Player Matchup

Ymir
Ymir
Aytop
Ymir
Level 13
God Stats
5W - 2L
1,800 SR
Queue Stats
26W - 25L
1,425 Elo+
Party 1
Scylla
Scylla
LeetCaine
Scylla
Level 36
God Stats
1W - 1L
1,282 SR
Queue Stats
59W - 62L
1,504 Elo+
Party 1
Medusa
Medusa
Pyn1sh3r
Medusa
Level 28
God Stats
1W - 2L
1,165 SR
Queue Stats
29W - 35L
1,464 Elo+
Party 1
Guan Yu
Guan Yu
QPacQ
Guan Yu
Level 26
God Stats
2W - 1L
1,325 SR
Queue Stats
15W - 18L
1,424 Elo+
Party 1
Cliodhna
Cliodhna
YoungPurp
Cliodhna
Level 15
God Stats
2W - 3L
1,475 SR
Queue Stats
7W - 12L
1,375 Elo+
Party 1
Team Averages
Level 24
1,409 SR
1,439 Elo+

VS

Team Averages
Level 65
1,550 SR
1,451 Elo+
Chronos
Chronos
DankusBlinco
Chronos
Level 49
God Stats
2W - 1L
1,675 SR
Queue Stats
81W - 64L
1,574 Elo+
Party 2
Janus
Janus
Laddan
Janus
Level 60
God Stats
4W - 3L
1,586 SR
Queue Stats
59W - 51L
1,535 Elo+
Party 2
Cernunnos
Cernunnos
Ochoxe
Cernunnos
Level 62
God Stats
11W - 11L
1,501 SR
Queue Stats
138W - 189L
1,336 Elo+
Party 3
Sylvanus
Sylvanus
OverlordVulcan
Sylvanus
Level 129
God Stats
6W - 3L
1,728 SR
Queue Stats
56W - 36L
1,608 Elo+
Party 2
Yemoja
Yemoja
Sunnydary
Yemoja
Level 25
God Stats
0W - 1L
1,259 SR
Queue Stats
17W - 41L
1,203 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Aytop
Ymir
14
1 / 4 / 11
9,699
485
4,675
16,728
17,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
LeetCaine
Scylla
16
5 / 5 / 4
10,824
541
7,921
10,740
4,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Pyn1sh3r
Medusa
18
7 / 1 / 7
12,015
601
13,684
10,915
4,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
QPacQ
Guan Yu
16
5 / 1 / 4
10,786
539
13,506
14,157
14,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
YoungPurp
Cliodhna
16
7 / 6 / 8
11,289
564
15,024
15,337
5,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DankusBlinco
Chronos
15
6 / 5 / 6
9,617
481
17,154
19,202
8,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Janus
Laddan
Janus
13
3 / 9 / 1
8,691
435
4,630
12,040
2,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
Ochoxe
Cernunnos
15
4 / 5 / 3
9,252
463
6,345
11,494
3,125
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
13
3 / 3 / 6
9,105
455
7,497
15,736
12,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Yemoja
Sunnydary
Yemoja
14
0 / 3 / 2
8,229
411
2,569
13,745
8,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
34
25
Kills
16
17
Deaths
25
34
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ymir
Aytop
Ymir
1
4
11
1.63
L
Chronos
DankusBlinco
Chronos
6
5
6
1.8
L
Janus
Laddan
Janus
3
9
1
0.39
W
Scylla
LeetCaine
Scylla
5
5
4
1.4
L
Cernunnos
Ochoxe
Cernunnos
4
5
3
1.1
L
Sylvanus
3
3
6
2
W
Medusa
Pyn1sh3r
Medusa
7
1
7
10.5
W
Guan Yu
QPacQ
Guan Yu
5
1
4
7
L
Yemoja
Sunnydary
Yemoja
0
3
2
0.33
W
Cliodhna
YoungPurp
Cliodhna
7
6
8
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,810
Damage
38,195
67,877
Taken
72,217
46,869
Mitigated
36,643
17,597
Healing
18,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Aytop
Ymir
4,675
1,778
0
1,315
16,728
17,551
16
8,025
8,645
23,952
0
L
Chronos
DankusBlinco
Chronos
17,154
5,117
0
5,550
19,202
8,834
1,014
5,452
13,559
71,817
0
L
Janus
Laddan
Janus
4,630
428
512
1,086
12,040
2,895
0
2,206
9,650
45,955
0
W
Scylla
LeetCaine
Scylla
7,921
686
0
1,547
10,740
4,219
1,214
6,895
3,749
55,163
0
L
Cernunnos
Ochoxe
Cernunnos
6,345
1,892
0
1,125
11,494
3,125
428
1,225
10,243
0
61,093
L
Sylvanus
7,497
1,905
2,116
4,060
15,736
12,945
0
4,774
10,832
25,047
0
W
Medusa
Pyn1sh3r
Medusa
13,684
7,639
0
5,325
10,915
4,547
3,178
3,532
7,383
0
106,086
W
Guan Yu
QPacQ
Guan Yu
13,506
1,571
1,357
3,685
14,157
14,697
544
6,848
7,283
14,748
49,258
L
Yemoja
Sunnydary
Yemoja
2,569
536
229
3,696
13,745
8,844
0
1,653
12,092
36,554
0
W
Cliodhna
YoungPurp
Cliodhna
15,024
2,851
0
4,368
15,337
5,855
0
6,354
8,837
0
68,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,613
Gold Earned
44,894
546
Minions Killed
423
0
Camps Cleared
0
1,971,196
Distance Traveled
1,742,461
36
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,699
485
30
2
0
393,562
10
L
Chronos
9,617
481
95
5
0
390,846
5
L
Janus
8,691
435
96
5
0
336,638
4
W
Scylla
10,824
541
96
5
0
348,270
7
L
Cernunnos
9,252
463
126
6
0
352,307
3
L
Sylvanus
9,105
455
33
2
0
372,659
7
W
Medusa
12,015
601
184
9
0
402,567
5
W
Guan Yu
10,786
539
126
6
0
427,513
7
L
Yemoja
8,229
411
73
4
0
290,011
0
W
Cliodhna
11,289
564
110
6
0
399,284
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role