Player Matchup

Tyr
Tyr
Ecko412
Tyr
Level 153
God Stats
1W - 12L
1,045 SR
Queue Stats
283W - 292L
1,379 Elo+
Party 2
Horus
Horus
Jaydee v313v
Horus
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
184W - 193L
1,432 Elo+
Solo
Bacchus
Bacchus
Zornado
Bacchus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,359 Elo+
Party 3
Artemis
Artemis
ashbash661
Artemis
Level 104
God Stats
4W - 2L
1,773 SR
Queue Stats
119W - 133L
1,297 Elo+
Party 2
Eset
Eset
rubyjr
Eset
Level 83
God Stats
0W - 2L
1,200 SR
Queue Stats
212W - 216L
1,394 Elo+
Party 3
Team Averages
Level 99
1,404 SR
1,372 Elo+

VS

Team Averages
Level 76
1,592 SR
1,319 Elo+
Ra
Ra
Chrissy3Piece
Ra
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 75L
1,387 Elo+
Solo
Mulan
Mulan
JCNR
Mulan
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,048 Elo+
Solo
Serqet
Serqet
ReaperOfShinobi_
Serqet
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,424 Elo+
Party 1
Ah Puch
Ah Puch
Rxsputin
Ah Puch
Level 69
God Stats
2W - 0L
1,666 SR
Queue Stats
15W - 13L
1,412 Elo+
Party 1
Osiris
Osiris
meshuggah22
Osiris
Level 130
God Stats
3W - 0L
1,793 SR
Queue Stats
70W - 84L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
18
4 / 2 / 10
9,449
727
12,111
25,321
20,678
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 6 / 4
8,661
666
3,226
20,851
21,056
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Zornado
Bacchus
14
0 / 5 / 9
8,322
640
5,410
21,713
28,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
ashbash661
Artemis
15
2 / 6 / 7
8,570
659
10,293
14,057
6,165
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Eset
rubyjr
Eset
17
7 / 3 / 5
9,696
746
15,357
11,920
5,574
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 9
11,120
855
18,117
9,546
4,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
JCNR
Mulan
16
4 / 3 / 15
9,946
765
19,289
13,760
12,269
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
4 / 5 / 15
10,047
773
10,619
13,937
7,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
Rxsputin
Ah Puch
18
3 / 1 / 14
11,132
856
22,938
7,719
3,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
15
1 / 5 / 13
9,192
707
11,295
12,930
11,417
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
88
15
Kills
22
22
Deaths
15
35
Assists
66
Player
Kills
Deaths
Assists
KDA
W
10
1
9
14.5
L
Tyr
4
2
10
4.5
W
Mulan
JCNR
Mulan
4
3
15
3.83
L
2
6
4
0.67
W
4
5
15
2.3
W
Ah Puch
Rxsputin
Ah Puch
3
1
14
10
L
Bacchus
Zornado
Bacchus
0
5
9
0.9
L
Artemis
ashbash661
Artemis
2
6
7
0.92
W
Osiris
1
5
13
1.5
L
Eset
rubyjr
Eset
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,397
Damage
82,258
93,862
Taken
57,892
81,701
Mitigated
39,484
40,661
Healing
19,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,117
1,813
4,914
2,540
9,546
4,593
1,325
3,400
6,146
39,241
0
L
Tyr
12,111
842
2,445
13,193
25,321
20,678
0
10,926
13,263
0
25,693
W
Mulan
JCNR
Mulan
19,289
3,128
1,400
4,119
13,760
12,269
1,126
4,962
8,798
0
29,585
L
3,226
1,326
3,219
6,974
20,851
21,056
0
8,631
11,639
214
10,478
W
10,619
3,706
689
698
13,937
7,714
979
4,844
9,093
0
16,492
W
Ah Puch
Rxsputin
Ah Puch
22,938
2,683
2,263
1,420
7,719
3,491
1,190
2,498
5,221
43,163
0
L
Bacchus
Zornado
Bacchus
5,410
1,404
0
3,566
21,713
28,228
0
9,011
12,038
10,874
0
L
Artemis
ashbash661
Artemis
10,293
5,640
1,220
3,713
14,057
6,165
0
4,819
8,974
0
23,577
W
Osiris
11,295
3,844
1,043
647
12,930
11,417
242
5,223
7,707
0
16,136
L
Eset
rubyjr
Eset
15,357
3,114
3,294
3,037
11,920
5,574
0
5,869
5,847
26,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,698
Gold Earned
51,437
124
Minions Killed
131
0
Camps Cleared
0
1,113,754
Distance Traveled
1,261,702
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,120
855
37
3
0
281,605
0
L
Tyr
9,449
727
33
3
0
286,563
0
W
Mulan
9,946
765
22
2
0
244,821
2
L
Horus
8,661
666
7
1
0
172,203
0
W
Serqet
10,047
773
8
1
0
264,027
0
W
Ah Puch
11,132
856
59
5
0
221,345
1
L
Bacchus
8,322
640
10
1
0
248,930
0
L
Artemis
8,570
659
28
2
0
192,357
0
W
Osiris
9,192
707
5
0
0
249,904
1
L
Eset
9,696
746
46
4
0
213,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role