Player Matchup

Bastet
Bastet
AK RobbZZ
Bastet
Level 154
God Stats
21W - 3L
1,883 SR
Queue Stats
884W - 318L
1,789 Elo+
Party 1
Freya
Freya
Avecio
Freya
Level 160
God Stats
2W - 2L
1,678 SR
Queue Stats
1,003W - 365L
1,786 Elo+
Party 1
Mulan
Mulan
Ceixi
Mulan
Level 160
God Stats
10W - 2L
1,837 SR
Queue Stats
423W - 235L
1,800 Elo+
Party 1
Sol
Sol
DONz V
Sol
Level 142
God Stats
14W - 4L
1,826 SR
Queue Stats
558W - 270L
1,744 Elo+
Party 1
Horus
Horus
Davvross
Horus
Level 160
God Stats
8W - 5L
1,718 SR
Queue Stats
886W - 388L
1,813 Elo+
Party 1
Team Averages
Level 155
1,789 SR
1,786 Elo+

VS

Team Averages
Level 114
1,495 SR
1,596 Elo+
Olorun
Olorun
Big_Smoke_Omega
Olorun
Level 49
God Stats
4W - 3L
1,690 SR
Queue Stats
243W - 156L
1,580 Elo+
Party 2
Apollo
Apollo
MasKeD_VeXiatiOn
Apollo
Level 132
God Stats
1W - 3L
1,368 SR
Queue Stats
520W - 353L
1,594 Elo+
Party 2
Yemoja
Yemoja
QW1K
Yemoja
Level 160
God Stats
0W - 1L
1,306 SR
Queue Stats
75W - 62L
1,623 Elo+
Solo
King Arthur
King Arthur
ZxroTwo
King Arthur
Level 100
God Stats
38W - 42L
1,427 SR
Queue Stats
417W - 340L
1,568 Elo+
Party 2
Set
Set
temp-150029
Set
Level 127
God Stats
1W - 2L
1,684 SR
Queue Stats
437W - 325L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AK RobbZZ
Bastet
18
17 / 2 / 9
12,343
650
24,566
17,546
7,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Freya
Avecio
Freya
18
7 / 1 / 9
11,950
629
21,128
18,686
8,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
Ceixi
Mulan
18
2 / 1 / 9
11,641
613
14,287
20,662
18,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sol
DONz V
Sol
19
4 / 0 / 11
12,111
637
9,794
7,931
3,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Horus
Davvross
Horus
14
4 / 0 / 18
11,104
584
7,407
19,296
18,782
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 1
7,331
386
6,347
21,357
6,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 7 / 1
8,976
472
4,738
15,391
4,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
QW1K
Yemoja
12
0 / 1 / 1
7,519
396
3,423
13,006
9,405
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

King Arthur
ZxroTwo
King Arthur
13
1 / 8 / 1
8,399
442
10,332
20,971
21,225
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
1 / 10 / 1
7,792
410
10,698
20,379
8,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
9
34
Kills
4
4
Deaths
34
56
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
AK RobbZZ
Bastet
17
2
9
10.75
W
Freya
Avecio
Freya
7
1
9
11.5
L
0
8
1
0.06
W
Mulan
Ceixi
Mulan
2
1
9
6.5
W
Sol
DONz V
Sol
4
0
11
9.5
W
Horus
Davvross
Horus
4
0
18
13
L
2
7
1
0.36
L
Yemoja
QW1K
Yemoja
0
1
1
0.5
L
King Arthur
ZxroTwo
King Arthur
1
8
1
0.19
L
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,182
Damage
35,538
84,121
Taken
91,104
56,667
Mitigated
50,091
45,720
Healing
16,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
AK RobbZZ
Bastet
24,566
6,853
0
6,014
17,546
7,254
111
2,302
15,244
0
79,157
W
Freya
Avecio
Freya
21,128
7,938
0
10,127
18,686
8,079
1,675
4,660
13,627
111,441
0
L
6,347
2,387
306
4,149
21,357
6,793
0
7,057
14,196
43,945
0
W
Mulan
Ceixi
Mulan
14,287
1,509
0
11,620
20,662
18,561
654
1,871
18,791
0
88,460
W
Sol
DONz V
Sol
9,794
3,209
0
4,006
7,931
3,991
8,285
1,994
5,937
85,268
9,077
W
Horus
Davvross
Horus
7,407
2,242
5,138
8,815
19,296
18,782
440
2,464
16,832
0
22,966
L
4,738
2,750
0
2,725
15,391
4,368
0
4,180
11,165
0
58,057
L
Yemoja
QW1K
Yemoja
3,423
569
2,897
2,285
13,006
9,405
0
5,598
7,362
27,102
0
L
King Arthur
ZxroTwo
King Arthur
10,332
1,317
0
2,425
20,971
21,225
0
5,762
14,466
0
49,824
L
10,698
4,579
0
1,261
20,379
8,300
0
7,406
12,836
0
47,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,149
Gold Earned
40,017
577
Minions Killed
433
0
Camps Cleared
0
1,860,669
Distance Traveled
1,581,702
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,343
650
103
5
0
434,659
3
W
Freya
11,950
629
134
7
0
334,864
0
L
Olorun
7,331
386
80
4
0
314,280
5
W
Mulan
11,641
613
163
9
0
358,239
3
W
Sol
12,111
637
160
8
0
363,087
3
W
Horus
11,104
584
17
1
0
369,820
7
L
Apollo
8,976
472
126
7
0
345,536
5
L
Yemoja
7,519
396
51
3
0
314,564
0
L
King Arthur
8,399
442
103
5
0
286,931
1
L
Set
7,792
410
73
4
0
320,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role