Player Matchup

Zhong Kui
Zhong Kui
Hackhaddock4
Zhong Kui
Level 76
God Stats
13W - 12L
1,517 SR
Queue Stats
295W - 311L
1,468 Elo+
Solo
Xbalanque
Xbalanque
MsAddler
Xbalanque
Level 158
God Stats
3W - 0L
1,491 SR
Queue Stats
159W - 155L
1,544 Elo+
Solo
Janus
Janus
TryhardPanther
Janus
Level 142
God Stats
4W - 13L
1,295 SR
Queue Stats
746W - 668L
1,616 Elo+
Solo
Pele
Pele
Vynx4GE
Pele
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 62L
1,468 Elo+
Solo
Ymir
Ymir
projetoLK14
Ymir
Level 66
God Stats
1W - 1L
1,383 SR
Queue Stats
88W - 107L
1,441 Elo+
Solo
Team Averages
Level 108
1,437 SR
1,507 Elo+

VS

Team Averages
Level 92
1,561 SR
1,519 Elo+
Guan Yu
Guan Yu
AlphaJ0KER1136
Guan Yu
Level 123
God Stats
2W - 8L
1,405 SR
Queue Stats
217W - 237L
1,471 Elo+
Party 1
Athena
Athena
BigBrainAthena
Athena
Level 87
God Stats
1W - 5L
1,432 SR
Queue Stats
167W - 179L
1,506 Elo+
Party 1
Hun Batz
Hun Batz
Samummy1
Hun Batz
Level 55
God Stats
2W - 5L
1,815 SR
Queue Stats
90W - 90L
1,499 Elo+
Solo
Heimdallr
Heimdallr
Sochiguiro
Heimdallr
Level 88
God Stats
7W - 3L
1,582 SR
Queue Stats
379W - 439L
1,505 Elo+
Solo
Sol
Sol
Tarsiasaurus
Sol
Level 108
God Stats
2W - 1L
1,572 SR
Queue Stats
69W - 54L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Hackhaddock4
Zhong Kui
14
0 / 2 / 2
8,528
533
11,505
7,615
4,523
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Xbalanque
MsAddler
Xbalanque
17
8 / 1 / 3
10,555
660
10,327
11,582
3,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 1 / 5
9,085
568
8,646
8,364
2,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
Vynx4GE
Pele
16
6 / 2 / 5
9,564
598
9,372
12,153
3,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 1 / 11
8,396
525
7,088
12,537
10,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
8,279
517
5,332
14,044
9,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 6 / 1
6,683
418
3,645
16,225
12,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
Samummy1
Hun Batz
13
3 / 3 / 1
8,147
509
8,306
13,353
4,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Sochiguiro
Heimdallr
12
0 / 4 / 0
7,193
450
6,331
9,455
2,814
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 4 / 2
8,067
504
12,410
8,641
3,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
19
Kills
7
7
Deaths
19
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
1
6
1
0.25
W
Zhong Kui
Hackhaddock4
Zhong Kui
0
2
2
0.5
W
Xbalanque
MsAddler
Xbalanque
8
1
3
9.5
L
Hun Batz
Samummy1
Hun Batz
3
3
1
1.17
L
Heimdallr
Sochiguiro
Heimdallr
0
4
0
0
L
1
4
2
0.5
W
4
1
5
6.5
W
Pele
Vynx4GE
Pele
6
2
5
4.25
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,938
Damage
36,024
52,251
Taken
61,718
25,044
Mitigated
32,780
15,436
Healing
18,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,332
1,179
0
7,295
14,044
9,961
0
9,319
3,997
0
47,993
L
3,645
1,326
315
1,500
16,225
12,662
0
6,369
9,612
14,761
0
W
Zhong Kui
Hackhaddock4
Zhong Kui
11,505
3,043
0
2,952
7,615
4,523
782
261
7,354
51,887
0
W
Xbalanque
MsAddler
Xbalanque
10,327
4,329
0
5,198
11,582
3,578
2,670
2,551
9,031
0
75,959
L
Hun Batz
Samummy1
Hun Batz
8,306
2,749
0
4,318
13,353
4,315
0
3,259
9,895
0
55,613
L
Heimdallr
Sochiguiro
Heimdallr
6,331
2,933
0
1,993
9,455
2,814
0
3,276
6,101
0
49,575
L
12,410
4,207
0
2,882
8,641
3,028
0
3,595
4,874
56,550
5,606
W
8,646
825
0
1,362
8,364
2,062
0
3,208
5,156
69,037
0
W
Pele
Vynx4GE
Pele
9,372
2,807
0
2,419
12,153
3,998
0
2,766
9,387
0
61,164
W
7,088
963
537
2,968
12,537
10,883
0
6,103
6,434
25,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,128
Gold Earned
38,369
516
Minions Killed
466
0
Camps Cleared
0
1,649,975
Distance Traveled
1,561,106
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,279
517
116
7
0
328,165
5
L
Athena
6,683
418
25
2
0
309,354
0
W
Zhong Kui
8,528
533
107
7
0
262,833
6
W
Xbalanque
10,555
660
149
9
0
372,967
2
L
Hun Batz
8,147
509
94
6
0
348,389
0
L
Heimdallr
7,193
450
98
6
0
289,759
0
L
Sol
8,067
504
133
8
0
285,439
2
W
Janus
9,085
568
125
8
0
344,047
3
W
Pele
9,564
598
104
7
0
369,577
2
W
Ymir
8,396
525
31
2
0
300,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role