Player Matchup

Tiamat
Tiamat
AlycatPurrs
Tiamat
Level 148
God Stats
3W - 7L
1,504 SR
Queue Stats
147W - 143L
1,485 Elo+
Party 2
Achilles
Achilles
BrandonRocks37
Achilles
Level 146
God Stats
23W - 18L
1,696 SR
Queue Stats
455W - 382L
1,442 Elo+
Party 2
Fenrir
Fenrir
KingIronfoot
Fenrir
Level 148
God Stats
5W - 6L
1,564 SR
Queue Stats
522W - 470L
1,650 Elo+
Party 1
Chronos
Chronos
WallyTheWalnut8
Chronos
Level 142
God Stats
64W - 54L
1,602 SR
Queue Stats
223W - 208L
1,561 Elo+
Party 1
Horus
Horus
stealthfin
Horus
Level 148
God Stats
11W - 9L
1,642 SR
Queue Stats
355W - 315L
1,598 Elo+
Party 1
Team Averages
Level 146
1,602 SR
1,547 Elo+

VS

Team Averages
Level 131
1,541 SR
1,585 Elo+
Skadi
Skadi
ArtisticVex
Skadi
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,602 Elo+
Party 3
Sun Wukong
Sun Wukong
Dr Dirty Dave
Sun Wukong
Level 157
God Stats
1W - 1L
1,283 SR
Queue Stats
342W - 305L
1,544 Elo+
Party 3
Artemis
Artemis
Hybrid Freak
Artemis
Level 147
God Stats
8W - 0L
2,005 SR
Queue Stats
82W - 65L
1,662 Elo+
Party 3
Kuzenbo
Kuzenbo
In Fact Nobody
Kuzenbo
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
143W - 140L
1,559 Elo+
Party 3
Nox
Nox
Killer-of-Abyss
Nox
Level 127
God Stats
19W - 14L
1,418 SR
Queue Stats
639W - 566L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
0 / 4 / 0
7,025
502
2,105
7,380
3,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
13
0 / 2 / 0
7,390
528
11,465
12,350
6,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
11
0 / 5 / 0
6,682
477
4,719
12,581
4,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 3 / 0
6,944
496
2,690
6,873
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
10
0 / 3 / 0
6,093
435
3,241
11,531
6,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 4
7,222
516
4,230
4,134
1,138
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sun Wukong
Dr Dirty Dave
Sun Wukong
14
1 / 0 / 1
8,301
593
7,176
14,435
8,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
Hybrid Freak
Artemis
15
7 / 0 / 5
9,033
645
10,401
7,499
2,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 0 / 5
7,406
529
7,372
10,784
8,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
5 / 0 / 3
9,202
657
4,584
4,980
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
17
17
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
4
0
0
W
0
0
4
2
L
Achilles
0
2
0
0
W
Sun Wukong
Dr Dirty Dave
Sun Wukong
1
0
1
1.5
W
Artemis
Hybrid Freak
Artemis
7
0
5
9.5
W
4
0
5
6.5
W
5
0
3
6.5
L
Fenrir
0
5
0
0
L
0
3
0
0
L
Horus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,220
Damage
33,763
50,715
Taken
41,832
22,839
Mitigated
22,793
14,154
Healing
16,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
2,105
168
0
1,529
7,380
3,597
0
3,336
3,866
45,640
0
W
4,230
1,092
430
496
4,134
1,138
302
1,802
2,294
0
46,310
L
Achilles
11,465
3,466
0
5,383
12,350
6,878
0
1,199
10,098
3,607
50,586
W
Sun Wukong
Dr Dirty Dave
Sun Wukong
7,176
587
0
8,813
14,435
8,551
257
932
12,435
3,277
50,287
W
Artemis
Hybrid Freak
Artemis
10,401
5,817
0
400
7,499
2,690
368
285
7,150
0
61,740
W
7,372
2,230
213
4,654
10,784
8,755
136
1,767
8,929
36,508
0
W
4,584
570
0
1,727
4,980
1,659
0
1,159
3,649
59,194
0
L
Fenrir
4,719
1,167
0
2,489
12,581
4,341
0
2,644
9,646
0
47,951
L
2,690
474
0
1,071
6,873
2,021
0
1,967
4,763
48,704
0
L
Horus
3,241
1,543
570
3,112
11,531
6,002
0
2,936
8,331
0
14,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,134
Gold Earned
41,164
465
Minions Killed
513
0
Camps Cleared
0
1,345,296
Distance Traveled
1,367,276
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,025
502
118
8
0
251,251
4
W
Skadi
7,222
516
95
7
0
270,192
3
L
Achilles
7,390
528
123
9
0
272,164
3
W
Sun Wukong
8,301
593
119
9
0
277,891
1
W
Artemis
9,033
645
105
8
0
295,131
3
W
Kuzenbo
7,406
529
56
4
0
247,014
4
W
Nox
9,202
657
138
10
0
277,048
5
L
Fenrir
6,682
477
86
6
0
276,695
0
L
Chronos
6,944
496
99
7
0
266,727
0
L
Horus
6,093
435
39
3
0
278,459
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role