Player Matchup

Sol
Sol
 
Sol
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Kotsu San
Hou Yi
Level 108
God Stats
4W - 0L
1,613 SR
Queue Stats
52W - 56L
1,431 Elo+
Party 1
Chaac
Chaac
Krzaykt
Chaac
Level 120
God Stats
5W - 3L
1,515 SR
Queue Stats
490W - 507L
1,496 Elo+
Party 2
Ganesha
Ganesha
soleangel2049
Ganesha
Level 104
God Stats
1W - 0L
1,765 SR
Queue Stats
14W - 9L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
uDEADsonn
Nu Wa
Level 153
God Stats
90W - 83L
1,503 SR
Queue Stats
200W - 195L
1,454 Elo+
Solo
Team Averages
Level 118
1,579 SR
1,476 Elo+

VS

Team Averages
Level 90
1,433 SR
1,444 Elo+
Olorun
Olorun
Shadowz120
Olorun
Level 69
God Stats
0W - 1L
1,488 SR
Queue Stats
80W - 92L
1,445 Elo+
Party 3
Chaac
Chaac
Tobyisagoodboy08
Chaac
Level 128
God Stats
9W - 4L
1,545 SR
Queue Stats
552W - 539L
1,414 Elo+
Solo
Charybdis
Charybdis
UMTGSArmy00
Charybdis
Level 94
God Stats
3W - 8L
1,389 SR
Queue Stats
225W - 246L
1,483 Elo+
Solo
Freya
Freya
Zelpion
Freya
Level 77
God Stats
1W - 3L
1,390 SR
Queue Stats
66W - 64L
1,468 Elo+
Party 3
Nu Wa
Nu Wa
xImSorryImGoodx
Nu Wa
Level 82
God Stats
4W - 11L
1,353 SR
Queue Stats
358W - 406L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
5 / 1 / 10
10,452
1,045
11,480
8,697
2,464
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
Kotsu San
Hou Yi
16
7 / 3 / 5
10,379
1,038
6,309
8,363
2,769
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
Krzaykt
Chaac
16
8 / 2 / 10
11,251
1,125
16,050
13,034
6,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ganesha
17
0 / 4 / 20
10,782
1,078
10,472
15,385
15,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
uDEADsonn
Nu Wa
18
2 / 1 / 9
11,365
1,137
12,795
9,239
3,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

247

VS

Team 2 Tickets

147

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Shadowz120
Olorun
16
0 / 3 / 8
9,171
917
4,919
9,283
4,533
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 4 / 3
10,069
1,007
12,101
19,602
9,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
UMTGSArmy00
Charybdis
16
3 / 7 / 5
10,104
1,010
11,315
14,902
4,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Freya
Zelpion
Freya
16
2 / 6 / 5
9,465
947
8,001
11,611
3,790
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 2 / 8
10,097
1,010
15,757
7,663
2,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
40
22
Kills
11
11
Deaths
22
54
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
10
10
W
Hou Yi
Kotsu San
Hou Yi
7
3
5
3.17
W
Chaac
Krzaykt
Chaac
8
2
10
6.5
L
Olorun
Shadowz120
Olorun
0
3
8
1.33
L
4
4
3
1.38
L
Charybdis
UMTGSArmy00
Charybdis
3
7
5
0.79
L
Freya
Zelpion
Freya
2
6
5
0.75
W
Ganesha
0
4
20
2.5
W
Nu Wa
uDEADsonn
Nu Wa
2
1
9
6.5
L
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,106
Damage
52,093
54,718
Taken
63,061
30,788
Mitigated
24,827
11,990
Healing
10,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,480
5,003
0
1,899
8,697
2,464
0
5,649
3,048
31,845
0
W
Hou Yi
Kotsu San
Hou Yi
6,309
2,760
405
1,272
8,363
2,769
0
3,100
5,148
0
13,788
W
Chaac
Krzaykt
Chaac
16,050
2,799
0
3,527
13,034
6,337
0
8,147
4,772
408
28,186
L
Olorun
Shadowz120
Olorun
4,919
1,940
76
1,183
9,283
4,533
0
5,178
3,991
20,715
0
L
12,101
2,196
0
5,074
19,602
9,784
0
9,905
9,427
0
44,968
L
Charybdis
UMTGSArmy00
Charybdis
11,315
4,217
168
2,161
14,902
4,524
0
9,009
5,745
0
31,040
L
Freya
Zelpion
Freya
8,001
2,875
0
1,240
11,611
3,790
0
6,466
5,013
32,154
0
W
Ganesha
10,472
789
669
2,395
15,385
15,974
0
8,507
6,503
24,760
0
W
Nu Wa
uDEADsonn
Nu Wa
12,795
3,424
299
1,524
9,239
3,244
0
3,274
5,678
64,256
0
L
15,757
4,768
0
299
7,663
2,196
0
4,597
2,985
37,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,229
Gold Earned
48,906
226
Minions Killed
223
7
Camps Cleared
10
928,458
Distance Traveled
892,065
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,452
1,045
42
4
4
194,516
1
W
Hou Yi
10,379
1,038
33
3
0
160,848
0
W
Chaac
11,251
1,125
34
3
0
203,522
0
L
Olorun
9,171
917
30
3
1
170,190
0
L
Chaac
10,069
1,007
69
7
0
202,196
0
L
Charybdis
10,104
1,010
41
4
4
163,575
1
L
Freya
9,465
947
38
4
4
168,115
0
W
Ganesha
10,782
1,078
0
0
0
183,927
0
W
Nu Wa
11,365
1,137
117
12
3
185,645
0
L
Nu Wa
10,097
1,010
45
5
1
187,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role