Player Matchup

Jormungandr
Jormungandr
Fmz On 60Fps
Jormungandr
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 37L
1,259 Elo+
Solo
Sun Wukong
Sun Wukong
SeBaSdC66
Sun Wukong
Level 29
God Stats
13W - 13L
1,460 SR
Queue Stats
68W - 86L
1,331 Elo+
Party 1
Skadi
Skadi
Styrke3052
Skadi
Level 39
God Stats
3W - 1L
1,751 SR
Queue Stats
43W - 22L
1,588 Elo+
Solo
Hun Batz
Hun Batz
burums55
Hun Batz
Level 67
God Stats
3W - 1L
1,575 SR
Queue Stats
126W - 122L
1,475 Elo+
Party 1
Agni
Agni
willyfox40
Agni
Level 48
God Stats
11W - 11L
1,099 SR
Queue Stats
88W - 127L
1,329 Elo+
Party 1
Team Averages
Level 44
1,477 SR
1,397 Elo+

VS

Team Averages
Level 56
1,477 SR
1,329 Elo+
Ra
Ra
AK-RaSanX
Ra
Level 4
God Stats
0W - 2L
1,252 SR
Queue Stats
24W - 24L
1,180 Elo+
Party 2
Ares
Ares
Joxyboxy
Ares
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 74L
1,429 Elo+
Party 2
Izanami
Izanami
MaarkiiNL
Izanami
Level 61
God Stats
12W - 17L
1,409 SR
Queue Stats
198W - 217L
1,357 Elo+
Party 2
Agni
Agni
xXsvenXx2
Agni
Level 66
God Stats
1W - 2L
1,643 SR
Queue Stats
98W - 137L
1,272 Elo+
Party 3
Cliodhna
Cliodhna
xxpadixx3
Cliodhna
Level 123
God Stats
27W - 25L
1,581 SR
Queue Stats
458W - 475L
1,408 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fmz On 60Fps
Jormungandr
11
1 / 0 / 7
7,552
539
3,450
10,782
6,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
SeBaSdC66
Sun Wukong
12
3 / 1 / 3
7,152
511
2,900
6,955
4,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Skadi
14
9 / 0 / 1
8,381
599
7,813
4,854
1,585
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hun Batz
burums55
Hun Batz
16
11 / 0 / 4
9,259
661
10,599
9,380
3,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 0 / 4
7,951
568
3,357
4,993
1,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
7,002
500
997
7,025
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
8
0 / 4 / 0
5,445
389
3,522
11,387
6,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
MaarkiiNL
Izanami
10
0 / 5 / 0
6,144
439
5,300
9,282
2,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
10
0 / 7 / 0
6,033
431
4,907
7,555
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
xxpadixx3
Cliodhna
11
1 / 6 / 0
6,686
478
6,236
9,485
2,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
1
27
Kills
1
1
Deaths
27
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Jormungandr
Fmz On 60Fps
Jormungandr
1
0
7
4.5
L
Ares
0
4
0
0
L
Izanami
MaarkiiNL
Izanami
0
5
0
0
W
Sun Wukong
SeBaSdC66
Sun Wukong
3
1
3
4.5
W
Skadi
9
0
1
9.5
W
Hun Batz
burums55
Hun Batz
11
0
4
13
W
3
0
4
5
L
Agni
0
7
0
0
L
Cliodhna
xxpadixx3
Cliodhna
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,119
Damage
20,962
36,964
Taken
44,734
17,567
Mitigated
15,598
11,800
Healing
6,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
997
170
85
1,321
7,025
2,093
0
1,036
5,823
44,058
0
W
Jormungandr
Fmz On 60Fps
Jormungandr
3,450
673
0
3,916
10,782
6,980
0
2,374
8,408
29,403
0
L
Ares
3,522
475
0
414
11,387
6,684
0
2,332
9,055
10,757
0
L
Izanami
MaarkiiNL
Izanami
5,300
3,644
0
2,054
9,282
2,313
0
1,678
7,542
0
49,601
W
Sun Wukong
SeBaSdC66
Sun Wukong
2,900
253
0
2,129
6,955
4,099
539
2,524
3,941
0
24,375
W
Skadi
7,813
3,606
0
613
4,854
1,585
1,052
670
4,184
0
54,229
W
Hun Batz
burums55
Hun Batz
10,599
3,334
0
3,026
9,380
3,453
64
2,113
7,077
0
62,419
W
3,357
163
0
2,116
4,993
1,450
558
1,005
3,928
36,625
0
L
Agni
4,907
460
0
0
7,555
1,826
33
733
6,493
27,166
0
L
Cliodhna
xxpadixx3
Cliodhna
6,236
557
0
2,583
9,485
2,682
0
869
8,536
0
41,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,295
Gold Earned
31,310
367
Minions Killed
363
0
Camps Cleared
0
1,412,812
Distance Traveled
1,202,167
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,002
500
105
8
0
247,360
0
W
Jormungandr
7,552
539
57
4
0
276,885
1
L
Ares
5,445
389
17
1
0
245,149
1
L
Izanami
6,144
439
96
7
0
230,765
1
W
Sun Wukong
7,152
511
38
3
0
295,327
2
W
Skadi
8,381
599
82
6
0
259,115
3
W
Hun Batz
9,259
661
108
8
0
308,553
0
W
Agni
7,951
568
82
6
0
272,932
2
L
Agni
6,033
431
62
4
0
218,319
0
L
Cliodhna
6,686
478
83
6
0
260,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role