Player Matchup

Pele
Pele
Bean Meista
Pele
Level 127
God Stats
3W - 1L
1,733 SR
Queue Stats
349W - 303L
1,543 Elo+
Party 2
Ullr
Ullr
T61 in progress
Ullr
Level 29
God Stats
25W - 18L
1,585 SR
Queue Stats
112W - 79L
1,569 Elo+
Party 2
Fafnir
Fafnir
TheWintrySet
Fafnir
Level 85
God Stats
15W - 19L
1,441 SR
Queue Stats
222W - 218L
1,454 Elo+
Party 2
Zhong Kui
Zhong Kui
haredreier
Zhong Kui
Level 158
God Stats
1W - 2L
1,524 SR
Queue Stats
73W - 73L
1,536 Elo+
Solo
Sol
Sol
wafullboy
Sol
Level 154
God Stats
2W - 1L
1,517 SR
Queue Stats
445W - 397L
1,553 Elo+
Party 2
Team Averages
Level 111
1,560 SR
1,531 Elo+

VS

Team Averages
Level 60
1,629 SR
1,494 Elo+
Janus
Janus
ArtemisiaofCaria
Janus
Level 37
God Stats
7W - 4L
1,662 SR
Queue Stats
24W - 21L
1,466 Elo+
Party 3
Ares
Ares
DeadlyOreo12
Ares
Level 13
God Stats
1W - 1L
1,755 SR
Queue Stats
1W - 3L
1,479 Elo+
Party 1
Cu Chulainn
Cu Chulainn
OfficerNasty6
Cu Chulainn
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 32L
1,536 Elo+
Party 1
Rama
Rama
lightfang142
Rama
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,477 Elo+
Party 3
Pele
Pele
truebud
Pele
Level 63
God Stats
6W - 3L
1,727 SR
Queue Stats
59W - 64L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 1 / 4
9,339
718
10,350
7,981
2,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
3 / 0 / 2
7,581
583
7,396
6,598
2,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fafnir
12
1 / 0 / 6
7,783
599
4,945
9,138
11,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
haredreier
Zhong Kui
13
4 / 4 / 1
8,333
641
8,791
11,175
7,498
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

16
7 / 2 / 3
9,872
759
8,626
10,353
4,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 10 / 2
6,190
476
5,083
11,433
2,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 0
4,769
367
1,861
9,957
7,706
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
OfficerNasty6
Cu Chulainn
11
0 / 4 / 2
6,366
490
5,206
11,207
9,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 3 / 0
6,037
464
5,657
9,645
3,138
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
truebud
Pele
11
5 / 8 / 0
7,323
563
5,394
11,460
3,615
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
28
Kills
7
7
Deaths
28
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
10
2
0.2
W
13
1
4
15
L
0
3
0
0
L
Cu Chulainn
OfficerNasty6
Cu Chulainn
0
4
2
0.25
W
3
0
2
4
W
Fafnir
1
0
6
4
W
Zhong Kui
haredreier
Zhong Kui
4
4
1
1.13
L
1
3
0
0.33
L
Pele
truebud
Pele
5
8
0
0.63
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,108
Damage
23,201
45,245
Taken
53,702
27,920
Mitigated
26,603
20,027
Healing
7,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,083
744
0
2,625
11,433
2,878
0
4,914
6,519
25,275
0
W
10,350
3,288
0
4,336
7,981
2,802
26
691
7,156
0
46,838
L
1,861
268
0
0
9,957
7,706
0
2,156
7,801
10,044
0
L
Cu Chulainn
OfficerNasty6
Cu Chulainn
5,206
1,227
0
2,871
11,207
9,266
0
5,607
5,600
0
31,149
W
7,396
3,966
0
500
6,598
2,422
1,338
1,989
4,523
0
54,639
W
Fafnir
4,945
1,445
477
3,320
9,138
11,029
0
1,606
7,486
15,328
0
W
Zhong Kui
haredreier
Zhong Kui
8,791
1,227
0
4,473
11,175
7,498
436
0
10,610
48,955
0
L
5,657
4,865
0
1,332
9,645
3,138
0
2,401
7,244
0
35,252
L
Pele
truebud
Pele
5,394
1,239
0
600
11,460
3,615
0
6,528
4,932
0
33,031
W
8,626
3,423
0
6,921
10,353
4,169
5,494
2,254
7,893
58,123
7,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,908
Gold Earned
30,685
434
Minions Killed
284
0
Camps Cleared
0
1,249,349
Distance Traveled
1,083,142
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,190
476
58
4
0
215,211
1
W
Pele
9,339
718
74
6
0
313,862
0
L
Ares
4,769
367
11
1
0
223,719
3
L
Cu Chulainn
6,366
490
71
5
0
193,395
0
W
Ullr
7,581
583
90
7
0
223,708
0
W
Fafnir
7,783
599
19
1
0
250,977
2
W
Zhong Kui
8,333
641
106
8
0
212,024
5
L
Rama
6,037
464
75
6
0
219,465
1
L
Pele
7,323
563
69
5
0
231,352
1
W
Sol
9,872
759
145
11
0
248,778
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role