Player Matchup

Bakasura
Bakasura
BuddyBoy360-v2
Bakasura
Level 29
God Stats
2W - 0L
1,690 SR
Queue Stats
38W - 22L
1,614 Elo+
Party 2
Danzaburou
Danzaburou
CorbinLD
Danzaburou
Level 154
God Stats
4W - 3L
1,665 SR
Queue Stats
912W - 610L
1,706 Elo+
Party 2
Anubis
Anubis
ImagineGrimes
Anubis
Level 82
God Stats
119W - 86L
1,623 SR
Queue Stats
123W - 98L
1,544 Elo+
Party 3
Zhong Kui
Zhong Kui
Purewells
Zhong Kui
Level 157
God Stats
13W - 7L
1,745 SR
Queue Stats
781W - 614L
1,571 Elo+
Party 2
Ymir
Ymir
mikeJr-Sr
Ymir
Level 45
God Stats
21W - 9L
1,772 SR
Queue Stats
73W - 69L
1,564 Elo+
Party 3
Team Averages
Level 93
1,699 SR
1,600 Elo+

VS

Team Averages
Level 108
1,604 SR
1,591 Elo+
Fenrir
Fenrir
Lucriley
Fenrir
Level 146
God Stats
3W - 4L
1,518 SR
Queue Stats
191W - 176L
1,534 Elo+
Party 1
Vulcan
Vulcan
Reese027
Vulcan
Level 147
God Stats
6W - 5L
1,675 SR
Queue Stats
61W - 65L
1,566 Elo+
Party 1
Ne Zha
Ne Zha
Vrett077
Ne Zha
Level 94
God Stats
3W - 7L
1,558 SR
Queue Stats
77W - 82L
1,558 Elo+
Party 1
Yemoja
Yemoja
mynameislloyd
Yemoja
Level 10
God Stats
0W - 1L
1,719 SR
Queue Stats
1W - 1L
1,739 Elo+
Party 1
Neith
Neith
shortyverrett94
Neith
Level 142
God Stats
6W - 6L
1,548 SR
Queue Stats
245W - 229L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
4 / 3 / 7
9,008
563
6,593
14,386
7,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
CorbinLD
Danzaburou
16
12 / 0 / 6
10,240
640
16,412
9,618
4,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 0 / 6
8,682
543
7,208
9,421
4,034
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
Purewells
Zhong Kui
16
7 / 5 / 5
9,793
612
10,887
15,553
14,092
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
14
4 / 0 / 5
9,165
573
3,184
10,249
12,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lucriley
Fenrir
14
8 / 6 / 0
8,757
547
12,125
19,774
14,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
Reese027
Vulcan
13
0 / 5 / 2
7,199
450
10,453
7,280
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
Vrett077
Ne Zha
11
0 / 7 / 1
6,669
417
3,007
11,148
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 5 / 0
6,201
388
675
7,593
3,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 6 / 0
6,277
392
4,268
10,045
2,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
11
29
Kills
8
8
Deaths
29
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
4
3
7
2.5
W
Danzaburou
CorbinLD
Danzaburou
12
0
6
15
W
2
0
6
5
L
Fenrir
Lucriley
Fenrir
8
6
0
1.33
W
Zhong Kui
Purewells
Zhong Kui
7
5
5
1.9
L
Vulcan
Reese027
Vulcan
0
5
2
0.2
L
Ne Zha
Vrett077
Ne Zha
0
7
1
0.07
W
Ymir
4
0
5
6.5
L
0
5
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,284
Damage
30,528
59,227
Taken
55,840
41,956
Mitigated
24,502
26,781
Healing
11,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
6,593
4,146
0
6,021
14,386
7,126
140
979
13,218
0
51,624
W
Danzaburou
CorbinLD
Danzaburou
16,412
8,358
0
5,424
9,618
4,017
4,861
1,904
7,603
0
79,376
W
7,208
121
0
6,407
9,421
4,034
1,246
4,601
4,473
63,771
0
L
Fenrir
Lucriley
Fenrir
12,125
2,778
9
4,068
19,774
14,110
0
7,916
10,810
0
40,392
W
Zhong Kui
Purewells
Zhong Kui
10,887
1,372
0
7,795
15,553
14,092
1,269
1,065
13,803
61,289
0
L
Vulcan
Reese027
Vulcan
10,453
4,704
0
750
7,280
1,577
0
2,938
4,092
51,873
0
L
Ne Zha
Vrett077
Ne Zha
3,007
955
0
2,815
11,148
3,137
0
5,035
6,018
0
33,340
W
Ymir
3,184
943
0
1,134
10,249
12,687
452
2,059
8,073
30,057
0
L
675
335
1,497
428
7,593
3,261
175
2,032
5,561
6,942
0
L
4,268
768
0
1,516
10,045
2,417
875
3,358
6,687
0
41,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,888
Gold Earned
35,103
544
Minions Killed
340
0
Camps Cleared
0
1,551,327
Distance Traveled
1,440,023
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,008
563
106
7
0
379,798
2
W
Danzaburou
10,240
640
135
8
0
314,497
2
W
Anubis
8,682
543
126
8
0
281,045
6
L
Fenrir
8,757
547
61
4
0
299,638
4
W
Zhong Kui
9,793
612
129
8
0
287,860
0
L
Vulcan
7,199
450
96
6
0
317,962
6
L
Ne Zha
6,669
417
74
5
0
287,487
1
W
Ymir
9,165
573
48
3
0
288,127
5
L
Yemoja
6,201
388
14
1
0
252,785
1
L
Neith
6,277
392
95
6
0
282,151
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role