Player Matchup

Scylla
Scylla
CamoCurry
Scylla
Level 74
God Stats
0W - 3L
1,246 SR
Queue Stats
134W - 124L
1,441 Elo+
Party 2
Jing Wei
Jing Wei
CamoEcko
Jing Wei
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 68L
1,488 Elo+
Party 2
Cthulhu
Cthulhu
P4R4-_-docs
Cthulhu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Thanatos
Thanatos
TripleD_bra_size
Thanatos
Level 20
God Stats
7W - 14L
1,424 SR
Queue Stats
13W - 16L
1,433 Elo+
Party 2
Chaac
Chaac
oDELTA101o
Chaac
Level 58
God Stats
20W - 16L
1,570 SR
Queue Stats
104W - 98L
1,466 Elo+
Party 2
Team Averages
Level 40
1,448 SR
1,466 Elo+

VS

Team Averages
Level 74
1,492 SR
1,498 Elo+
Vulcan
Vulcan
Aalcerro13
Vulcan
Level 97
God Stats
4W - 4L
1,491 SR
Queue Stats
320W - 298L
1,531 Elo+
Party 3
Pele
Pele
Chaos6ix
Pele
Level 47
God Stats
16W - 17L
1,566 SR
Queue Stats
30W - 36L
1,434 Elo+
Party 1
Tyr
Tyr
GamingDC
Tyr
Level 67
God Stats
29W - 27L
1,602 SR
Queue Stats
78W - 70L
1,516 Elo+
Party 1
Medusa
Medusa
Handyfrog
Medusa
Level 158
God Stats
1W - 1L
1,300 SR
Queue Stats
280W - 256L
1,540 Elo+
Party 3
Sobek
Sobek
lostca16oz
Sobek
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CamoCurry
Scylla
8
1 / 1 / 1
4,533
453
2,895
4,185
1,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
CamoEcko
Jing Wei
7
1 / 2 / 1
4,525
453
1,322
5,306
1,194
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
P4R4-_-docs
Cthulhu
5
0 / 3 / 1
4,030
403
1,019
4,540
1,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 3 / 1
4,410
441
1,935
5,736
1,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chaac
8
2 / 4 / 0
4,932
493
7,550
12,881
7,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Aalcerro13
Vulcan
9
0 / 1 / 3
5,453
545
5,028
2,919
967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
8
1 / 2 / 0
5,140
514
1,604
5,850
2,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 0 / 3
6,323
632
6,697
7,550
3,613
Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Handyfrog
Medusa
10
7 / 0 / 2
6,627
663
7,727
4,805
1,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
8
2 / 1 / 7
5,870
587
2,139
6,751
3,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
13
13
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Aalcerro13
Vulcan
0
1
3
1.5
L
Scylla
CamoCurry
Scylla
1
1
1
1.5
L
Jing Wei
CamoEcko
Jing Wei
1
2
1
0.75
W
Pele
1
2
0
0.5
W
3
0
3
4.5
W
Medusa
Handyfrog
Medusa
7
0
2
8
L
Cthulhu
P4R4-_-docs
Cthulhu
0
3
1
0.17
L
0
3
1
0.17
W
Sobek
2
1
7
5.5
L
Chaac
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,721
Damage
23,195
32,648
Taken
27,875
12,716
Mitigated
12,134
11,034
Healing
13,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Aalcerro13
Vulcan
5,028
2,061
0
956
2,919
967
0
917
1,842
31,849
0
L
Scylla
CamoCurry
Scylla
2,895
245
0
1,406
4,185
1,135
0
1,872
2,313
16,754
0
L
Jing Wei
CamoEcko
Jing Wei
1,322
842
0
1,178
5,306
1,194
0
1,625
3,681
0
16,360
W
Pele
1,604
350
0
1,678
5,850
2,171
260
404
5,347
0
21,259
W
6,697
1,247
0
4,849
7,550
3,613
412
164
6,859
0
32,167
W
Medusa
Handyfrog
Medusa
7,727
4,628
0
2,124
4,805
1,538
1,383
587
4,041
0
33,772
L
Cthulhu
P4R4-_-docs
Cthulhu
1,019
173
0
245
4,540
1,738
0
1,432
3,108
3,852
0
L
1,935
324
0
3,803
5,736
1,510
0
976
4,760
0
15,786
W
Sobek
2,139
206
1,072
2,824
6,751
3,845
302
1,450
5,055
8,145
0
L
Chaac
7,550
1,506
0
4,402
12,881
7,139
0
1,262
11,619
0
18,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,430
Gold Earned
29,413
151
Minions Killed
249
0
Camps Cleared
0
974,485
Distance Traveled
1,029,055
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
5,453
545
49
5
0
200,275
1
L
Scylla
4,533
453
42
4
0
195,504
3
L
Jing Wei
4,525
453
33
3
0
210,657
1
W
Pele
5,140
514
49
5
0
234,544
1
W
Tyr
6,323
632
73
7
0
217,380
0
W
Medusa
6,627
663
68
7
0
179,461
3
L
Cthulhu
4,030
403
10
1
0
185,378
0
L
Thanatos
4,410
441
38
4
0
204,361
2
W
Sobek
5,870
587
10
1
0
197,395
3
L
Chaac
4,932
493
28
3
0
178,585
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role