Player Matchup

Ne Zha
Ne Zha
Gold II
 
Ne Zha
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
DarkLambent
Medusa
Gold III
Level 46
God Stats
1W - 2L
1,419 SR
Queue Stats
37W - 31L
1,601 MMR
Party 2
Horus
Horus
Platinum III
Tuggles2015
Horus
Platinum III
Level 125
God Stats
2W - 2L
1,664 SR
Queue Stats
304W - 308L
1,728 MMR
Party 1
Ares
Ares
Gold III
lmg197
Ares
Gold III
Level 68
God Stats
14W - 5L
1,652 SR
Queue Stats
27W - 13L
1,769 MMR
Party 2
Ra
Ra
Gold II
zardward2015
Ra
Gold II
Level 129
God Stats
6W - 10L
1,473 SR
Queue Stats
625W - 624L
1,589 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 106
1,542 SR
1,637 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 146
1,566 SR
1,668 MMR
Xing Tian
Xing Tian
Gold I
Badguy757
Xing Tian
Gold I
Level 147
God Stats
2W - 2L
1,687 SR
Queue Stats
3W - 4L
1,653 MMR
Party 3
Chang'e
Chang'e
Gold II
Fat Lady Sings
Chang'e
Gold II
Level 154
God Stats
62W - 40L
1,639 SR
Queue Stats
485W - 495L
1,666 MMR
Solo
Sol
Sol
Gold II
Halatu
Sol
Gold II
Level 126
God Stats
10W - 10L
1,565 SR
Queue Stats
116W - 114L
1,586 MMR
Party 4
Vamana
Vamana
Gold V
OliverQueen42
Vamana
Gold V
Level 159
God Stats
1W - 1L
1,473 SR
Queue Stats
17W - 14L
1,643 MMR
Party 3
Tsukuyomi
Tsukuyomi
Platinum III
unbeIixvable
Tsukuyomi
Platinum III
Level 143
God Stats
3W - 4L
1,465 SR
Queue Stats
242W - 236L
1,790 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
1 / 8 / 4
9,006
409
8,685
21,819
7,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
16
3 / 7 / 3
10,813
492
11,993
16,744
6,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 4 / 1
10,529
479
14,879
17,500
15,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ares
lmg197
Ares
13
1 / 5 / 5
9,385
427
8,454
21,342
24,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
3 / 6 / 7
11,127
506
13,594
13,741
5,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
BastetGebArtio

VS

Bans
AchillesMorgan Le FayHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Badguy757
Xing Tian
16
3 / 1 / 16
11,256
512
4,678
21,427
25,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
7 / 3 / 11
12,406
564
13,649
16,653
6,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sol
Halatu
Sol
19
5 / 2 / 13
12,402
564
13,075
14,798
5,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
3 / 3 / 5
12,535
570
10,144
23,100
25,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
unbeIixvable
Tsukuyomi
19
12 / 3 / 8
12,907
587
22,062
19,046
7,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
83
10
Kills
30
30
Deaths
12
20
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
8
4
0.38
W
Xing Tian
Badguy757
Xing Tian
3
1
16
11
L
Medusa
3
7
3
0.64
W
7
3
11
4.17
W
Sol
Halatu
Sol
5
2
13
5.75
W
3
3
5
1.83
L
2
4
1
0.63
L
Ares
lmg197
Ares
1
5
5
0.7
W
Tsukuyomi
unbeIixvable
Tsukuyomi
12
3
8
5.33
L
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,605
Damage
63,608
91,146
Taken
95,024
58,511
Mitigated
70,920
23,121
Healing
43,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
8,685
1,517
0
5,172
21,819
7,034
0
6,071
15,592
0
54,340
W
Xing Tian
Badguy757
Xing Tian
4,678
464
1,033
4,855
21,427
25,139
539
7,218
13,739
33,126
0
L
Medusa
11,993
5,178
0
3,311
16,744
6,637
0
8,084
8,606
0
79,687
W
13,649
256
5,836
7,702
16,653
6,759
1,156
7,220
9,109
89,205
0
W
Sol
Halatu
Sol
13,075
3,583
0
7,303
14,798
5,712
4,181
3,613
11,085
96,495
10,140
W
10,144
4,469
268
10,775
23,100
25,812
153
5,102
16,988
0
84,598
L
14,879
4,778
712
6,010
17,500
15,202
724
3,067
14,371
8,488
58,881
L
Ares
lmg197
Ares
8,454
498
477
2,860
21,342
24,542
0
9,278
11,890
31,606
0
W
Tsukuyomi
unbeIixvable
Tsukuyomi
22,062
6,127
0
5,684
19,046
7,498
137
3,958
14,809
0
97,291
L
13,594
687
1,849
2,730
13,741
5,096
0
6,631
6,848
82,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,860
Gold Earned
61,506
507
Minions Killed
639
0
Camps Cleared
0
2,019,473
Distance Traveled
2,198,037
25
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,006
409
76
3
0
390,636
0
W
Xing Tian
11,256
512
34
2
0
443,762
9
L
Medusa
10,813
492
119
5
0
384,666
5
W
Chang'e
12,406
564
166
8
0
445,065
7
W
Sol
12,402
564
150
7
0
408,222
13
W
Vamana
12,535
570
166
8
0
412,849
3
L
Horus
10,529
479
127
6
0
407,278
4
L
Ares
9,385
427
38
2
0
423,786
10
W
Tsukuyomi
12,907
587
123
6
0
488,139
8
L
Ra
11,127
506
147
7
0
413,107
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role