Player Matchup

Eset
Eset
DewRags 75
Eset
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 80L
1,219 Elo+
Party 2
Tsukuyomi
Tsukuyomi
FRANCKYBEST
Tsukuyomi
Level 103
God Stats
1W - 2L
1,148 SR
Queue Stats
64W - 71L
1,404 Elo+
Solo
Izanami
Izanami
Grimreaper6862
Izanami
Level 40
God Stats
8W - 3L
1,484 SR
Queue Stats
71W - 92L
1,241 Elo+
Party 2
Mulan
Mulan
playerDerp
Mulan
Level 102
God Stats
18W - 15L
1,477 SR
Queue Stats
223W - 260L
1,361 Elo+
Solo
Athena
Athena
yuuswallowcome
Athena
Level 79
God Stats
4W - 1L
1,356 SR
Queue Stats
212W - 229L
1,369 Elo+
Party 2
Team Averages
Level 72
1,393 SR
1,319 Elo+

VS

Team Averages
Level 54
1,386 SR
1,293 Elo+
Danzaburou
Danzaburou
Beskermer
Danzaburou
Level 93
God Stats
6W - 6L
1,464 SR
Queue Stats
42W - 33L
1,380 Elo+
Solo
Fenrir
Fenrir
Gopeck117
Fenrir
Level 14
God Stats
2W - 5L
1,252 SR
Queue Stats
11W - 18L
1,177 Elo+
Party 1
Hel
Hel
JesusWarrior7
Hel
Level 103
God Stats
9W - 10L
1,393 SR
Queue Stats
309W - 374L
1,372 Elo+
Solo
Ymir
Ymir
KRATTOS_0330
Ymir
Level 18
God Stats
11W - 8L
1,407 SR
Queue Stats
19W - 18L
1,264 Elo+
Party 1
Chaac
Chaac
samu042
Chaac
Level 41
God Stats
1W - 2L
1,415 SR
Queue Stats
40W - 42L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 1
11,872
475
5,280
15,587
6,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
FRANCKYBEST
Tsukuyomi
20
6 / 2 / 1
13,548
542
13,941
18,903
10,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
12 / 3 / 2
13,317
533
22,438
17,138
8,515
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
20
1 / 2 / 2
12,537
501
8,606
16,765
18,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
3 / 1 / 9
12,138
486
9,238
20,499
30,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Beskermer
Danzaburou
16
1 / 4 / 2
10,068
403
6,677
13,093
4,002
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Gopeck117
Fenrir
16
4 / 4 / 1
10,912
436
7,486
18,599
15,825
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 7 / 1
12,019
481
15,819
22,803
15,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 8 / 1
8,744
350
5,880
18,456
20,940
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chaac
samu042
Chaac
18
2 / 2 / 3
11,121
445
13,213
15,212
10,395
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
25
Kills
12
14
Deaths
25
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Beskermer
Danzaburou
1
4
2
0.5
W
3
6
1
0.58
W
Tsukuyomi
FRANCKYBEST
Tsukuyomi
6
2
1
3.25
L
Fenrir
Gopeck117
Fenrir
4
4
1
1.13
W
12
3
2
4.33
L
5
7
1
0.79
L
0
8
1
0.06
W
Mulan
1
2
2
1
L
Chaac
samu042
Chaac
2
2
3
1.75
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,503
Damage
49,075
88,892
Taken
88,163
74,722
Mitigated
66,304
25,008
Healing
22,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Beskermer
Danzaburou
6,677
2,414
0
4,522
13,093
4,002
26
1,477
11,386
0
68,055
W
5,280
1,567
255
639
15,587
6,679
2,021
5,394
9,721
86,624
0
W
Tsukuyomi
FRANCKYBEST
Tsukuyomi
13,941
3,201
0
9,460
18,903
10,601
6,934
3,742
14,983
0
107,690
L
Fenrir
Gopeck117
Fenrir
7,486
1,890
0
5,184
18,599
15,825
0
835
17,340
0
69,642
W
22,438
19,008
0
3,600
17,138
8,515
3,334
3,967
13,171
0
112,730
L
15,819
1,081
114
6,210
22,803
15,142
816
6,498
14,889
74,212
0
L
5,880
687
0
150
18,456
20,940
0
2,800
15,656
36,249
0
W
Mulan
8,606
713
0
6,108
16,765
18,043
268
4,565
11,928
155
92,727
L
Chaac
samu042
Chaac
13,213
2,489
0
6,489
15,212
10,395
0
2,533
11,804
0
67,499
W
9,238
1,277
382
4,564
20,499
30,884
740
3,005
17,390
27,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,412
Gold Earned
52,864
721
Minions Killed
516
0
Camps Cleared
0
2,332,752
Distance Traveled
2,131,189
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,068
403
109
4
0
379,895
4
W
Eset
11,872
475
157
6
0
414,468
0
W
Tsukuyomi
13,548
542
170
7
0
498,192
0
L
Fenrir
10,912
436
108
4
0
476,118
1
W
Izanami
13,317
533
171
7
0
429,010
0
L
Hel
12,019
481
128
5
0
427,724
4
L
Ymir
8,744
350
50
2
0
358,367
0
W
Mulan
12,537
501
186
7
0
495,072
6
L
Chaac
11,121
445
121
5
0
489,085
2
W
Athena
12,138
486
37
1
0
496,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role