Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Gonchiver
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,053 Elo+
Party 1
Janus
Janus
Klatort
Janus
Level 16
God Stats
0W - 3L
1,158 SR
Queue Stats
7W - 20L
1,250 Elo+
Party 1
Team Averages
Level 43
1,386 SR
1,268 Elo+

VS

Team Averages
Level 126
1,476 SR
1,440 Elo+
Cthulhu
Cthulhu
FettMandalore
Cthulhu
Level 98
God Stats
3W - 2L
1,472 SR
Queue Stats
52W - 76L
1,328 Elo+
Solo
Heimdallr
Heimdallr
Heldery
Heimdallr
Level 160
God Stats
1W - 0L
1,456 SR
Queue Stats
8W - 7L
1,476 Elo+
Solo
Janus
Janus
NaguFansub
Janus
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 33L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
0 / 6 / 3
7,038
640
5,597
13,928
13,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Gonchiver
Neith
10
0 / 5 / 3
6,518
593
5,916
10,336
3,228
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Klatort
Janus
11
3 / 6 / 1
7,885
717
9,351
11,779
3,629
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
2 / 1 / 11
7,844
713
6,540
13,265
6,637
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
Heldery
Heimdallr
12
7 / 1 / 10
9,101
827
12,544
7,984
2,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
13
8 / 2 / 8
9,012
819
11,056
6,623
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
3
Kills
17
17
Deaths
4
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
0
6
3
0.25
W
Cthulhu
2
1
11
7.5
L
Neith
Gonchiver
Neith
0
5
3
0.3
W
Heimdallr
Heldery
Heimdallr
7
1
10
12
L
Janus
Klatort
Janus
3
6
1
0.58
W
Janus
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,864
Damage
30,140
36,043
Taken
27,872
20,473
Mitigated
11,703
5,384
Healing
6,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
5,597
729
0
1,958
13,928
13,616
0
5,998
7,924
10,292
0
W
Cthulhu
6,540
231
173
3,934
13,265
6,637
28
6,382
6,883
14,716
0
L
Neith
Gonchiver
Neith
5,916
2,020
137
1,484
10,336
3,228
0
5,558
4,778
0
20,470
W
Heimdallr
Heldery
Heimdallr
12,544
4,909
0
1,673
7,984
2,927
646
5,556
2,428
0
28,223
L
Janus
Klatort
Janus
9,351
343
509
1,296
11,779
3,629
0
6,148
5,631
22,159
0
W
Janus
11,056
989
67
1,017
6,623
2,139
785
3,539
3,084
36,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,441
Gold Earned
25,957
67
Minions Killed
118
2
Camps Cleared
5
722,710
Distance Traveled
634,985
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,038
640
6
1
1
257,847
3
W
Cthulhu
7,844
713
9
1
0
220,303
4
L
Neith
6,518
593
28
3
0
214,406
2
W
Heimdallr
9,101
827
39
4
2
203,881
0
L
Janus
7,885
717
33
3
1
250,457
0
W
Janus
9,012
819
70
6
3
210,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role