Player Matchup

Chaac
Chaac
ASwitch456
Chaac
Level 50
God Stats
2W - 1L
1,546 SR
Queue Stats
14W - 15L
1,433 Elo+
Solo
Hera
Hera
POTATOFAMINE66
Hera
Level 129
God Stats
5W - 5L
1,585 SR
Queue Stats
182W - 195L
1,404 Elo+
Solo
Fenrir
Fenrir
SaintDoug
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,390 Elo+
Solo
Izanami
Izanami
oXDangeRussXo
Izanami
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,158 Elo+
Party 1
Khepri
Khepri
ponsimon
Khepri
Level 82
God Stats
0W - 1L
1,800 SR
Queue Stats
2W - 4L
1,294 Elo+
Party 1
Team Averages
Level 65
1,586 SR
1,336 Elo+

VS

Team Averages
Level 108
1,371 SR
1,322 Elo+
Medusa
Medusa
Crazyboy-01
Medusa
Level 140
God Stats
2W - 0L
1,664 SR
Queue Stats
5W - 17L
1,215 Elo+
Party 2
Atlas
Atlas
DatBoyQuantum
Atlas
Level 147
God Stats
1W - 0L
1,149 SR
Queue Stats
16W - 20L
1,319 Elo+
Party 2
Chang'e
Chang'e
DeadHiv3Mind
Chang'e
Level 82
God Stats
45W - 51L
1,472 SR
Queue Stats
260W - 368L
1,327 Elo+
Solo
Ra
Ra
Mass_Khaos420
Ra
Level 48
God Stats
1W - 2L
1,415 SR
Queue Stats
20W - 25L
1,383 Elo+
Party 2
Fafnir
Fafnir
TheeHomey
Fafnir
Level 121
God Stats
2W - 0L
1,155 SR
Queue Stats
27W - 34L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
3 / 2 / 3
9,908
619
10,092
24,206
18,777
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
4 / 5 / 2
10,801
675
16,524
12,449
4,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
SaintDoug
Fenrir
14
1 / 6 / 4
9,046
565
9,494
18,574
16,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
18
1 / 4 / 0
10,132
633
4,757
11,051
4,027
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
ponsimon
Khepri
16
1 / 3 / 3
9,240
578
9,376
16,803
17,019
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
8 / 0 / 4
13,030
814
17,719
4,401
2,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
2 / 1 / 10
11,495
718
13,127
17,221
20,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
DeadHiv3Mind
Chang'e
17
8 / 1 / 7
12,411
776
13,120
15,073
7,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 6 / 8
9,649
603
13,607
12,005
5,149
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
TheeHomey
Fafnir
16
1 / 2 / 11
10,691
668
12,252
18,820
22,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
60
10
Kills
20
20
Deaths
10
12
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Chaac
3
2
3
2.25
W
Medusa
8
0
4
10
W
2
1
10
7
W
Chang'e
DeadHiv3Mind
Chang'e
8
1
7
11.5
W
1
6
8
0.83
L
4
5
2
1
L
Fenrir
SaintDoug
Fenrir
1
6
4
0.5
W
Fafnir
TheeHomey
Fafnir
1
2
11
3.25
L
Izanami
1
4
0
0.25
L
Khepri
ponsimon
Khepri
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,243
Damage
69,825
83,083
Taken
67,520
61,456
Mitigated
58,541
12,097
Healing
24,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
10,092
1,133
0
6,703
24,206
18,777
0
16,758
7,448
0
26,017
W
Medusa
17,719
3,719
0
0
4,401
2,040
4,353
1,002
3,399
0
74,980
W
13,127
5,272
0
1,306
17,221
20,818
1
5,476
11,217
32,273
0
W
Chang'e
DeadHiv3Mind
Chang'e
13,120
453
8,216
6,762
15,073
7,849
147
7,376
7,503
29,353
0
W
13,607
1,303
2,151
1,305
12,005
5,149
108
4,914
6,949
30,286
0
L
16,524
3,780
0
569
12,449
4,936
136
7,868
4,581
41,696
0
L
Fenrir
SaintDoug
Fenrir
9,494
2,220
725
2,164
18,574
16,697
0
11,882
6,692
0
25,350
W
Fafnir
TheeHomey
Fafnir
12,252
5,182
0
4,398
18,820
22,685
864
6,214
12,203
25,128
0
L
Izanami
4,757
2,753
0
1,696
11,051
4,027
570
5,731
5,320
0
52,789
L
Khepri
ponsimon
Khepri
9,376
586
0
240
16,803
17,019
0
9,867
6,936
23,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,127
Gold Earned
57,276
293
Minions Killed
279
6
Camps Cleared
5
1,480,138
Distance Traveled
1,539,147
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,908
619
46
3
1
302,390
0
W
Medusa
13,030
814
139
9
1
312,479
0
W
Atlas
11,495
718
31
2
0
298,268
0
W
Chang'e
12,411
776
47
3
3
336,475
1
W
Ra
9,649
603
31
2
0
286,019
1
L
Hera
10,801
675
78
5
0
298,541
1
L
Fenrir
9,046
565
27
2
2
286,063
0
W
Fafnir
10,691
668
31
2
1
305,906
0
L
Izanami
10,132
633
115
7
2
275,351
0
L
Khepri
9,240
578
27
2
1
317,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role