Player Matchup

Anubis
Anubis
 
Anubis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Hoogie141
Ganesha
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,565 Elo+
Party 1
Izanami
Izanami
King of Straive
Izanami
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,565 Elo+
Party 1
Team Averages
Level 143
1,500 SR
1,544 Elo+

VS

Team Averages
Level 43
1,471 SR
1,162 Elo+
Bellona
Bellona
Apex Varrix
Bellona
Level 25
God Stats
0W - 4L
1,292 SR
Queue Stats
6W - 23L
1,160 Elo+
Party 2
Merlin
Merlin
EddyOnTeddy
Merlin
Level 87
God Stats
3W - 1L
1,785 SR
Queue Stats
33W - 51L
1,219 Elo+
Party 2
Neith
Neith
artezvarrix
Neith
Level 16
God Stats
0W - 2L
1,338 SR
Queue Stats
1W - 12L
1,107 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
12 / 0 / 8
7,457
1,065
9,982
5,461
2,643
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
Hoogie141
Ganesha
10
0 / 0 / 19
6,632
947
2,580
8,153
5,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
8 / 0 / 10
7,190
1,027
8,537
4,687
1,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Apex Varrix
Bellona
6
0 / 7 / 0
4,390
627
3,691
10,547
6,625
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
7
0 / 7 / 0
4,492
642
2,786
6,646
1,271
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 6 / 0
4,522
646
4,729
6,985
1,229
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
0
20
Kills
0
0
Deaths
20
37
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
12
0
8
16
L
Bellona
Apex Varrix
Bellona
0
7
0
0
L
Merlin
0
7
0
0
W
Ganesha
Hoogie141
Ganesha
0
0
19
9.5
W
8
0
10
13
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,099
Damage
11,206
18,301
Taken
24,178
9,998
Mitigated
9,125
7,145
Healing
943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,982
847
0
2,836
5,461
2,643
619
1,514
3,947
25,207
0
L
Bellona
Apex Varrix
Bellona
3,691
1,149
57
395
10,547
6,625
0
5,960
4,587
0
5,997
L
Merlin
2,786
245
58
83
6,646
1,271
0
3,761
2,885
19,478
0
W
Ganesha
Hoogie141
Ganesha
2,580
370
0
2,852
8,153
5,467
535
1,077
7,076
7,338
0
W
8,537
5,071
0
1,457
4,687
1,888
1,468
343
4,344
0
32,813
L
4,729
1,507
0
350
6,985
1,229
0
3,083
3,902
0
10,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,279
Gold Earned
13,404
97
Minions Killed
53
4
Camps Cleared
2
393,120
Distance Traveled
304,786
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,457
1,065
34
5
2
122,123
2
L
Bellona
4,390
627
7
1
1
117,295
0
L
Merlin
4,492
642
29
4
1
88,718
1
W
Ganesha
6,632
947
0
0
0
143,401
2
W
Izanami
7,190
1,027
63
9
2
127,596
2
L
Neith
4,522
646
17
2
0
98,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role