Player Matchup

Achilles
Achilles
 
Achilles
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
Jayden Decker
Susano
Level 112
God Stats
1W - 6L
1,484 SR
Queue Stats
7W - 15L
1,271 Elo+
Party 1
Olorun
Olorun
TMGz Massacre
Olorun
Level 28
God Stats
0W - 4L
1,419 SR
Queue Stats
0W - 6L
1,195 Elo+
Party 1
Geb
Geb
iTz KING 21
Geb
Level 11
God Stats
0W - 6L
1,564 SR
Queue Stats
0W - 6L
1,195 Elo+
Party 1
Heimdallr
Heimdallr
mjbeardy
Heimdallr
Level 126
God Stats
0W - 2L
1,455 SR
Queue Stats
7W - 14L
1,244 Elo+
Party 1
Team Averages
Level 70
1,484 SR
1,281 Elo+

VS

Team Averages
Level 61
1,552 SR
1,472 Elo+
Ganesha
Ganesha
 
Ganesha
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Guziio
Danzaburou
Level 64
God Stats
57W - 45L
1,562 SR
Queue Stats
327W - 319L
1,473 Elo+
Party 2
Set
Set
LRP 20XX
Set
Level 86
God Stats
7W - 9L
1,709 SR
Queue Stats
327W - 329L
1,438 Elo+
Party 2
Nu Wa
Nu Wa
SleepyTrashPanda
Nu Wa
Level 56
God Stats
8W - 7L
1,500 SR
Queue Stats
77W - 87L
1,440 Elo+
Solo
Fenrir
Fenrir
punkhxzard
Fenrir
Level 69
God Stats
3W - 4L
1,491 SR
Queue Stats
229W - 199L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
0 / 4 / 0
4,752
475
2,601
6,969
3,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 2 / 1
4,633
463
2,616
5,231
1,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 0 / 0
5,162
516
1,846
3,264
1,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
0 / 2 / 0
4,343
434
645
3,944
1,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
mjbeardy
Heimdallr
7
0 / 3 / 0
4,482
448
1,870
4,561
867

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 0 / 5
5,573
557
900
5,383
2,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
Guziio
Danzaburou
9
4 / 0 / 2
5,936
594
5,318
2,543
713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 4
5,993
599
2,302
4,797
1,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 0 / 1
5,969
597
2,913
4,179
1,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
punkhxzard
Fenrir
10
4 / 1 / 1
6,222
622
3,727
5,472
2,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
11
11
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
4
0
0
W
Ganesha
 
Ganesha
0
0
5
2.5
W
Danzaburou
Guziio
Danzaburou
4
0
2
5
L
0
2
1
0.25
W
2
0
4
4
W
1
0
1
1.5
L
1
0
0
1
L
0
2
0
0
L
Heimdallr
mjbeardy
Heimdallr
0
3
0
0
W
Fenrir
punkhxzard
Fenrir
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,578
Damage
15,160
23,969
Taken
22,374
8,600
Mitigated
9,054
5,137
Healing
7,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,601
837
0
1,007
6,969
3,953
287
397
6,474
0
16,466
W
Ganesha
 
Ganesha
900
123
0
2,234
5,383
2,920
182
687
4,696
16,435
0
W
Danzaburou
Guziio
Danzaburou
5,318
2,239
0
1,549
2,543
713
816
222
2,321
0
30,363
L
2,616
652
0
2,196
5,231
1,215
0
527
4,596
0
16,798
W
2,302
973
0
403
4,797
1,435
616
162
4,530
0
25,847
W
2,913
70
0
1,080
4,179
1,221
14
1,228
2,951
31,463
0
L
1,846
505
0
854
3,264
1,153
0
544
2,622
26,560
1,912
L
645
142
0
496
3,944
1,412
0
1,191
2,607
7,219
0
L
Heimdallr
mjbeardy
Heimdallr
1,870
1,216
0
584
4,561
867
0
764
3,705
0
20,230
W
Fenrir
punkhxzard
Fenrir
3,727
1,088
10
2,074
5,472
2,765
0
290
4,970
0
27,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,372
Gold Earned
29,693
210
Minions Killed
278
0
Camps Cleared
0
939,029
Distance Traveled
1,044,241
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,752
475
39
4
0
173,511
2
W
Ganesha
5,573
557
8
1
0
222,857
1
W
Danzaburou
5,936
594
74
7
0
192,724
2
L
Susano
4,633
463
48
5
0
224,480
2
W
Set
5,993
599
62
6
0
229,754
4
W
Nu Wa
5,969
597
75
8
0
186,953
2
L
Olorun
5,162
516
64
6
0
185,449
1
L
Geb
4,343
434
14
1
0
175,577
2
L
Heimdallr
4,482
448
45
5
0
180,012
1
W
Fenrir
6,222
622
59
6
0
211,953
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role