Player Matchup

Ares
Ares
AboutDust
Ares
Level 80
God Stats
3W - 2L
1,760 SR
Queue Stats
62W - 48L
1,549 Elo+
Party 1
Hercules
Hercules
CetoPowers
Hercules
Level 160
God Stats
95W - 77L
1,566 SR
Queue Stats
587W - 584L
1,482 Elo+
Solo
Ganesha
Ganesha
KINGOREO
Ganesha
Level 127
God Stats
4W - 0L
1,780 SR
Queue Stats
73W - 62L
1,530 Elo+
Party 1
Da Ji
Da Ji
Slingshot55
Da Ji
Level 63
God Stats
1W - 1L
1,429 SR
Queue Stats
40W - 53L
1,425 Elo+
Solo
Eset
Eset
dasjager420
Eset
Level 105
God Stats
1W - 0L
1,397 SR
Queue Stats
5W - 1L
1,643 Elo+
Solo
Team Averages
Level 107
1,586 SR
1,526 Elo+

VS

Team Averages
Level 111
1,485 SR
1,455 Elo+
Ravana
Ravana
Serchy97
Ravana
Level 136
God Stats
3W - 3L
1,563 SR
Queue Stats
364W - 365L
1,522 Elo+
Solo
Scylla
Scylla
ThatzKrazy-
Scylla
Level 62
God Stats
6W - 12L
1,437 SR
Queue Stats
57W - 69L
1,417 Elo+
Solo
Kumbhakarna
Kumbhakarna
itjfru
Kumbhakarna
Level 128
God Stats
11W - 7L
1,614 SR
Queue Stats
107W - 116L
1,505 Elo+
Solo
Neith
Neith
therealarkshark
Neith
Level 125
God Stats
1W - 1L
1,380 SR
Queue Stats
77W - 89L
1,420 Elo+
Party 2
Hercules
Hercules
xxSNEAKETIGERxx
Hercules
Level 102
God Stats
4W - 7L
1,431 SR
Queue Stats
19W - 23L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
3 / 3 / 18
10,092
776
12,616
14,955
19,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
CetoPowers
Hercules
18
15 / 1 / 9
13,378
1,029
20,347
21,958
29,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ganesha
KINGOREO
Ganesha
16
1 / 1 / 19
10,136
780
8,673
11,345
11,381
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
3 / 4 / 15
10,018
771
10,906
11,938
5,800
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 3 / 13
10,441
803
10,922
8,478
3,747
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Serchy97
Ravana
16
2 / 4 / 4
9,319
717
10,441
11,683
9,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
14
1 / 9 / 4
8,324
640
7,934
10,365
3,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
itjfru
Kumbhakarna
14
0 / 4 / 11
9,054
696
5,784
15,767
16,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 4 / 4
10,023
771
13,031
10,635
4,612
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
15
5 / 5 / 4
10,490
807
6,529
25,138
21,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
39
26
Kills
12
12
Deaths
26
74
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ares
3
3
18
4
W
Hercules
CetoPowers
Hercules
15
1
9
19.5
W
Ganesha
KINGOREO
Ganesha
1
1
19
10.5
L
Ravana
Serchy97
Ravana
2
4
4
1
W
3
4
15
2.63
L
Scylla
1
9
4
0.33
W
4
3
13
3.5
L
Kumbhakarna
itjfru
Kumbhakarna
0
4
11
1.38
L
4
4
4
1.5
L
Hercules
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,464
Damage
43,719
68,674
Taken
73,588
70,441
Mitigated
55,916
20,358
Healing
17,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
12,616
379
0
1,234
14,955
19,645
481
2,058
12,479
19,668
0
W
Hercules
CetoPowers
Hercules
20,347
6,566
1,137
11,243
21,958
29,868
1,166
4,311
16,978
378
40,395
W
Ganesha
KINGOREO
Ganesha
8,673
922
1,135
1,570
11,345
11,381
1,359
659
10,410
33,509
0
L
Ravana
Serchy97
Ravana
10,441
2,736
0
2,080
11,683
9,149
776
5,217
6,193
0
35,210
W
10,906
1,963
0
125
11,938
5,800
1,385
3,770
7,896
0
32,319
L
Scylla
7,934
1,176
0
128
10,365
3,571
0
2,887
7,318
20,493
0
W
10,922
808
2,773
1,141
8,478
3,747
851
3,112
5,287
28,809
0
L
Kumbhakarna
itjfru
Kumbhakarna
5,784
151
846
1,888
15,767
16,859
0
7,801
7,615
14,267
0
L
13,031
3,231
0
2,801
10,635
4,612
197
3,948
6,379
0
34,898
L
Hercules
6,529
1,478
0
10,219
25,138
21,725
149
12,594
12,120
0
9,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,065
Gold Earned
47,210
254
Minions Killed
203
7
Camps Cleared
8
1,290,843
Distance Traveled
1,158,924
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,092
776
34
3
0
260,440
0
W
Hercules
13,378
1,029
56
4
3
281,601
3
W
Ganesha
10,136
780
33
3
0
253,382
2
L
Ravana
9,319
717
64
5
3
231,375
2
W
Da Ji
10,018
771
64
5
1
245,702
0
L
Scylla
8,324
640
37
3
3
189,198
1
W
Eset
10,441
803
67
5
3
249,718
4
L
Kumbhakarna
9,054
696
28
2
0
253,192
4
L
Neith
10,023
771
62
5
2
234,650
3
L
Hercules
10,490
807
12
1
0
250,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role