Player Matchup

Neith
Neith
 
Neith
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Dandilope17
Cliodhna
Level 35
God Stats
3W - 1L
1,776 SR
Queue Stats
49W - 34L
1,575 Elo+
Party 3
Sol
Sol
DrFloppyBoy
Sol
Level 122
God Stats
4W - 2L
1,645 SR
Queue Stats
193W - 181L
1,527 Elo+
Party 3
Hel
Hel
herofreak99
Hel
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,500 Elo+
Party 3
Team Averages
Level 82
1,584 SR
1,520 Elo+

VS

Team Averages
Level 64
1,718 SR
1,529 Elo+
Izanami
Izanami
JesusaurusChrist
Izanami
Level 82
God Stats
22W - 11L
1,749 SR
Queue Stats
39W - 29L
1,525 Elo+
Party 2
Zeus
Zeus
JumpierGoblin15
Zeus
Level 40
God Stats
0W - 2L
1,704 SR
Queue Stats
22W - 19L
1,506 Elo+
Party 2
Athena
Athena
SirFuttBucker
Athena
Level 22
God Stats
3W - 3L
1,833 SR
Queue Stats
16W - 9L
1,603 Elo+
Party 2
Bastet
Bastet
Skiiirrrrt
Bastet
Level 27
God Stats
30W - 25L
1,612 SR
Queue Stats
46W - 40L
1,515 Elo+
Party 2
Olorun
Olorun
zombie3640
Olorun
Level 151
God Stats
6W - 4L
1,694 SR
Queue Stats
159W - 160L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 2 / 10
9,987
587
13,698
12,770
5,277
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
 
Hercules
14
3 / 1 / 7
9,021
531
9,375
16,742
12,702
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cliodhna
Dandilope17
Cliodhna
16
10 / 3 / 5
10,479
616
10,401
14,097
4,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
8 / 3 / 7
10,392
611
11,505
15,525
6,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 5 / 8
7,629
449
3,583
11,166
5,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 4
9,097
535
12,638
14,557
4,191
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
3 / 6 / 2
8,281
487
9,586
9,676
2,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 4 / 6
7,588
446
5,442
15,860
6,767
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bastet
Skiiirrrrt
Bastet
13
2 / 5 / 2
7,847
462
10,395
13,461
3,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
zombie3640
Olorun
15
2 / 3 / 1
9,140
538
7,818
10,901
4,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
29
25
Kills
14
14
Deaths
25
37
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
2
10
4
W
Hercules
 
Hercules
3
1
7
6.5
W
Cliodhna
Dandilope17
Cliodhna
10
3
5
4.17
W
8
3
7
3.83
L
5
7
4
1
L
3
6
2
0.67
L
2
4
6
1.25
L
Bastet
Skiiirrrrt
Bastet
2
5
2
0.6
W
1
5
8
1
L
Olorun
zombie3640
Olorun
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,562
Damage
45,879
70,300
Taken
64,455
34,207
Mitigated
21,791
28,566
Healing
17,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,698
3,346
0
3,068
12,770
5,277
1,574
4,969
7,801
0
88,961
W
Hercules
 
Hercules
9,375
714
0
5,996
16,742
12,702
155
5,539
11,203
13,783
26,991
W
Cliodhna
Dandilope17
Cliodhna
10,401
794
0
5,051
14,097
4,960
1,140
3,156
10,941
0
79,801
W
11,505
4,994
30
7,806
15,525
6,054
2,056
5,529
9,996
56,417
7,188
L
12,638
9,503
0
4,038
14,557
4,191
577
5,300
9,009
0
53,168
L
9,586
514
254
568
9,676
2,890
0
3,256
6,380
45,794
0
L
5,442
1,459
1,201
4,164
15,860
6,767
50
4,059
11,622
17,600
0
L
Bastet
Skiiirrrrt
Bastet
10,395
1,813
0
3,788
13,461
3,831
0
2,897
10,552
0
39,578
W
3,583
743
3,635
2,980
11,166
5,214
276
2,964
8,202
12,009
0
L
Olorun
zombie3640
Olorun
7,818
2,994
0
3,427
10,901
4,112
591
831
10,070
46,772
5,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,508
Gold Earned
41,953
483
Minions Killed
342
0
Camps Cleared
0
1,587,210
Distance Traveled
1,536,380
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,987
587
140
8
0
293,824
0
W
Hercules
9,021
531
83
5
0
354,910
2
W
Cliodhna
10,479
616
127
7
0
343,623
3
W
Sol
10,392
611
119
7
0
288,866
3
L
Izanami
9,097
535
80
5
0
285,248
3
L
Zeus
8,281
487
91
5
0
302,594
1
L
Athena
7,588
446
14
1
0
332,427
1
L
Bastet
7,847
462
66
4
0
336,331
0
W
Hel
7,629
449
14
1
0
305,987
8
L
Olorun
9,140
538
91
5
0
279,780
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role