Player Matchup

Sol
Sol
Arrilus
Sol
Level 43
God Stats
2W - 3L
1,668 SR
Queue Stats
23W - 29L
1,475 Elo+
Party 3
Thor
Thor
DerivedAmoeba0
Thor
Level 80
God Stats
1W - 7L
1,141 SR
Queue Stats
447W - 452L
1,430 Elo+
Party 1
Pele
Pele
Elium8
Pele
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 79L
1,455 Elo+
Party 1
Skadi
Skadi
NeedmoreSkillz
Skadi
Level 48
God Stats
7W - 11L
1,635 SR
Queue Stats
71W - 70L
1,576 Elo+
Solo
Jormungandr
Jormungandr
unholydood
Jormungandr
Level 128
God Stats
0W - 2L
1,668 SR
Queue Stats
56W - 45L
1,633 Elo+
Party 3
Team Averages
Level 66
1,523 SR
1,514 Elo+

VS

Team Averages
Level 115
1,877 SR
2,004 Elo+
Guan Yu
Guan Yu
Davman30
Guan Yu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 2L
2,171 Elo+
Party 2
Hun Batz
Hun Batz
GhostSeducer
Hun Batz
Level 143
God Stats
20W - 1L
2,027 SR
Queue Stats
410W - 38L
2,067 Elo+
Party 2
Fenrir
Fenrir
Hamus11
Fenrir
Level 142
God Stats
23W - 1L
2,108 SR
Queue Stats
393W - 23L
2,127 Elo+
Party 2
Ganesha
Ganesha
MrDramaQueen
Ganesha
Level 129
God Stats
58W - 3L
2,172 SR
Queue Stats
252W - 13L
2,185 Elo+
Party 2
Zeus
Zeus
OdeToChaos
Zeus
Level 133
God Stats
2W - 0L
1,580 SR
Queue Stats
20W - 21L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
0 / 3 / 0
8,774
877
9,845
15,121
4,219
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 11 / 0
8,533
853
5,816
24,496
7,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
Elium8
Pele
14
0 / 16 / 0
8,125
813
9,023
27,288
8,034
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 6 / 0
8,110
811
4,948
12,396
3,836
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
unholydood
Jormungandr
15
0 / 10 / 0
8,831
883
12,722
26,545
17,856
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

0

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Davman30
Guan Yu
18
12 / 0 / 22
10,461
1,046
20,755
15,785
14,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
GhostSeducer
Hun Batz
17
6 / 2 / 18
10,229
1,023
9,790
13,943
11,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Hamus11
Fenrir
18
8 / 0 / 28
11,074
1,107
14,655
13,798
15,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
MrDramaQueen
Ganesha
19
0 / 0 / 42
11,878
1,188
18,999
9,911
8,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
20 / 0 / 12
12,607
1,261
37,225
5,785
2,195
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
168
1
Kills
46
46
Deaths
2
0
Assists
122
Player
Kills
Deaths
Assists
KDA
L
Sol
0
3
0
0
W
Guan Yu
Davman30
Guan Yu
12
0
22
23
L
1
11
0
0.09
L
Pele
Elium8
Pele
0
16
0
0
W
Hun Batz
GhostSeducer
Hun Batz
6
2
18
7.5
W
Fenrir
Hamus11
Fenrir
8
0
28
22
W
Ganesha
MrDramaQueen
Ganesha
0
0
42
21
L
0
6
0
0
W
20
0
12
26
L
Jormungandr
unholydood
Jormungandr
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,354
Damage
101,424
105,846
Taken
59,222
41,800
Mitigated
53,011
2,145
Healing
16,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
9,845
2,648
0
623
15,121
4,219
0
7,540
7,242
40,146
0
W
Guan Yu
Davman30
Guan Yu
20,755
3,451
4,314
5,228
15,785
14,992
0
6,569
9,216
0
27,294
L
5,816
333
0
0
24,496
7,855
0
11,175
12,304
0
12,070
L
Pele
Elium8
Pele
9,023
1,729
0
308
27,288
8,034
0
13,521
12,651
0
17,192
W
Hun Batz
GhostSeducer
Hun Batz
9,790
2,698
0
831
13,943
11,431
0
3,972
8,057
0
27,080
W
Fenrir
Hamus11
Fenrir
14,655
3,452
0
2,408
13,798
15,510
0
5,581
7,960
137
23,841
W
Ganesha
MrDramaQueen
Ganesha
18,999
1,345
0
1,949
9,911
8,883
0
4,525
5,386
28,174
0
L
4,948
1,647
0
133
12,396
3,836
0
6,671
5,371
0
13,063
W
37,225
6,023
260
1,860
5,785
2,195
0
1,920
3,865
62,237
0
L
Jormungandr
unholydood
Jormungandr
12,722
2,770
364
717
26,545
17,856
0
17,454
7,369
29,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,373
Gold Earned
56,249
148
Minions Killed
178
5
Camps Cleared
5
784,791
Distance Traveled
1,058,085
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,774
877
74
7
1
176,462
0
W
Guan Yu
10,461
1,046
16
2
1
254,085
1
L
Thor
8,533
853
7
1
1
159,512
0
L
Pele
8,125
813
10
1
2
156,692
0
W
Hun Batz
10,229
1,023
37
4
3
191,772
1
W
Fenrir
11,074
1,107
40
4
1
211,270
0
W
Ganesha
11,878
1,188
0
0
0
210,486
0
L
Skadi
8,110
811
20
2
1
132,042
0
W
Zeus
12,607
1,261
85
9
0
190,472
1
L
Jormungandr
8,831
883
37
4
0
160,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role