Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
MarajadeSith
Anubis
Level 160
God Stats
3W - 1L
1,604 SR
Queue Stats
35W - 38L
1,413 Elo+
Party 1
Agni
Agni
Nephritic81NG
Agni
Level 146
God Stats
6W - 12L
1,283 SR
Queue Stats
452W - 492L
1,398 Elo+
Party 2
Geb
Geb
bB1NG
Geb
Level 105
God Stats
6W - 9L
1,361 SR
Queue Stats
482W - 496L
1,404 Elo+
Party 2
Yemoja
Yemoja
sithtool
Yemoja
Level 81
God Stats
1W - 1L
1,291 SR
Queue Stats
11W - 13L
1,394 Elo+
Party 1
Team Averages
Level 130
1,408 SR
1,422 Elo+

VS

Team Averages
Level 110
1,477 SR
1,478 Elo+
Yemoja
Yemoja
BenSavage_420
Yemoja
Level 126
God Stats
0W - 1L
1,128 SR
Queue Stats
86W - 105L
1,485 Elo+
Solo
Arachne
Arachne
BleakKibbles300
Arachne
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 59L
1,442 Elo+
Solo
Anubis
Anubis
DragonBlitz99
Anubis
Level 90
God Stats
0W - 1L
1,588 SR
Queue Stats
11W - 17L
1,492 Elo+
Solo
Skadi
Skadi
Sqvorpio
Skadi
Level 87
God Stats
8W - 5L
1,602 SR
Queue Stats
263W - 254L
1,452 Elo+
Solo
Sol
Sol
snakeapresa1125
Sol
Level 125
God Stats
3W - 3L
1,565 SR
Queue Stats
100W - 88L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
8 / 4 / 8
13,684
805
31,818
16,972
5,958
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
20
7 / 4 / 9
13,442
791
18,131
17,754
9,016
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 6 / 5
10,559
621
12,660
11,643
4,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
bB1NG
Geb
19
1 / 5 / 14
11,525
678
19,972
23,573
29,206
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Yemoja
sithtool
Yemoja
19
2 / 3 / 13
11,861
698
6,370
14,602
13,825
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 19
10,535
620
5,557
18,682
19,687
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
7 / 5 / 13
11,484
676
12,133
24,395
15,695
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
10 / 5 / 11
12,727
749
17,865
17,870
7,487
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Sqvorpio
Skadi
19
3 / 2 / 14
11,411
671
18,926
17,421
7,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

17
2 / 5 / 17
10,520
619
17,028
19,327
6,669
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
96
19
Kills
22
22
Deaths
19
49
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
4
8
3
L
0
2
19
4.75
L
7
5
13
2.7
L
10
5
11
3.1
W
Anubis
7
4
9
2.88
W
1
6
5
0.58
L
Skadi
Sqvorpio
Skadi
3
2
14
5
W
Geb
bB1NG
Geb
1
5
14
1.6
W
Yemoja
sithtool
Yemoja
2
3
13
2.83
L
2
5
17
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,951
Damage
71,509
84,544
Taken
97,695
62,267
Mitigated
56,645
33,459
Healing
49,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
31,818
18,829
728
2,972
16,972
5,958
2,829
8,651
8,321
0
75,186
L
5,557
1,305
13,830
4,563
18,682
19,687
512
11,162
7,520
14,163
0
L
12,133
8,439
2,559
5,762
24,395
15,695
371
11,302
13,093
0
18,189
L
17,865
366
1,361
5,884
17,870
7,487
290
10,588
7,282
44,845
0
W
Anubis
18,131
354
1,395
6,201
17,754
9,016
1,217
8,442
9,312
45,315
0
W
12,660
505
1,591
615
11,643
4,262
1,319
5,361
6,282
24,677
0
L
Skadi
Sqvorpio
Skadi
18,926
4,497
3,792
4,931
17,421
7,107
966
11,705
5,716
0
44,198
W
Geb
bB1NG
Geb
19,972
975
1,188
1,288
23,573
29,206
0
10,842
12,731
36,251
0
W
Yemoja
sithtool
Yemoja
6,370
996
13,675
3,806
14,602
13,825
182
7,154
7,448
12,653
0
L
17,028
3,542
3,332
3,596
19,327
6,669
1,129
12,376
6,951
30,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,071
Gold Earned
56,677
229
Minions Killed
165
0
Camps Cleared
0
1,482,299
Distance Traveled
1,551,198
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,684
805
96
6
0
276,437
0
L
Yemoja
10,535
620
15
1
0
298,232
0
L
Arachne
11,484
676
13
1
0
326,402
1
L
Anubis
12,727
749
61
4
0
258,754
1
W
Anubis
13,442
791
49
3
0
282,052
0
W
Agni
10,559
621
40
2
0
296,543
6
L
Skadi
11,411
671
46
3
0
346,588
0
W
Geb
11,525
678
28
2
0
353,612
6
W
Yemoja
11,861
698
16
1
0
273,655
0
L
Sol
10,520
619
30
2
0
321,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role