Player Matchup

Chaac
Chaac
ARC_gustavo
Chaac
Level 63
God Stats
12W - 4L
1,447 SR
Queue Stats
280W - 308L
1,432 Elo+
Party 2
Sobek
Sobek
GOLDTADEU
Sobek
Level 60
God Stats
1W - 3L
1,134 SR
Queue Stats
52W - 66L
1,371 Elo+
Solo
Odin
Odin
Rei_De_Zurigui
Odin
Level 29
God Stats
1W - 1L
1,343 SR
Queue Stats
109W - 122L
1,385 Elo+
Party 2
Nu Wa
Nu Wa
jill_cadela
Nu Wa
Level 85
God Stats
13W - 26L
1,360 SR
Queue Stats
448W - 542L
1,393 Elo+
Party 2
Danzaburou
Danzaburou
lNew
Danzaburou
Level 102
God Stats
12W - 14L
1,396 SR
Queue Stats
173W - 214L
1,348 Elo+
Solo
Team Averages
Level 68
1,336 SR
1,386 Elo+

VS

Team Averages
Level 35
1,516 SR
1,314 Elo+
Ymir
Ymir
Henrysbar
Ymir
Level 47
God Stats
5W - 7L
1,471 SR
Queue Stats
137W - 173L
1,423 Elo+
Solo
Apollo
Apollo
MouraBolt
Apollo
Level 62
God Stats
2W - 1L
1,799 SR
Queue Stats
131W - 212L
1,373 Elo+
Solo
Chaac
Chaac
Not Panduh1941
Chaac
Level 30
God Stats
3W - 6L
1,310 SR
Queue Stats
46W - 66L
1,358 Elo+
Party 1
Thoth
Thoth
paulopv08
Thoth
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 5L
1,259 Elo+
Party 1
Loki
Loki
tdlpraised
Loki
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,158 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 1
6,124
612
4,835
6,312
3,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sobek
GOLDTADEU
Sobek
9
2 / 0 / 7
5,666
567
2,877
6,287
4,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
6 / 0 / 2
5,899
590
2,051
3,632
1,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 2 / 3
5,868
587
3,844
2,881
734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
lNew
Danzaburou
9
5 / 0 / 4
6,180
618
6,908
4,971
1,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 4 / 0
4,290
429
3,170
8,664
3,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
MouraBolt
Apollo
6
0 / 4 / 0
4,263
426
2,073
5,811
1,435
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 2 / 0
4,654
465
2,794
5,609
2,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Thoth
paulopv08
Thoth
9
2 / 3 / 0
5,291
529
1,166
4,495
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 5 / 0
4,255
426
2,597
6,566
1,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
18
Kills
2
2
Deaths
18
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
W
Sobek
GOLDTADEU
Sobek
2
0
7
5.5
L
Ymir
0
4
0
0
L
Apollo
MouraBolt
Apollo
0
4
0
0
L
0
2
0
0
W
6
0
2
7
W
1
2
3
1.25
W
Danzaburou
lNew
Danzaburou
5
0
4
7
L
Thoth
paulopv08
Thoth
2
3
0
0.67
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,515
Damage
11,800
24,083
Taken
31,145
11,495
Mitigated
10,324
11,138
Healing
5,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,835
849
0
3,875
6,312
3,615
186
112
5,818
0
31,698
W
Sobek
GOLDTADEU
Sobek
2,877
379
389
2,803
6,287
4,628
211
1,673
4,614
11,740
0
L
Ymir
3,170
539
0
1,938
8,664
3,499
25
1,786
6,840
11,663
0
L
Apollo
MouraBolt
Apollo
2,073
739
0
1,348
5,811
1,435
136
1,237
4,548
0
16,182
L
2,794
120
0
1,176
5,609
2,759
0
191
5,051
0
23,010
W
2,051
576
0
1,770
3,632
1,148
0
339
3,293
0
19,728
W
3,844
771
0
517
2,881
734
9
940
1,905
28,148
0
W
Danzaburou
lNew
Danzaburou
6,908
3,669
0
1,784
4,971
1,370
0
1,430
3,541
0
35,726
L
Thoth
paulopv08
Thoth
1,166
0
0
0
4,495
1,181
0
1,589
2,643
25,673
0
L
2,597
1,095
0
1,486
6,566
1,450
0
1,457
4,868
0
17,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,737
Gold Earned
22,753
264
Minions Killed
186
0
Camps Cleared
0
955,047
Distance Traveled
909,668
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,124
612
65
7
0
192,840
3
W
Sobek
5,666
567
21
2
0
187,505
1
L
Ymir
4,290
429
16
2
0
166,851
4
L
Apollo
4,263
426
37
4
0
164,378
3
L
Chaac
4,654
465
38
4
0
191,379
1
W
Odin
5,899
590
51
5
0
218,395
1
W
Nu Wa
5,868
587
58
6
0
189,174
0
W
Danzaburou
6,180
618
69
7
0
167,133
3
L
Thoth
5,291
529
57
6
0
176,857
1
L
Loki
4,255
426
38
4
0
210,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role