Player Matchup

Thoth
Thoth
Silver IV
 
Thoth
Silver IV
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Bronze IV
KlamaBLN
Guan Yu
Bronze IV
Level 66
God Stats
0W - 2L
1,334 SR
Queue Stats
6W - 10L
1,094 MMR
Solo
Chaac
Chaac
Silver III
MLGrealg
Chaac
Silver III
Level 87
God Stats
6W - 9L
1,473 SR
Queue Stats
34W - 53L
1,319 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 83
1,436 SR
1,304 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,591 SR
1,167 MMR
Scylla
Scylla
Bronze III
Draktag
Scylla
Bronze III
Level 46
God Stats
1W - 1L
1,581 SR
Queue Stats
3W - 11L
1,123 MMR
Party 2
Gilgamesh
Gilgamesh
Silver IV
MegamiAshura
Gilgamesh
Silver IV
Level 120
God Stats
5W - 3L
1,491 SR
Queue Stats
81W - 131L
691 MMR
Party 2
Izanami
Izanami
Gold II
Typical96
Izanami
Gold II
Level 155
God Stats
5W - 3L
1,699 SR
Queue Stats
137W - 184L
1,689 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
3 / 4 / 3
9,826
614
16,897
13,240
7,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
KlamaBLN
Guan Yu
12
2 / 5 / 3
9,345
584
5,859
14,400
12,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
MLGrealg
Chaac
12
1 / 5 / 2
9,182
574
7,264
18,193
13,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
BastetAthenaPersephoneOlorunNox

VS

Bans
SolKumbhakarnaUllrYmirAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Draktag
Scylla
16
8 / 1 / 5
11,519
720
16,919
9,794
4,644
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
MegamiAshura
Gilgamesh
14
3 / 1 / 11
10,471
654
12,402
15,732
15,063
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Typical96
Izanami
14
3 / 4 / 8
10,589
662
12,709
13,051
4,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
6
Kills
14
14
Deaths
6
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
4
3
1.13
W
Scylla
Draktag
Scylla
8
1
5
10.5
L
Guan Yu
KlamaBLN
Guan Yu
2
5
3
0.7
L
Chaac
MLGrealg
Chaac
1
5
2
0.4
W
Gilgamesh
MegamiAshura
Gilgamesh
3
1
11
8.5
W
Izanami
Typical96
Izanami
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,020
Damage
42,030
45,833
Taken
38,577
32,771
Mitigated
24,668
17,290
Healing
12,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
16,897
202
0
2,086
13,240
7,471
0
4,304
8,481
48,429
0
W
Scylla
Draktag
Scylla
16,919
742
0
2,898
9,794
4,644
1,113
5,897
3,212
44,226
0
L
Guan Yu
KlamaBLN
Guan Yu
5,859
1,126
4,325
4,034
14,400
12,106
0
4,448
9,701
48
13,214
L
Chaac
MLGrealg
Chaac
7,264
399
406
6,439
18,193
13,194
0
8,509
9,227
0
23,333
W
Gilgamesh
MegamiAshura
Gilgamesh
12,402
2,560
1,000
4,114
15,732
15,063
264
4,642
9,736
0
21,313
W
Izanami
Typical96
Izanami
12,709
6,085
780
3,235
13,051
4,961
1,148
5,360
6,669
0
66,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,353
Gold Earned
32,579
155
Minions Killed
180
4
Camps Cleared
9
902,240
Distance Traveled
931,410
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,826
614
97
6
1
304,323
1
W
Scylla
11,519
720
65
4
0
322,720
3
L
Guan Yu
9,345
584
21
1
3
294,598
1
L
Chaac
9,182
574
37
2
0
303,319
0
W
Gilgamesh
10,471
654
13
1
4
331,321
11
W
Izanami
10,589
662
102
6
5
277,369
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role