Player Matchup

Merlin
Merlin
 
Merlin
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Set
Set
 
Set
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
 
Anhur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
Krasxen
Tyr
Level 26
God Stats
1W - 0L
1,770 SR
Queue Stats
39W - 9L
1,815 Elo+
Party 3
Fafnir
Fafnir
SpacyAutumn0
Fafnir
Level 44
God Stats
4W - 2L
1,522 SR
Queue Stats
22W - 27L
1,478 Elo+
Solo
Team Averages
Level 104
1,558 SR
1,559 Elo+

VS

Team Averages
Level 121
1,508 SR
1,501 Elo+
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
Libbraa
Set
Level 156
God Stats
5W - 8L
1,472 SR
Queue Stats
402W - 365L
1,569 Elo+
Party 2
Atlas
Atlas
Lil Muzi
Atlas
Level 149
God Stats
1W - 2L
1,598 SR
Queue Stats
274W - 291L
1,516 Elo+
Party 1
Hachiman
Hachiman
XNHINGED
Hachiman
Level 136
God Stats
0W - 2L
1,590 SR
Queue Stats
137W - 112L
1,537 Elo+
Party 1
King Arthur
King Arthur
angus9912
King Arthur
Level 35
God Stats
4W - 9L
1,380 SR
Queue Stats
100W - 116L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
6 / 1 / 2
7,088
644
7,323
5,713
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Set
 
Set
11
2 / 1 / 3
6,319
574
5,103
6,608
2,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
 
Anhur
11
1 / 2 / 1
6,182
562
3,618
6,838
1,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
12
2 / 0 / 0
6,747
613
5,761
7,271
5,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fafnir
9
1 / 1 / 4
5,787
526
1,685
5,913
3,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 1 / 1
5,676
516
6,216
5,782
1,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Set
9
1 / 5 / 0
5,325
484
3,047
8,308
2,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Lil Muzi
Atlas
9
2 / 2 / 2
6,057
551
3,953
7,801
4,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
XNHINGED
Hachiman
11
2 / 3 / 2
6,611
601
5,185
6,405
1,195
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
angus9912
King Arthur
10
0 / 1 / 0
5,420
493
2,218
8,671
2,965
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
12
Kills
5
5
Deaths
12
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
1
2
7
W
Set
 
Set
2
1
3
3.5
W
Anhur
 
Anhur
1
2
1
0.75
L
Sol
 
Sol
0
1
1
0.5
W
Tyr
2
0
0
2
L
Set
1
5
0
0.2
L
Atlas
Lil Muzi
Atlas
2
2
2
1.5
W
Fafnir
1
1
4
3
L
Hachiman
XNHINGED
Hachiman
2
3
2
1
L
King Arthur
angus9912
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,490
Damage
20,619
32,343
Taken
36,967
14,123
Mitigated
12,381
12,546
Healing
10,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,323
411
0
1,012
5,713
1,618
0
1,902
3,811
43,340
0
W
Set
 
Set
5,103
2,531
0
990
6,608
2,203
0
1,866
4,742
0
38,232
W
Anhur
 
Anhur
3,618
1,387
0
2,303
6,838
1,302
0
929
5,909
0
46,471
L
Sol
 
Sol
6,216
2,801
0
2,305
5,782
1,277
504
1,105
4,597
39,856
0
W
Tyr
5,761
299
0
5,865
7,271
5,413
0
3,203
4,068
0
37,767
L
Set
3,047
1,450
0
1,944
8,308
2,162
0
3,403
4,868
0
27,293
L
Atlas
Lil Muzi
Atlas
3,953
1,956
303
2,022
7,801
4,782
0
3,335
4,466
16,604
0
W
Fafnir
1,685
439
0
2,376
5,913
3,587
0
2,269
3,644
7,157
0
L
Hachiman
XNHINGED
Hachiman
5,185
2,322
0
1,126
6,405
1,195
0
1,165
5,240
0
40,841
L
King Arthur
angus9912
King Arthur
2,218
105
0
3,277
8,671
2,965
0
0
8,149
0
22,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,123
Gold Earned
29,089
343
Minions Killed
315
0
Camps Cleared
0
1,088,726
Distance Traveled
1,049,099
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,088
644
75
7
0
188,822
3
W
Set
6,319
574
76
7
0
230,667
0
W
Anhur
6,182
562
92
8
0
193,469
0
L
Sol
5,676
516
77
7
0
201,122
1
W
Tyr
6,747
613
84
8
0
245,001
1
L
Set
5,325
484
58
5
0
200,727
5
L
Atlas
6,057
551
19
2
0
199,940
4
W
Fafnir
5,787
526
16
1
0
230,767
8
L
Hachiman
6,611
601
97
9
0
212,305
3
L
King Arthur
5,420
493
64
6
0
235,005
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role