Player Matchup

Susano
Susano
 
Susano
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Isychazo
Baron Samedi
Level 83
God Stats
2W - 1L
1,569 SR
Queue Stats
20W - 27L
1,375 Elo+
Party 1
Kuzenbo
Kuzenbo
Kaimbuddy
Kuzenbo
Level 103
God Stats
3W - 5L
1,594 SR
Queue Stats
15W - 29L
1,283 Elo+
Party 1
Chiron
Chiron
coMMonFIRE007
Chiron
Level 148
God Stats
1W - 0L
1,156 SR
Queue Stats
19W - 16L
1,557 Elo+
Party 1
Team Averages
Level 119
1,455 SR
1,429 Elo+

VS

Team Averages
Level 94
1,539 SR
1,460 Elo+
Bellona
Bellona
 
Bellona
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BenedictBalakay
Medusa
Level 141
God Stats
54W - 57L
1,542 SR
Queue Stats
197W - 249L
1,434 Elo+
Solo
Ne Zha
Ne Zha
SalaLavabreather
Ne Zha
Level 44
God Stats
1W - 4L
1,614 SR
Queue Stats
38W - 59L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
5 / 0 / 1
8,514
1,064
6,590
5,370
2,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Isychazo
Baron Samedi
13
1 / 0 / 8
8,118
1,015
5,754
3,656
1,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
Kaimbuddy
Kuzenbo
13
4 / 1 / 8
8,576
1,072
3,787
11,601
14,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 1 / 6
8,475
1,059
7,439
5,886
2,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
0 / 3 / 1
6,882
860
2,809
8,818
7,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
 
Cerberus
11
0 / 5 / 0
6,234
779
2,999
10,831
6,407
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 4 / 0
6,639
830
4,264
5,186
1,733
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 3 / 0
6,567
821
3,693
6,270
2,323
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
15
Kills
2
2
Deaths
15
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
5
0
1
5.5
L
Bellona
 
Bellona
0
3
1
0.17
L
Cerberus
 
Cerberus
0
5
0
0
L
2
4
0
0.5
W
Baron Samedi
Isychazo
Baron Samedi
1
0
8
5
W
Kuzenbo
Kaimbuddy
Kuzenbo
4
1
8
8
L
0
3
0
0
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,570
Damage
13,765
26,513
Taken
31,105
20,799
Mitigated
18,168
11,698
Healing
4,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
6,590
1,362
0
2,753
5,370
2,460
804
687
4,683
0
24,405
L
Bellona
 
Bellona
2,809
349
918
1,587
8,818
7,705
420
2,935
5,771
0
18,453
L
Cerberus
 
Cerberus
2,999
781
103
1,552
10,831
6,407
264
3,260
7,457
18,063
0
L
4,264
1,297
0
222
5,186
1,733
354
2,010
3,094
0
15,603
W
Baron Samedi
Isychazo
Baron Samedi
5,754
812
1,498
1,157
3,656
1,527
1,782
707
2,949
28,173
0
W
Kuzenbo
Kaimbuddy
Kuzenbo
3,787
783
227
4,185
11,601
14,088
767
1,430
10,171
16,853
0
L
3,693
349
0
429
6,270
2,323
0
1,449
4,771
0
25,541
W
7,439
3,757
406
1,472
5,886
2,724
3,094
602
5,284
0
28,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,683
Gold Earned
26,322
180
Minions Killed
147
7
Camps Cleared
7
695,070
Distance Traveled
555,292
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,514
1,064
53
7
3
175,587
4
L
Bellona
6,882
860
31
4
3
149,378
0
L
Cerberus
6,234
779
50
6
3
145,998
3
L
Medusa
6,639
830
21
3
0
105,031
0
W
Baron Samedi
8,118
1,015
59
7
1
160,657
0
W
Kuzenbo
8,576
1,072
25
3
0
190,179
1
L
Ne Zha
6,567
821
45
6
1
154,885
1
W
Chiron
8,475
1,059
43
5
3
168,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role