Player Matchup

Ymir
Ymir
BalkanChad
Ymir
Level 9
God Stats
1W - 0L
1,681 SR
Queue Stats
2W - 0L
1,695 Elo+
Party 1
Danzaburou
Danzaburou
Batmanswagg110
Danzaburou
Level 116
God Stats
13W - 10L
1,543 SR
Queue Stats
50W - 55L
1,609 Elo+
Party 1
Cerberus
Cerberus
iiYonko
Cerberus
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 42
1,575 SR
1,601 Elo+

VS

Team Averages
Level 49
1,500 SR
1,399 Elo+
Jing Wei
Jing Wei
Sootily
Jing Wei
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 48L
1,525 Elo+
Solo
Athena
Athena
WolverineBR12
Athena
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 39L
1,378 Elo+
Party 2
Tsukuyomi
Tsukuyomi
macacop7
Tsukuyomi
Level 15
God Stats
4W - 4L
1,500 SR
Queue Stats
18W - 24L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 8
9,597
738
8,169
15,099
17,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Batmanswagg110
Danzaburou
14
7 / 3 / 3
10,045
773
13,130
9,113
4,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
iiYonko
Cerberus
11
2 / 2 / 6
9,089
699
2,945
11,815
9,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Sootily
Jing Wei
11
2 / 7 / 1
8,033
618
9,514
11,048
3,830
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 1 / 2
9,131
702
11,225
14,044
11,675
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
macacop7
Tsukuyomi
10
0 / 3 / 2
7,470
575
5,479
7,685
2,384
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
11
Kills
5
5
Deaths
11
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
W
Danzaburou
Batmanswagg110
Danzaburou
7
3
3
2.83
L
Jing Wei
Sootily
Jing Wei
2
7
1
0.36
L
3
1
2
4
W
Cerberus
iiYonko
Cerberus
2
2
6
2.5
L
Tsukuyomi
macacop7
Tsukuyomi
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,244
Damage
26,218
36,027
Taken
32,777
31,564
Mitigated
17,889
11,190
Healing
4,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,169
1,930
0
5,258
15,099
17,910
500
5,056
10,043
26,843
0
W
Danzaburou
Batmanswagg110
Danzaburou
13,130
6,895
0
3,011
9,113
4,454
2,365
2,240
6,873
0
46,605
L
Jing Wei
Sootily
Jing Wei
9,514
8,600
0
680
11,048
3,830
0
3,296
7,752
0
25,865
L
11,225
1,694
0
1,799
14,044
11,675
0
5,618
8,426
33,682
0
W
Cerberus
iiYonko
Cerberus
2,945
937
21
2,900
11,815
9,200
0
4,206
7,609
12,652
0
L
Tsukuyomi
macacop7
Tsukuyomi
5,479
1,278
321
1,688
7,685
2,384
0
2,404
5,281
0
13,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,731
Gold Earned
24,634
165
Minions Killed
114
7
Camps Cleared
2
664,055
Distance Traveled
651,265
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,597
738
40
3
1
216,193
5
W
Danzaburou
10,045
773
90
7
6
216,121
3
L
Jing Wei
8,033
618
43
3
2
213,462
1
L
Athena
9,131
702
60
5
0
231,782
0
W
Cerberus
9,089
699
35
3
0
231,741
5
L
Tsukuyomi
7,470
575
11
1
0
206,021
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role