Player Matchup

He Bo
He Bo
Baburtukmanq
He Bo
Level 61
God Stats
2W - 1L
1,319 SR
Queue Stats
70W - 76L
1,376 Elo+
Party 3
Gilgamesh
Gilgamesh
Gnutti
Gilgamesh
Level 140
God Stats
7W - 5L
1,542 SR
Queue Stats
219W - 224L
1,528 Elo+
Party 4
Bacchus
Bacchus
NuSuntTiganRoman
Bacchus
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 23L
1,308 Elo+
Party 3
Ah Puch
Ah Puch
ildsjel
Ah Puch
Level 27
God Stats
1W - 0L
1,735 SR
Queue Stats
59W - 72L
1,474 Elo+
Solo
Loki
Loki
weezyshuffle
Loki
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 81L
1,506 Elo+
Party 4
Team Averages
Level 72
1,519 SR
1,438 Elo+

VS

Team Averages
Level 78
1,481 SR
1,485 Elo+
Fafnir
Fafnir
Fenraar
Fafnir
Level 16
God Stats
0W - 3L
1,335 SR
Queue Stats
10W - 18L
1,314 Elo+
Party 2
Da Ji
Da Ji
Ganymisto
Da Ji
Level 106
God Stats
1W - 4L
1,676 SR
Queue Stats
164W - 131L
1,570 Elo+
Party 1
Bakasura
Bakasura
LeHeftySigh
Bakasura
Level 104
God Stats
0W - 2L
1,348 SR
Queue Stats
237W - 213L
1,584 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
NimbleGod
Ah Muzen Cab
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 43L
1,587 Elo+
Party 1
Xbalanque
Xbalanque
TheAgness
Xbalanque
Level 135
God Stats
9W - 8L
1,544 SR
Queue Stats
830W - 880L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 3 / 6
10,082
1,008
16,266
8,435
3,073
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Gnutti
Gilgamesh
15
5 / 2 / 14
9,473
947
7,843
11,935
9,890
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

16
1 / 2 / 21
9,543
954
7,668
12,497
22,028
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Puch
ildsjel
Ah Puch
14
1 / 3 / 13
8,397
840
7,798
7,097
2,076
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 12
8,844
884
5,350
5,884
4,071
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Fenraar
Fafnir
14
1 / 3 / 4
7,241
724
4,405
12,477
15,930
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
Ganymisto
Da Ji
12
3 / 6 / 2
7,172
717
6,029
9,229
4,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
LeHeftySigh
Bakasura
14
3 / 5 / 3
7,583
758
4,911
9,126
4,359
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Muzen Cab
NimbleGod
Ah Muzen Cab
14
2 / 4 / 4
7,501
750
10,636
8,271
3,842
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Xbalanque
TheAgness
Xbalanque
11
0 / 5 / 4
6,579
658
4,474
8,907
4,006
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
26
23
Kills
9
12
Deaths
23
66
Assists
17
Player
Kills
Deaths
Assists
KDA
W
13
3
6
5.33
L
Fafnir
Fenraar
Fafnir
1
3
4
1
L
Da Ji
Ganymisto
Da Ji
3
6
2
0.67
W
Gilgamesh
Gnutti
Gilgamesh
5
2
14
6
L
Bakasura
LeHeftySigh
Bakasura
3
5
3
0.9
L
Ah Muzen Cab
NimbleGod
Ah Muzen Cab
2
4
4
1
W
1
2
21
5.75
L
Xbalanque
TheAgness
Xbalanque
0
5
4
0.4
W
Ah Puch
ildsjel
Ah Puch
1
3
13
2.5
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,925
Damage
30,455
45,848
Taken
48,010
41,138
Mitigated
32,571
19,024
Healing
8,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,266
893
1,838
2,289
8,435
3,073
1,202
873
7,372
29,710
0
L
Fafnir
Fenraar
Fafnir
4,405
1,095
352
2,277
12,477
15,930
0
7,179
5,100
9,049
0
L
Da Ji
Ganymisto
Da Ji
6,029
1,119
237
537
9,229
4,434
0
5,891
3,264
0
7,992
W
Gilgamesh
Gnutti
Gilgamesh
7,843
2,229
1,995
3,924
11,935
9,890
1,504
1,487
10,098
0
16,957
L
Bakasura
LeHeftySigh
Bakasura
4,911
2,773
0
1,328
9,126
4,359
0
6,632
2,372
0
6,130
L
Ah Muzen Cab
NimbleGod
Ah Muzen Cab
10,636
1,802
909
1,279
8,271
3,842
0
5,259
2,894
0
23,198
W
7,668
647
1,837
4,177
12,497
22,028
102
806
11,645
13,603
0
L
Xbalanque
TheAgness
Xbalanque
4,474
2,112
1,028
998
8,907
4,006
0
6,161
2,648
0
10,326
W
Ah Puch
ildsjel
Ah Puch
7,798
465
0
1,091
7,097
2,076
917
1,011
5,870
20,571
0
W
5,350
1,133
1,375
498
5,884
4,071
1,101
228
5,371
0
17,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,339
Gold Earned
36,076
114
Minions Killed
84
0
Camps Cleared
0
1,053,574
Distance Traveled
930,571
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,082
1,008
29
3
0
192,734
0
L
Fafnir
7,241
724
8
1
0
190,792
0
L
Da Ji
7,172
717
7
1
0
188,868
1
W
Gilgamesh
9,473
947
30
3
0
197,247
3
L
Bakasura
7,583
758
20
2
0
202,004
0
L
Ah Muzen Cab
7,501
750
22
2
0
182,165
2
W
Bacchus
9,543
954
8
1
0
227,842
2
L
Xbalanque
6,579
658
27
3
0
166,742
0
W
Ah Puch
8,397
840
28
3
0
189,447
0
W
Loki
8,844
884
19
2
0
246,304
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role