Player Matchup

Danzaburou
Danzaburou
Erainae
Danzaburou
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 16L
1,228 Elo+
Party 1
Zhong Kui
Zhong Kui
FRANCKYBEST
Zhong Kui
Level 103
God Stats
6W - 1L
1,713 SR
Queue Stats
64W - 71L
1,412 Elo+
Solo
Arachne
Arachne
HustlevsHate
Arachne
Level 55
God Stats
3W - 5L
1,219 SR
Queue Stats
122W - 153L
1,318 Elo+
Solo
Olorun
Olorun
Jsrife
Olorun
Level 61
God Stats
2W - 1L
1,515 SR
Queue Stats
7W - 12L
1,249 Elo+
Party 1
Cthulhu
Cthulhu
Nami142
Cthulhu
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,216 Elo+
Party 1
Team Averages
Level 66
1,489 SR
1,284 Elo+

VS

Team Averages
Level 80
1,473 SR
1,329 Elo+
Sol
Sol
BigJayDawg90
Sol
Level 160
God Stats
114W - 133L
1,469 SR
Queue Stats
959W - 1,046L
1,313 Elo+
Solo
He Bo
He Bo
Danyboyxxxx
He Bo
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 66L
1,368 Elo+
Solo
Hel
Hel
GOH2
Hel
Level 64
God Stats
30W - 41L
1,455 SR
Queue Stats
181W - 246L
1,322 Elo+
Solo
Chaac
Chaac
Reaper0416
Chaac
Level 86
God Stats
22W - 21L
1,490 SR
Queue Stats
290W - 342L
1,330 Elo+
Solo
Izanami
Izanami
kaanoner09
Izanami
Level 48
God Stats
40W - 29L
1,451 SR
Queue Stats
101W - 137L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Erainae
Danzaburou
15
1 / 5 / 8
9,820
409
11,052
14,836
5,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
FRANCKYBEST
Zhong Kui
20
6 / 3 / 1
14,262
594
15,975
16,015
12,232
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
HustlevsHate
Arachne
18
6 / 1 / 3
12,118
505
8,197
20,550
9,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Olorun
Jsrife
Olorun
16
3 / 5 / 5
10,907
454
16,632
18,480
13,254
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Nami142
Cthulhu
15
0 / 4 / 10
10,483
437
6,464
16,852
16,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 2
12,686
529
14,133
16,796
6,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

19
5 / 2 / 4
11,762
490
10,837
17,218
5,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
GOH2
Hel
17
2 / 4 / 5
10,541
439
8,758
14,169
11,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
18
3 / 3 / 3
10,897
454
12,074
22,477
24,262
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
kaanoner09
Izanami
16
2 / 6 / 5
10,401
433
16,907
18,279
5,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
37
16
Kills
18
18
Deaths
17
27
Assists
19
Player
Kills
Deaths
Assists
KDA
L
6
2
2
3.5
L
5
2
4
3.5
W
Danzaburou
Erainae
Danzaburou
1
5
8
1
W
Zhong Kui
FRANCKYBEST
Zhong Kui
6
3
1
2.17
L
Hel
GOH2
Hel
2
4
5
1.13
W
Arachne
HustlevsHate
Arachne
6
1
3
7.5
W
Olorun
Jsrife
Olorun
3
5
5
1.1
W
Cthulhu
Nami142
Cthulhu
0
4
10
1.25
L
Chaac
3
3
3
1.5
L
Izanami
kaanoner09
Izanami
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,320
Damage
62,709
86,733
Taken
88,939
56,888
Mitigated
54,246
35,881
Healing
36,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,133
3,546
0
10,069
16,796
6,109
892
10,179
6,617
97,030
0
L
10,837
755
0
6,906
17,218
5,963
0
5,262
11,956
97,661
0
W
Danzaburou
Erainae
Danzaburou
11,052
4,305
0
4,332
14,836
5,135
1,051
6,489
8,038
0
54,149
W
Zhong Kui
FRANCKYBEST
Zhong Kui
15,975
3,388
0
7,971
16,015
12,232
3,203
4,047
11,950
112,174
0
L
Hel
GOH2
Hel
8,758
1,107
1,903
5,082
14,169
11,975
1,935
5,235
8,934
63,981
0
W
Arachne
HustlevsHate
Arachne
8,197
4,786
0
12,170
20,550
9,482
0
5,852
14,634
0
82,283
W
Olorun
Jsrife
Olorun
16,632
6,773
1,226
7,896
18,480
13,254
530
9,701
8,649
69,994
0
W
Cthulhu
Nami142
Cthulhu
6,464
687
0
2,286
16,852
16,785
78
6,905
9,586
24,426
0
L
Chaac
12,074
1,395
96
7,989
22,477
24,262
796
11,221
11,256
0
65,932
L
Izanami
kaanoner09
Izanami
16,907
12,165
0
4,381
18,279
5,937
519
7,174
11,105
0
88,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,590
Gold Earned
56,287
555
Minions Killed
688
0
Camps Cleared
0
2,282,697
Distance Traveled
2,112,553
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,686
529
184
8
0
451,288
0
L
He Bo
11,762
490
158
7
0
442,766
3
W
Danzaburou
9,820
409
92
4
0
438,817
4
W
Zhong Kui
14,262
594
192
8
0
393,767
0
L
Hel
10,541
439
112
5
0
358,877
1
W
Arachne
12,118
505
115
5
0
549,016
7
W
Olorun
10,907
454
109
5
0
457,003
1
W
Cthulhu
10,483
437
47
2
0
444,094
2
L
Chaac
10,897
454
109
5
0
448,573
2
L
Izanami
10,401
433
125
5
0
411,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role