Player Matchup

Bakasura
Bakasura
MyEggplantLeaky
Bakasura
Level 29
God Stats
1W - 1L
1,840 SR
Queue Stats
63W - 18L
1,718 Elo+
Party 2
Ra
Ra
TehLuNxR-
Ra
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 1L
1,500 Elo+
Party 2
Atlas
Atlas
V1per__jr
Atlas
Level 155
God Stats
5W - 3L
1,668 SR
Queue Stats
93W - 81L
1,683 Elo+
Party 2
Team Averages
Level 62
1,670 SR
1,633 Elo+

VS

Team Averages
Level 54
1,669 SR
1,472 Elo+
Baron Samedi
Baron Samedi
SquealTeam
Baron Samedi
Level 118
God Stats
0W - 1L
1,741 SR
Queue Stats
10W - 13L
1,445 Elo+
Party 1
Guan Yu
Guan Yu
ThePacMan561
Guan Yu
Level 15
God Stats
1W - 1L
1,557 SR
Queue Stats
9W - 10L
1,468 Elo+
Party 1
Bacchus
Bacchus
drewpeanutss228
Bacchus
Level 28
God Stats
10W - 11L
1,710 SR
Queue Stats
13W - 16L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
6 / 3 / 5
11,618
683
12,232
15,213
7,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
2 / 3 / 9
11,266
663
14,734
12,253
4,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
V1per__jr
Atlas
15
4 / 5 / 7
11,282
664
22,285
20,778
8,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SquealTeam
Baron Samedi
15
2 / 5 / 6
11,071
651
18,109
18,886
9,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
ThePacMan561
Guan Yu
14
3 / 4 / 5
10,598
623
10,726
22,033
21,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
6 / 3 / 5
12,571
739
12,312
20,096
21,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
27
12
Kills
11
11
Deaths
12
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bakasura
6
3
5
2.83
L
Baron Samedi
SquealTeam
Baron Samedi
2
5
6
1
W
2
3
9
2.17
L
Guan Yu
ThePacMan561
Guan Yu
3
4
5
1.38
W
Atlas
V1per__jr
Atlas
4
5
7
1.5
L
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,251
Damage
41,147
48,244
Taken
61,015
20,443
Mitigated
52,725
18,031
Healing
27,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
12,232
6,631
0
4,833
15,213
7,030
498
10,289
4,269
0
28,756
L
Baron Samedi
SquealTeam
Baron Samedi
18,109
799
2,532
6,640
18,886
9,602
165
10,879
6,380
75,614
0
W
14,734
606
3,144
5,676
12,253
4,706
786
8,560
3,080
56,122
0
L
Guan Yu
ThePacMan561
Guan Yu
10,726
1,154
3,441
7,793
22,033
21,646
320
12,963
7,848
0
26,111
W
Atlas
V1per__jr
Atlas
22,285
11,180
334
4,044
20,778
8,707
551
11,071
8,839
43,439
0
L
12,312
311
1,048
6,157
20,096
21,477
0
12,537
6,333
23,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,166
Gold Earned
34,240
202
Minions Killed
191
6
Camps Cleared
10
984,995
Distance Traveled
974,863
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,618
683
50
3
5
359,671
3
L
Baron Samedi
11,071
651
136
8
7
286,624
4
W
Ra
11,266
663
111
7
1
348,124
3
L
Guan Yu
10,598
623
33
2
0
345,162
2
W
Atlas
11,282
664
41
2
0
277,200
0
L
Bacchus
12,571
739
22
1
3
343,077
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role