Player Matchup

Odin
Odin
Deadaliveaos
Odin
Level 29
God Stats
0W - 3L
1,310 SR
Queue Stats
1W - 3L
1,495 Elo+
Party 1
Kuzenbo
Kuzenbo
DeathTheG
Kuzenbo
Level 29
God Stats
2W - 2L
1,524 SR
Queue Stats
71W - 62L
1,588 Elo+
Party 2
Cliodhna
Cliodhna
Rotkill
Cliodhna
Level 55
God Stats
5W - 7L
1,653 SR
Queue Stats
160W - 152L
1,489 Elo+
Party 2
Merlin
Merlin
Squeebes
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
lastscholar
Izanami
Level 32
God Stats
1W - 1L
1,827 SR
Queue Stats
1W - 3L
1,495 Elo+
Party 1
Team Averages
Level 35
1,563 SR
1,513 Elo+

VS

Team Averages
Level 59
1,564 SR
1,460 Elo+
Zeus
Zeus
Adalcar117
Zeus
Level 38
God Stats
9W - 2L
1,820 SR
Queue Stats
49W - 41L
1,336 Elo+
Solo
Chiron
Chiron
JordoWinnebago
Chiron
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,364 Elo+
Party 3
Fenrir
Fenrir
Onet48
Fenrir
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 16L
1,536 Elo+
Party 3
Artio
Artio
PowerHalf
Artio
Level 46
God Stats
3W - 8L
1,365 SR
Queue Stats
158W - 166L
1,458 Elo+
Solo
King Arthur
King Arthur
SussyImpostor
King Arthur
Level 66
God Stats
16W - 13L
1,637 SR
Queue Stats
155W - 108L
1,607 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,253
425
174
5,983
2,599
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kuzenbo
DeathTheG
Kuzenbo
8
2 / 4 / 2
5,399
540
2,998
9,413
5,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
Rotkill
Cliodhna
10
4 / 1 / 2
6,160
616
5,423
7,817
1,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Squeebes
Merlin
7
0 / 3 / 1
4,433
443
2,650
3,600
1,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
lastscholar
Izanami
8
2 / 2 / 1
4,912
491
4,086
5,042
819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 3 / 0
5,970
597
5,559
5,725
1,567
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
4 / 1 / 1
5,708
571
8,176
5,528
1,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Onet48
Fenrir
10
1 / 2 / 2
5,693
569
1,350
7,303
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
PowerHalf
Artio
7
1 / 2 / 3
4,866
487
3,795
8,878
3,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
SussyImpostor
King Arthur
12
3 / 0 / 1
6,697
670
4,181
4,544
2,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
8
Kills
14
14
Deaths
8
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
3
0
1.67
L
0
4
0
0
L
Kuzenbo
DeathTheG
Kuzenbo
2
4
2
0.75
W
4
1
1
4.5
W
Fenrir
Onet48
Fenrir
1
2
2
1
W
Artio
PowerHalf
Artio
1
2
3
1.25
L
Cliodhna
Rotkill
Cliodhna
4
1
2
5
L
Merlin
Squeebes
Merlin
0
3
1
0.17
W
King Arthur
SussyImpostor
King Arthur
3
0
1
3.5
L
Izanami
lastscholar
Izanami
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,331
Damage
23,061
31,855
Taken
31,978
11,785
Mitigated
11,582
6,693
Healing
14,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,559
1,035
33
1,960
5,725
1,567
652
2,301
3,424
29,509
0
L
174
169
0
879
5,983
2,599
0
1,600
4,112
0
10,943
L
Kuzenbo
DeathTheG
Kuzenbo
2,998
1,780
235
2,053
9,413
5,173
0
2,339
7,074
13,131
0
W
8,176
4,205
456
2,862
5,528
1,313
0
658
4,870
0
37,347
W
Fenrir
Onet48
Fenrir
1,350
260
0
3,644
7,303
2,367
48
358
6,945
0
32,147
W
Artio
PowerHalf
Artio
3,795
1,363
442
3,210
8,878
3,998
23
2,331
6,547
10,196
0
L
Cliodhna
Rotkill
Cliodhna
5,423
1,331
0
2,884
7,817
1,978
0
1,344
6,320
0
30,238
L
Merlin
Squeebes
Merlin
2,650
0
0
352
3,600
1,216
0
2,785
815
17,997
0
W
King Arthur
SussyImpostor
King Arthur
4,181
846
0
1,458
4,544
2,337
0
0
4,544
0
36,573
L
Izanami
lastscholar
Izanami
4,086
3,241
0
290
5,042
819
0
1,286
3,756
0
22,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,157
Gold Earned
28,934
178
Minions Killed
304
0
Camps Cleared
0
890,766
Distance Traveled
950,870
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
5,970
597
58
6
0
166,219
3
L
Odin
4,253
425
30
3
0
164,054
2
L
Kuzenbo
5,399
540
19
2
0
183,333
0
W
Chiron
5,708
571
79
8
0
177,852
3
W
Fenrir
5,693
569
73
7
0
191,452
1
W
Artio
4,866
487
15
2
0
187,592
1
L
Cliodhna
6,160
616
61
6
0
210,140
0
L
Merlin
4,433
443
26
3
0
169,178
2
W
King Arthur
6,697
670
79
8
0
227,755
4
L
Izanami
4,912
491
42
4
0
164,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role