Player Matchup

Chaac
Chaac
Silver III
Coorner-
Chaac
Silver III
Level 44
God Stats
26W - 15L
1,580 SR
Queue Stats
74W - 87L
871 MMR
Party 3
Aphrodite
Aphrodite
Silver IV
OnlyStr33tJR
Aphrodite
Silver IV
Level 87
God Stats
4W - 1L
1,549 SR
Queue Stats
120W - 135L
774 MMR
Solo
Hachiman
Hachiman
Silver IV
RoalexGaming_YT
Hachiman
Silver IV
Level 65
God Stats
4W - 7L
1,536 SR
Queue Stats
95W - 115L
814 MMR
Party 3
Sylvanus
Sylvanus
Silver III
Seanv3514
Sylvanus
Silver III
Level 149
God Stats
24W - 20L
1,509 SR
Queue Stats
213W - 219L
811 MMR
Solo
Fenrir
Fenrir
Silver IV
TRIBYTOPO22
Fenrir
Silver IV
Level 128
God Stats
4W - 2L
1,557 SR
Queue Stats
26W - 35L
838 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,546 SR
822 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 104
1,410 SR
810 MMR
Scylla
Scylla
Silver V
BlondWasHere
Scylla
Silver V
Level 145
God Stats
23W - 26L
1,494 SR
Queue Stats
119W - 143L
679 MMR
Party 1
Bellona
Bellona
Bronze IV
Dak_Attack10
Bellona
Bronze IV
Level 60
God Stats
1W - 2L
1,444 SR
Queue Stats
4W - 11L
1,174 MMR
Party 1
Hercules
Hercules
Bronze I
Hiper_BR
Hercules
Bronze I
Level 103
God Stats
2W - 4L
1,355 SR
Queue Stats
10W - 25L
695 MMR
Party 2
Skadi
Skadi
Bronze II
MBR_Infinity
Skadi
Bronze II
Level 107
God Stats
5W - 7L
1,385 SR
Queue Stats
9W - 25L
649 MMR
Party 2
Set
Set
Silver V
ThaMachineQc
Set
Silver V
Level 105
God Stats
2W - 9L
1,371 SR
Queue Stats
23W - 40L
855 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Coorner-
Chaac
20
8 / 6 / 13
14,999
556
24,004
36,037
33,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Aphrodite
OnlyStr33tJR
Aphrodite
19
3 / 8 / 17
13,413
497
13,134
22,795
13,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
20
8 / 6 / 8
15,282
566
17,936
23,553
7,685
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
Seanv3514
Sylvanus
19
5 / 6 / 18
13,120
486
15,927
32,141
45,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
20
10 / 8 / 15
14,791
548
24,709
33,220
19,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
IzanamiGebKaliGilgamesh

VS

Bans
BacchusMulanBastetArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
14 / 7 / 6
15,001
556
38,442
19,995
6,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Dak_Attack10
Bellona
18
2 / 6 / 11
12,096
448
16,237
29,827
34,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
Hiper_BR
Hercules
17
2 / 6 / 19
11,527
427
11,086
35,326
34,260
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
4 / 7 / 9
12,383
459
16,394
17,941
5,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
12 / 8 / 10
14,072
521
20,847
22,390
9,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
89
34
Kills
34
34
Deaths
34
71
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Scylla
14
7
6
2.43
W
Chaac
Coorner-
Chaac
8
6
13
2.42
L
Bellona
Dak_Attack10
Bellona
2
6
11
1.25
L
Hercules
Hiper_BR
Hercules
2
6
19
1.92
L
4
7
9
1.21
W
Aphrodite
OnlyStr33tJR
Aphrodite
3
8
17
1.44
W
Hachiman
8
6
8
2
W
Sylvanus
Seanv3514
Sylvanus
5
6
18
2.33
W
Fenrir
10
8
15
2.19
L
12
8
10
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,710
Damage
103,006
147,746
Taken
125,479
119,540
Mitigated
89,772
76,529
Healing
34,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
38,442
1,146
0
5,199
19,995
6,232
0
4,987
14,642
120,507
0
W
Chaac
Coorner-
Chaac
24,004
6,187
1,132
16,033
36,037
33,660
2,740
8,448
26,812
0
80,100
L
Bellona
Dak_Attack10
Bellona
16,237
2,228
925
7,835
29,827
34,452
299
7,185
21,499
0
63,675
L
Hercules
Hiper_BR
Hercules
11,086
2,009
68
11,734
35,326
34,260
740
9,251
25,485
7,407
26,700
L
16,394
7,826
0
3,565
17,941
5,355
2,193
3,486
14,402
0
87,444
W
Aphrodite
OnlyStr33tJR
Aphrodite
13,134
1,709
11,906
11,158
22,795
13,300
1,126
10,156
12,460
80,537
0
W
Hachiman
17,936
9,704
0
8,282
23,553
7,685
5,641
6,721
16,684
0
109,985
W
Sylvanus
Seanv3514
Sylvanus
15,927
4,037
7,334
14,557
32,141
45,518
1,824
9,837
22,206
50,852
10,344
W
Fenrir
24,709
6,215
0
6,127
33,220
19,377
2,478
8,602
24,300
0
90,062
L
20,847
7,831
0
4,789
22,390
9,473
3,918
4,250
17,671
0
87,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,605
Gold Earned
65,079
628
Minions Killed
552
0
Camps Cleared
0
2,284,465
Distance Traveled
2,427,508
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
15,001
556
149
6
0
481,026
0
W
Chaac
14,999
556
138
5
0
498,722
4
L
Bellona
12,096
448
121
4
0
518,149
0
L
Hercules
11,527
427
30
1
0
504,784
11
L
Skadi
12,383
459
130
5
0
458,891
6
W
Aphrodite
13,413
497
143
5
0
418,209
4
W
Hachiman
15,282
566
149
6
0
464,120
3
W
Sylvanus
13,120
486
88
3
0
432,791
3
W
Fenrir
14,791
548
110
4
0
470,623
1
L
Set
14,072
521
122
5
0
464,658
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role