Player Matchup

Ra
Ra
DixonButtScotch
Ra
Level 101
God Stats
12W - 28L
1,381 SR
Queue Stats
99W - 133L
1,455 Elo+
Party 2
Hercules
Hercules
ImTheBatman7
Hercules
Level 84
God Stats
0W - 1L
1,282 SR
Queue Stats
47W - 71L
1,375 Elo+
Party 2
Achilles
Achilles
R1PTYE
Achilles
Level 20
God Stats
5W - 3L
1,502 SR
Queue Stats
18W - 32L
1,384 Elo+
Party 2
Team Averages
Level 68
1,389 SR
1,405 Elo+

VS

Team Averages
Level 109
1,638 SR
1,593 Elo+
Ares
Ares
AbigailMV
Ares
Level 126
God Stats
3W - 2L
1,600 SR
Queue Stats
83W - 49L
1,628 Elo+
Party 1
Sol
Sol
TheNexusBravo
Sol
Level 135
God Stats
2W - 0L
1,776 SR
Queue Stats
118W - 81L
1,649 Elo+
Party 1
Cupid
Cupid
Ukelele11
Cupid
Level 65
God Stats
11W - 11L
1,540 SR
Queue Stats
352W - 447L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 3
7,452
745
6,780
6,545
2,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
ImTheBatman7
Hercules
8
0 / 3 / 3
6,104
610
1,942
12,140
7,133
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Achilles
R1PTYE
Achilles
11
3 / 3 / 3
7,153
715
7,076
13,961
14,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
1 / 4 / 5
7,572
757
6,484
11,549
10,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

11
2 / 4 / 5
7,587
759
9,709
8,480
3,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cupid
Ukelele11
Cupid
13
5 / 0 / 3
8,708
871
11,360
5,392
2,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
7
Kills
8
8
Deaths
8
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ares
1
4
5
0.88
L
4
2
3
2.75
L
Hercules
ImTheBatman7
Hercules
0
3
3
0.5
L
Achilles
R1PTYE
Achilles
3
3
3
1.5
W
2
4
5
1.13
W
Cupid
Ukelele11
Cupid
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,798
Damage
27,553
32,646
Taken
25,421
24,154
Mitigated
16,270
5,771
Healing
5,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
6,484
321
0
1,566
11,549
10,495
192
3,717
7,467
10,956
0
L
6,780
352
1,131
978
6,545
2,576
0
3,414
3,131
41,986
0
L
Hercules
ImTheBatman7
Hercules
1,942
193
0
2,594
12,140
7,133
0
5,529
6,611
0
4,650
L
Achilles
R1PTYE
Achilles
7,076
888
0
1,068
13,961
14,445
0
6,550
7,411
1,501
9,829
W
9,709
3,439
0
3,111
8,480
3,370
2,450
1,888
6,303
27,224
4,128
W
Cupid
Ukelele11
Cupid
11,360
5,461
0
1,032
5,392
2,405
685
2,113
3,131
0
40,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,709
Gold Earned
23,867
75
Minions Killed
120
1
Camps Cleared
8
613,633
Distance Traveled
550,928
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,572
757
8
1
0
199,870
4
L
Ra
7,452
745
61
6
1
222,873
0
L
Hercules
6,104
610
5
1
0
178,290
0
L
Achilles
7,153
715
9
1
0
212,470
1
W
Sol
7,587
759
46
5
3
162,938
2
W
Cupid
8,708
871
66
7
5
188,120
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role