Player Matchup

Zeus
Zeus
BrownTown9423
Zeus
Level 154
God Stats
5W - 4L
1,568 SR
Queue Stats
244W - 226L
1,571 Elo+
Party 2
Ganesha
Ganesha
ShaunaldGrump
Ganesha
Level 109
God Stats
3W - 0L
1,659 SR
Queue Stats
28W - 23L
1,597 Elo+
Party 2
Horus
Horus
Shuvaluva
Horus
Level 148
God Stats
9W - 2L
1,672 SR
Queue Stats
136W - 119L
1,575 Elo+
Party 2
Team Averages
Level 137
1,633 SR
1,581 Elo+

VS

Team Averages
Level 94
1,546 SR
1,480 Elo+
Merlin
Merlin
Ciel_Celeste
Merlin
Level 109
God Stats
16W - 23L
1,485 SR
Queue Stats
341W - 453L
1,422 Elo+
Party 1
Bastet
Bastet
Dark_Naofumi
Bastet
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 29L
1,405 Elo+
Party 1
Vamana
Vamana
cthulhusmite
Vamana
Level 148
God Stats
19W - 16L
1,652 SR
Queue Stats
762W - 588L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 7 / 6
13,534
752
23,056
15,613
7,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
17
1 / 0 / 18
13,273
737
10,370
25,276
37,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
Shuvaluva
Horus
16
8 / 3 / 7
12,920
718
11,024
20,048
27,344
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
3 / 10 / 6
11,487
638
19,557
15,187
5,127
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
14
2 / 7 / 4
10,819
601
11,739
16,507
4,645
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
16
5 / 3 / 5
11,977
665
17,660
19,850
19,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
20
Kills
10
10
Deaths
20
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
11
7
6
2
L
Merlin
3
10
6
0.6
L
Bastet
2
7
4
0.57
W
Ganesha
1
0
18
10
W
Horus
Shuvaluva
Horus
8
3
7
3.83
L
Vamana
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,450
Damage
48,956
60,937
Taken
51,544
71,928
Mitigated
29,524
23,904
Healing
8,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,056
2,927
0
772
15,613
7,409
1,124
6,513
9,100
71,841
0
L
Merlin
19,557
618
0
1,638
15,187
5,127
32
8,112
6,848
52,011
0
L
Bastet
11,739
3,225
238
1,486
16,507
4,645
0
12,050
4,053
0
22,149
W
Ganesha
10,370
923
594
6,523
25,276
37,175
190
6,349
18,927
27,421
0
W
Horus
Shuvaluva
Horus
11,024
4,539
7,510
8,505
20,048
27,344
442
7,011
13,037
0
23,434
L
Vamana
17,660
10,192
465
4,487
19,850
19,752
0
12,577
6,869
73
52,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,727
Gold Earned
34,283
201
Minions Killed
184
10
Camps Cleared
5
1,035,613
Distance Traveled
949,551
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,534
752
161
9
7
300,223
2
L
Merlin
11,487
638
72
4
2
292,427
2
L
Bastet
10,819
601
31
2
0
320,342
0
W
Ganesha
13,273
737
3
0
0
366,367
8
W
Horus
12,920
718
37
2
3
369,023
1
L
Vamana
11,977
665
81
5
3
336,782
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role