Player Matchup

Pele
Pele
Capitalspy
Pele
Level 74
God Stats
0W - 2L
1,534 SR
Queue Stats
128W - 97L
1,549 Elo+
Party 2
Achilles
Achilles
Donkilous
Achilles
Level 67
God Stats
16W - 23L
1,465 SR
Queue Stats
122W - 146L
1,487 Elo+
Party 2
Cthulhu
Cthulhu
ItWasNotJimmy
Cthulhu
Level 37
God Stats
0W - 2L
1,772 SR
Queue Stats
25W - 20L
1,559 Elo+
Party 2
Team Averages
Level 59
1,590 SR
1,532 Elo+

VS

Team Averages
Level 120
1,592 SR
1,520 Elo+
Nox
Nox
DRAJZ
Nox
Level 157
God Stats
1W - 6L
1,346 SR
Queue Stats
419W - 492L
1,480 Elo+
Solo
Da Ji
Da Ji
Myronos
Da Ji
Level 146
God Stats
2W - 0L
1,790 SR
Queue Stats
55W - 57L
1,536 Elo+
Party 1
Hercules
Hercules
ZapoMano
Hercules
Level 56
God Stats
4W - 3L
1,641 SR
Queue Stats
26W - 29L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 11 / 2
9,760
610
9,936
16,388
6,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Donkilous
Achilles
14
3 / 5 / 2
9,942
621
8,547
13,095
11,359
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
11
0 / 7 / 3
8,722
545
7,221
25,994
16,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
DRAJZ
Nox
16
7 / 0 / 12
11,350
709
9,511
5,306
2,119
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Da Ji
Myronos
Da Ji
15
10 / 5 / 9
11,416
714
19,719
12,837
5,303
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
ZapoMano
Hercules
15
6 / 1 / 13
10,908
682
18,450
16,061
14,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
57
6
Kills
23
23
Deaths
6
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
3
11
2
0.36
W
Nox
DRAJZ
Nox
7
0
12
13
L
Achilles
Donkilous
Achilles
3
5
2
0.8
L
Cthulhu
0
7
3
0.21
W
Da Ji
Myronos
Da Ji
10
5
9
2.9
W
Hercules
ZapoMano
Hercules
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,704
Damage
47,680
55,477
Taken
34,204
33,960
Mitigated
21,627
7,182
Healing
7,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,936
2,404
0
1,041
16,388
6,097
72
2,120
13,901
0
25,392
W
Nox
DRAJZ
Nox
9,511
341
108
1,138
5,306
2,119
1,556
617
4,575
53,342
0
L
Achilles
Donkilous
Achilles
8,547
1,769
0
138
13,095
11,359
168
2,679
10,067
0
31,623
L
Cthulhu
7,221
339
444
5,559
25,994
16,504
26
5,047
20,438
21,093
0
W
Da Ji
Myronos
Da Ji
19,719
4,859
0
241
12,837
5,303
407
1,321
11,391
0
33,965
W
Hercules
ZapoMano
Hercules
18,450
7,225
0
6,159
16,061
14,205
1,085
4,693
10,611
0
23,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,424
Gold Earned
33,674
135
Minions Killed
156
4
Camps Cleared
7
833,087
Distance Traveled
898,474
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,760
610
37
2
2
247,867
5
W
Nox
11,350
709
115
7
1
287,565
2
L
Achilles
9,942
621
57
4
2
312,406
2
L
Cthulhu
8,722
545
41
3
0
272,814
4
W
Da Ji
11,416
714
24
2
4
308,022
1
W
Hercules
10,908
682
17
1
2
302,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role