Player Matchup

Arachne
Arachne
DEATHSMILE574
Arachne
Level 157
God Stats
7W - 2L
1,690 SR
Queue Stats
331W - 341L
1,387 Elo+
Party 2
Raijin
Raijin
SolidDragon313
Raijin
Level 149
God Stats
1W - 2L
1,440 SR
Queue Stats
456W - 425L
1,408 Elo+
Party 2
Persephone
Persephone
SolubleTie67846
Persephone
Level 118
God Stats
38W - 36L
1,481 SR
Queue Stats
930W - 948L
1,433 Elo+
Solo
Vamana
Vamana
Ualmostmadeit
Vamana
Level 105
God Stats
3W - 3L
1,186 SR
Queue Stats
20W - 32L
1,312 Elo+
Solo
Cupid
Cupid
ioDrago
Cupid
Level 109
God Stats
6W - 2L
1,650 SR
Queue Stats
373W - 369L
1,399 Elo+
Party 2
Team Averages
Level 128
1,489 SR
1,388 Elo+

VS

Team Averages
Level 103
1,575 SR
1,426 Elo+
Janus
Janus
EdgarQuinn
Janus
Level 128
God Stats
1W - 1L
1,898 SR
Queue Stats
83W - 79L
1,446 Elo+
Solo
Mercury
Mercury
Nismo986
Mercury
Level 118
God Stats
8W - 8L
1,513 SR
Queue Stats
594W - 540L
1,505 Elo+
Solo
King Arthur
King Arthur
Tjpeyton
King Arthur
Level 104
God Stats
4W - 6L
1,434 SR
Queue Stats
255W - 270L
1,421 Elo+
Party 1
Sol
Sol
thesaltylegend
Sol
Level 101
God Stats
11W - 8L
1,620 SR
Queue Stats
218W - 238L
1,393 Elo+
Solo
Athena
Athena
venlenon
Athena
Level 62
God Stats
7W - 11L
1,411 SR
Queue Stats
70W - 82L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
8 / 2 / 2
7,471
679
5,900
10,974
3,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 2 / 2
5,509
501
3,931
6,541
1,912
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
SolubleTie67846
Persephone
11
0 / 2 / 2
6,523
593
3,378
4,058
1,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 0
6,781
616
5,238
8,067
5,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
ioDrago
Cupid
10
1 / 1 / 3
5,597
509
2,120
3,301
792
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
3 / 2 / 0
6,318
574
3,731
5,364
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Nismo986
Mercury
9
0 / 2 / 2
5,145
468
3,102
5,995
1,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Tjpeyton
King Arthur
9
0 / 3 / 1
5,103
464
3,769
6,722
2,554
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 3 / 0
5,462
497
4,280
6,200
1,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
venlenon
Athena
9
1 / 3 / 2
5,503
500
1,942
8,190
4,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
13
Kills
7
7
Deaths
13
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
8
2
2
4.5
L
Janus
3
2
0
1.5
L
Mercury
Nismo986
Mercury
0
2
2
0.5
W
2
2
2
1.5
W
Persephone
SolubleTie67846
Persephone
0
2
2
0.5
L
King Arthur
Tjpeyton
King Arthur
0
3
1
0.17
W
2
0
0
2
W
Cupid
ioDrago
Cupid
1
1
3
2.5
L
3
3
0
1
L
Athena
venlenon
Athena
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,567
Damage
16,824
32,941
Taken
32,471
13,383
Mitigated
12,117
17,917
Healing
6,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
5,900
3,885
316
7,889
10,974
3,626
0
2,275
8,623
0
32,034
L
Janus
3,731
282
0
1,850
5,364
1,509
0
1,864
3,410
37,886
0
L
Mercury
Nismo986
Mercury
3,102
1,369
0
220
5,995
1,567
0
1,162
4,805
0
23,293
W
3,931
833
84
1,475
6,541
1,912
0
3,301
3,240
23,797
0
W
Persephone
SolubleTie67846
Persephone
3,378
304
0
1,027
4,058
1,185
0
2,300
1,477
36,322
0
L
King Arthur
Tjpeyton
King Arthur
3,769
1,057
0
1,510
6,722
2,554
0
53
6,669
0
22,446
W
5,238
2,788
0
5,410
8,067
5,868
0
278
7,769
0
38,187
W
Cupid
ioDrago
Cupid
2,120
1,368
812
904
3,301
792
714
1,141
2,160
0
19,332
L
4,280
1,222
0
1,897
6,200
1,746
0
1,349
4,851
34,048
5,782
L
Athena
venlenon
Athena
1,942
1,110
0
564
8,190
4,741
0
2,933
5,189
14,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,881
Gold Earned
27,531
302
Minions Killed
280
0
Camps Cleared
0
1,043,376
Distance Traveled
1,091,222
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,471
679
65
6
0
235,225
2
L
Janus
6,318
574
82
7
0
195,246
4
L
Mercury
5,145
468
51
5
0
253,118
1
W
Raijin
5,509
501
34
3
0
185,965
2
W
Persephone
6,523
593
85
8
0
217,172
2
L
King Arthur
5,103
464
43
4
0
227,062
0
W
Vamana
6,781
616
67
6
0
203,755
0
W
Cupid
5,597
509
51
5
0
201,259
1
L
Sol
5,462
497
73
7
0
187,497
3
L
Athena
5,503
500
31
3
0
228,299
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role