
74
5
2
221,883
0
L
Zeus
11,558
771
94
6
4
231,383
3
W
Charybdis
12,249
817
64
4
3
256,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role