Player Matchup

Merlin
Merlin
Aeriiss
Merlin
Level 160
God Stats
1W - 2L
1,564 SR
Queue Stats
221W - 181L
1,600 Elo+
Party 1
Jing Wei
Jing Wei
Krimmyy
Jing Wei
Level 143
God Stats
8W - 5L
1,675 SR
Queue Stats
671W - 722L
1,599 Elo+
Solo
Yemoja
Yemoja
Râssilon
Yemoja
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 76L
1,623 Elo+
Party 1
Thoth
Thoth
TheRegals
Thoth
Level 159
God Stats
1W - 2L
1,611 SR
Queue Stats
32W - 25L
1,632 Elo+
Party 1
Bacchus
Bacchus
koenoroelie
Bacchus
Level 145
God Stats
3W - 5L
1,786 SR
Queue Stats
115W - 122L
1,568 Elo+
Solo
Team Averages
Level 153
1,627 SR
1,604 Elo+

VS

Team Averages
Level 155
1,641 SR
1,556 Elo+
Osiris
Osiris
 
Osiris
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
ACCRB
Cernunnos
Level 158
God Stats
6W - 0L
1,671 SR
Queue Stats
138W - 129L
1,588 Elo+
Solo
Hel
Hel
BearTheBird
Hel
Level 144
God Stats
2W - 0L
1,680 SR
Queue Stats
302W - 313L
1,576 Elo+
Solo
Cabrakan
Cabrakan
VerohZDotExe
Cabrakan
Level 160
God Stats
1W - 0L
1,853 SR
Queue Stats
29W - 23L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aeriiss
Merlin
18
1 / 2 / 11
10,794
720
21,991
14,664
7,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Krimmyy
Jing Wei
17
6 / 6 / 2
11,064
738
14,674
17,608
8,832
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Râssilon
Yemoja
15
1 / 3 / 10
10,246
683
6,117
18,358
18,071
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
TheRegals
Thoth
17
2 / 6 / 8
10,362
691
14,905
14,307
7,009
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
koenoroelie
Bacchus
17
1 / 3 / 8
10,856
724
8,919
20,401
31,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
19
5 / 2 / 13
11,274
752
17,240
16,077
20,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
 
Mercury
17
7 / 4 / 4
11,205
747
10,835
11,126
5,239
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
ACCRB
Cernunnos
20
6 / 1 / 12
11,964
798
24,272
17,551
10,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
1 / 3 / 13
10,227
682
13,841
18,539
12,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cabrakan
VerohZDotExe
Cabrakan
18
1 / 2 / 16
11,453
764
8,986
17,641
27,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
78
11
Kills
20
20
Deaths
12
39
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
2
13
5.75
W
Mercury
 
Mercury
7
4
4
2.25
W
Cernunnos
ACCRB
Cernunnos
6
1
12
12
L
Merlin
Aeriiss
Merlin
1
2
11
3.25
W
1
3
13
2.5
L
Jing Wei
Krimmyy
Jing Wei
6
6
2
1.17
L
Yemoja
Râssilon
Yemoja
1
3
10
2
L
Thoth
TheRegals
Thoth
2
6
8
1
W
Cabrakan
VerohZDotExe
Cabrakan
1
2
16
4.5
L
Bacchus
koenoroelie
Bacchus
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,606
Damage
75,174
85,338
Taken
80,934
72,807
Mitigated
75,580
32,324
Healing
54,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
17,240
3,990
2,065
2,552
16,077
20,270
951
8,764
7,313
0
30,530
W
Mercury
 
Mercury
10,835
4,061
0
699
11,126
5,239
1,793
7,216
3,910
0
28,816
W
Cernunnos
ACCRB
Cernunnos
24,272
10,014
3,474
7,052
17,551
10,104
2,705
11,961
5,590
0
56,273
L
Merlin
Aeriiss
Merlin
21,991
1,646
912
1,304
14,664
7,766
444
4,058
10,606
53,884
0
W
13,841
1,273
21,859
11,915
18,539
12,673
381
14,797
3,742
31,842
0
L
Jing Wei
Krimmyy
Jing Wei
14,674
12,124
0
1,370
17,608
8,832
1,862
4,311
13,297
0
26,314
L
Yemoja
Râssilon
Yemoja
6,117
2,189
16,200
5,028
18,358
18,071
646
5,528
12,830
12,395
0
L
Thoth
TheRegals
Thoth
14,905
441
1,042
829
14,307
7,009
598
3,043
11,264
36,498
0
W
Cabrakan
VerohZDotExe
Cabrakan
8,986
899
886
3,933
17,641
27,294
247
9,194
8,447
11,685
0
L
Bacchus
koenoroelie
Bacchus
8,919
542
2,250
3,389
20,401
31,129
329
5,887
14,514
16,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,322
Gold Earned
56,123
168
Minions Killed
175
0
Camps Cleared
0
1,334,675
Distance Traveled
1,484,558
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,274
752
20
1
0
308,249
0
W
Mercury
11,205
747
41
3
0
281,368
1
W
Cernunnos
11,964
798
72
5
0
282,219
3
L
Merlin
10,794
720
77
5
0
285,128
0
W
Hel
10,227
682
38
3
0
323,357
0
L
Jing Wei
11,064
738
21
1
0
251,941
3
L
Yemoja
10,246
683
13
1
0
233,682
1
L
Thoth
10,362
691
36
2
0
263,839
0
W
Cabrakan
11,453
764
4
0
0
289,365
2
L
Bacchus
10,856
724
21
1
0
300,085
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role