Player Matchup

Ares
Ares
Cafuzzeld
Ares
Level 56
God Stats
3W - 0L
1,955 SR
Queue Stats
73W - 35L
1,774 Elo+
Party 1
Zhong Kui
Zhong Kui
Gunningz
Zhong Kui
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 4L
1,780 Elo+
Party 1
Hou Yi
Hou Yi
QuitEnd
Hou Yi
Level 129
God Stats
4W - 1L
1,792 SR
Queue Stats
43W - 26L
1,733 Elo+
Party 1
Team Averages
Level 68
1,749 SR
1,762 Elo+

VS

Team Averages
Level 84
1,511 SR
1,575 Elo+
Geb
Geb
Crank4077346
Geb
Level 123
God Stats
10W - 8L
1,890 SR
Queue Stats
102W - 87L
1,655 Elo+
Party 2
Cupid
Cupid
drummerboy402
Cupid
Level 49
God Stats
11W - 12L
1,401 SR
Queue Stats
14W - 14L
1,482 Elo+
Solo
Cerberus
Cerberus
fartmachine6001
Cerberus
Level 81
God Stats
0W - 1L
1,241 SR
Queue Stats
30W - 28L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
6 / 0 / 9
8,939
894
5,834
10,917
10,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
Gunningz
Zhong Kui
12
3 / 0 / 12
8,213
821
10,349
8,894
6,395
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
QuitEnd
Hou Yi
13
7 / 1 / 5
8,553
855
12,515
8,307
3,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,673
667
6,657
10,092
3,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

8
0 / 7 / 1
6,004
600
3,587
10,934
3,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
8
0 / 5 / 1
6,389
639
3,672
11,772
6,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
16
Kills
1
1
Deaths
16
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ares
6
0
9
10.5
L
1
4
0
0.25
W
Zhong Kui
Gunningz
Zhong Kui
3
0
12
9
W
Hou Yi
QuitEnd
Hou Yi
7
1
5
9.5
L
0
7
1
0.07
L
Cerberus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,698
Damage
13,916
28,118
Taken
32,798
20,519
Mitigated
13,153
12,779
Healing
2,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
5,834
457
0
3,242
10,917
10,618
300
3,116
7,607
13,037
0
L
6,657
111
0
500
10,092
3,928
0
3,353
6,739
19,834
0
W
Zhong Kui
Gunningz
Zhong Kui
10,349
858
0
5,783
8,894
6,395
1,111
3,530
5,072
38,039
0
W
Hou Yi
QuitEnd
Hou Yi
12,515
6,557
0
3,754
8,307
3,506
1,332
3,653
4,330
0
42,180
L
3,587
1,193
61
124
10,934
3,007
0
7,341
3,593
0
13,383
L
Cerberus
3,672
284
0
1,439
11,772
6,218
0
5,489
6,283
9,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,705
Gold Earned
19,066
138
Minions Killed
72
9
Camps Cleared
0
612,545
Distance Traveled
542,362
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,939
894
13
1
1
226,144
1
L
Geb
6,673
667
40
4
0
218,307
3
W
Zhong Kui
8,213
821
63
6
3
201,303
1
W
Hou Yi
8,553
855
62
6
5
185,098
4
L
Cupid
6,004
600
21
2
0
157,595
0
L
Cerberus
6,389
639
11
1
0
166,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role