Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold I
BluntJoints
Ah Muzen Cab
Gold I
Level 155
God Stats
6W - 12L
1,493 SR
Queue Stats
153W - 151L
1,296 MMR
Party 1
Ne Zha
Ne Zha
Gold II
P4K CHAOS
Ne Zha
Gold II
Level 159
God Stats
17W - 17L
1,490 SR
Queue Stats
632W - 671L
1,371 MMR
Party 1
Vulcan
Vulcan
Silver I
SHyFXIM0N2022
Vulcan
Silver I
Level 56
God Stats
13W - 11L
1,678 SR
Queue Stats
48W - 70L
1,258 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,554 SR
1,308 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,535 SR
1,303 MMR
Merlin
Merlin
Silver II
Blessings83
Merlin
Silver II
Level 160
God Stats
0W - 1L
1,390 SR
Queue Stats
20W - 30L
1,174 MMR
Solo
Horus
Horus
Silver I
Edgardddd
Horus
Silver I
Level 126
God Stats
26W - 28L
1,591 SR
Queue Stats
184W - 195L
1,370 MMR
Solo
Kukulkan
Kukulkan
Silver II
clasanz
Kukulkan
Silver II
Level 121
God Stats
4W - 5L
1,625 SR
Queue Stats
12W - 13L
1,366 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BluntJoints
Ah Muzen Cab
15
5 / 0 / 6
11,154
656
9,748
9,958
4,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
P4K CHAOS
Ne Zha
14
2 / 3 / 10
10,554
621
12,565
10,663
4,479
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
6 / 0 / 5
11,290
664
10,794
5,593
4,492
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
FenrirBastetSolHeimdallrBaron Samedi

VS

Bans
CthulhuAwilixChaacMulanAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 4 / 0
9,065
533
5,705
10,725
4,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Edgardddd
Horus
13
1 / 7 / 2
9,275
546
7,861
20,815
16,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
clasanz
Kukulkan
14
1 / 2 / 2
9,622
566
7,362
6,905
2,375
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
13
Kills
3
3
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
4
0
0.25
W
Ah Muzen Cab
BluntJoints
Ah Muzen Cab
5
0
6
8
L
Horus
Edgardddd
Horus
1
7
2
0.29
W
Ne Zha
P4K CHAOS
Ne Zha
2
3
10
2.33
W
6
0
5
8.5
L
Kukulkan
clasanz
Kukulkan
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,107
Damage
20,928
26,214
Taken
38,445
13,486
Mitigated
23,204
11,515
Healing
4,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,705
41
0
363
10,725
4,560
0
3,702
6,654
31,026
0
W
Ah Muzen Cab
BluntJoints
Ah Muzen Cab
9,748
1,857
0
5,117
9,958
4,515
2,372
4,339
5,376
0
44,752
L
Horus
Edgardddd
Horus
7,861
3,331
934
3,108
20,815
16,269
0
5,208
14,920
0
27,015
W
Ne Zha
P4K CHAOS
Ne Zha
12,565
3,586
0
2,728
10,663
4,479
401
5,512
4,749
0
28,451
W
10,794
4,780
523
3,147
5,593
4,492
443
3,431
1,940
46,586
0
L
Kukulkan
clasanz
Kukulkan
7,362
160
0
248
6,905
2,375
0
2,730
4,053
48,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,998
Gold Earned
27,962
183
Minions Killed
219
7
Camps Cleared
7
963,777
Distance Traveled
912,618
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,065
533
58
3
1
286,419
5
W
Ah Muzen Cab
11,154
656
75
4
2
334,831
0
L
Horus
9,275
546
41
2
0
284,148
2
W
Ne Zha
10,554
621
26
2
1
285,049
0
W
Vulcan
11,290
664
82
5
4
343,897
3
L
Kukulkan
9,622
566
120
7
6
342,051
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role