Player Matchup

Ullr
Ullr
 
Ullr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Zaloryn
Zeus
Level 111
God Stats
1W - 2L
1,399 SR
Queue Stats
6W - 9L
1,392 Elo+
Party 1
Bakasura
Bakasura
ladyjade12
Bakasura
Level 26
God Stats
0W - 1L
1,739 SR
Queue Stats
6W - 9L
1,384 Elo+
Party 1
Team Averages
Level 81
1,546 SR
1,425 Elo+

VS

Team Averages
Level 46
1,519 SR
1,403 Elo+
Gilgamesh
Gilgamesh
JP150621
Gilgamesh
Level 69
God Stats
4W - 1L
1,563 SR
Queue Stats
29W - 36L
1,387 Elo+
Party 2
Neith
Neith
MJ093ReZc
Neith
Level 15
God Stats
13W - 13L
1,511 SR
Queue Stats
17W - 20L
1,365 Elo+
Party 2
Baron Samedi
Baron Samedi
PRIVATERYENN47
Baron Samedi
Level 53
God Stats
7W - 7L
1,483 SR
Queue Stats
67W - 93L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
1 / 4 / 0
7,054
588
1,366
8,306
2,359
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
Zaloryn
Zeus
10
0 / 7 / 2
7,151
596
12,296
9,175
2,664
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
ladyjade12
Bakasura
10
1 / 7 / 1
7,297
608
5,677
12,804
4,337
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JP150621
Gilgamesh
14
8 / 0 / 10
9,368
781
11,535
14,770
10,693
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
MJ093ReZc
Neith
13
5 / 1 / 11
9,198
767
8,011
6,443
2,176
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
PRIVATERYENN47
Baron Samedi
13
5 / 1 / 9
8,908
742
7,491
7,194
3,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
2
Kills
18
18
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
4
0
0.25
W
Gilgamesh
JP150621
Gilgamesh
8
0
10
13
W
Neith
MJ093ReZc
Neith
5
1
11
10.5
W
Baron Samedi
PRIVATERYENN47
Baron Samedi
5
1
9
9.5
L
Zeus
Zaloryn
Zeus
0
7
2
0.14
L
Bakasura
ladyjade12
Bakasura
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,339
Damage
27,037
30,285
Taken
28,407
9,360
Mitigated
15,995
1,888
Healing
10,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
1,366
677
0
186
8,306
2,359
0
1,718
6,588
0
16,987
W
Gilgamesh
JP150621
Gilgamesh
11,535
2,801
0
4,470
14,770
10,693
219
6,563
7,804
0
30,091
W
Neith
MJ093ReZc
Neith
8,011
1,557
248
1,692
6,443
2,176
302
2,440
3,939
0
32,373
W
Baron Samedi
PRIVATERYENN47
Baron Samedi
7,491
420
991
2,920
7,194
3,126
259
4,256
2,886
33,900
0
L
Zeus
Zaloryn
Zeus
12,296
2,820
0
392
9,175
2,664
0
1,934
7,241
28,853
0
L
Bakasura
ladyjade12
Bakasura
5,677
4,212
0
1,310
12,804
4,337
0
4,200
8,604
0
8,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,502
Gold Earned
27,474
107
Minions Killed
150
3
Camps Cleared
8
547,448
Distance Traveled
711,075
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,054
588
44
4
1
150,722
2
W
Gilgamesh
9,368
781
31
3
5
248,036
2
W
Neith
9,198
767
55
5
2
245,260
4
W
Baron Samedi
8,908
742
64
5
1
217,779
3
L
Zeus
7,151
596
40
3
0
188,183
3
L
Bakasura
7,297
608
23
2
2
208,543
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role