Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CUSHMAN100
Sol
Level 35
God Stats
0W - 1L
1,728 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Aphrodite
Aphrodite
KingYeriel
Aphrodite
Level 83
God Stats
11W - 9L
1,538 SR
Queue Stats
90W - 108L
1,363 Elo+
Solo
Agni
Agni
alyviable
Agni
Level 107
God Stats
59W - 71L
1,413 SR
Queue Stats
273W - 283L
1,287 Elo+
Solo
Serqet
Serqet
blackbolt1023
Serqet
Level 63
God Stats
3W - 3L
1,535 SR
Queue Stats
46W - 47L
1,364 Elo+
Solo
Team Averages
Level 74
1,543 SR
1,403 Elo+

VS

Team Averages
Level 64
1,429 SR
1,335 Elo+
Freya
Freya
 
Freya
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
HIGHGRADEWEEB
Anubis
Level 79
God Stats
4W - 1L
1,499 SR
Queue Stats
29W - 25L
1,311 Elo+
Solo
Pele
Pele
ZinLinx
Pele
Level 68
God Stats
16W - 19L
1,398 SR
Queue Stats
189W - 253L
1,385 Elo+
Solo
Sun Wukong
Sun Wukong
bbhush
Sun Wukong
Level 48
God Stats
2W - 1L
1,454 SR
Queue Stats
76W - 78L
1,287 Elo+
Solo
Ymir
Ymir
xxMac_Lovinxx2
Ymir
Level 42
God Stats
14W - 8L
1,296 SR
Queue Stats
20W - 12L
1,189 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 3 / 0
5,501
500
1,759
5,705
3,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 3 / 0
4,234
385
2,083
4,289
1,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Aphrodite
KingYeriel
Aphrodite
6
0 / 3 / 0
4,243
386
1,404
3,509
2,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Agni
10
1 / 2 / 1
5,587
508
2,309
6,157
1,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 1 / 1
5,234
476
1,083
4,207
974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
8
1 / 1 / 4
5,051
459
2,327
4,865
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 2 / 0
5,775
525
4,443
4,613
2,010
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
ZinLinx
Pele
10
3 / 0 / 1
6,031
548
2,785
4,720
1,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
bbhush
Sun Wukong
11
5 / 1 / 0
6,979
634
4,388
6,376
3,791
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 0 / 3
5,843
531
2,022
4,027
2,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
12
12
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
0
0.33
W
Freya
 
Freya
1
1
4
3
L
0
3
0
0
W
1
2
0
0.5
L
Aphrodite
KingYeriel
Aphrodite
0
3
0
0
W
Pele
ZinLinx
Pele
3
0
1
3.5
L
Agni
1
2
1
0.75
W
Sun Wukong
bbhush
Sun Wukong
5
1
0
5
L
2
1
1
2.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,638
Damage
15,965
23,867
Taken
24,601
9,474
Mitigated
10,925
6,122
Healing
5,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,759
0
0
96
5,705
3,874
0
0
5,705
14,820
0
W
Freya
 
Freya
2,327
820
72
730
4,865
1,415
582
1,706
3,159
13,619
0
L
2,083
535
0
540
4,289
1,186
190
2,103
2,186
13,235
1,478
W
4,443
128
0
1,244
4,613
2,010
710
1,180
3,335
33,030
0
L
Aphrodite
KingYeriel
Aphrodite
1,404
439
551
935
3,509
2,072
20
2,228
1,281
9,522
0
W
Pele
ZinLinx
Pele
2,785
764
0
336
4,720
1,324
0
1,298
3,422
0
27,579
L
Agni
2,309
192
53
2,578
6,157
1,368
87
2,695
3,462
29,794
0
W
Sun Wukong
bbhush
Sun Wukong
4,388
935
0
1,812
6,376
3,791
878
1,908
4,468
0
33,084
L
1,083
96
222
1,147
4,207
974
0
1,766
2,441
0
14,229
W
2,022
212
0
1,443
4,027
2,385
224
1,292
2,735
19,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,799
Gold Earned
29,679
163
Minions Killed
253
0
Camps Cleared
0
970,768
Distance Traveled
1,022,267
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,501
500
40
4
0
184,690
2
W
Freya
5,051
459
25
2
0
197,287
0
L
Sol
4,234
385
27
2
0
185,694
1
W
Anubis
5,775
525
55
5
0
190,076
4
L
Aphrodite
4,243
386
12
1
0
141,787
0
W
Pele
6,031
548
58
5
0
221,777
0
L
Agni
5,587
508
59
5
0
208,109
7
W
Sun Wukong
6,979
634
76
7
0
219,202
1
L
Serqet
5,234
476
25
2
0
250,488
0
W
Ymir
5,843
531
39
4
0
193,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role