Player Matchup

Gilgamesh
Gilgamesh
F The Banshee
Gilgamesh
Level 6
God Stats
8W - 4L
1,726 SR
Queue Stats
40W - 19L
1,755 Elo+
Party 1
Ravana
Ravana
Lil TeaPot7889
Ravana
Level 152
God Stats
1W - 0L
1,754 SR
Queue Stats
20W - 20L
1,515 Elo+
Party 1
Zhong Kui
Zhong Kui
o Orca I
Zhong Kui
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,630 Elo+
Party 1
Team Averages
Level 88
1,660 SR
1,633 Elo+

VS

Team Averages
Level 68
1,576 SR
1,369 Elo+
Raijin
Raijin
AlbinoTrashPanda
Raijin
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 143L
1,384 Elo+
Party 2
Da Ji
Da Ji
KILLUAxKARNAGE
Da Ji
Level 65
God Stats
3W - 3L
1,510 SR
Queue Stats
150W - 207L
1,399 Elo+
Solo
Kumbhakarna
Kumbhakarna
deemedproper
Kumbhakarna
Level 18
God Stats
1W - 1L
1,717 SR
Queue Stats
21W - 27L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
F The Banshee
Gilgamesh
13
6 / 4 / 12
10,251
854
11,397
17,630
20,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 1 / 11
9,265
772
11,151
8,659
4,110
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
o Orca I
Zhong Kui
14
8 / 2 / 8
10,042
837
11,553
10,960
7,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 4
8,960
747
7,248
12,412
5,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
3 / 9 / 3
8,470
706
8,247
12,648
5,084
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
deemedproper
Kumbhakarna
11
1 / 3 / 6
8,782
732
2,345
13,878
12,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
19
Kills
7
7
Deaths
19
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
7
4
0.71
W
Gilgamesh
F The Banshee
Gilgamesh
6
4
12
3
L
3
9
3
0.5
W
5
1
11
10.5
L
Kumbhakarna
deemedproper
Kumbhakarna
1
3
6
1.33
W
Zhong Kui
o Orca I
Zhong Kui
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,101
Damage
17,840
37,249
Taken
38,938
31,580
Mitigated
22,400
13,919
Healing
5,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,248
826
159
972
12,412
5,045
0
4,000
8,412
28,064
0
W
Gilgamesh
F The Banshee
Gilgamesh
11,397
1,715
252
5,714
17,630
20,211
146
3,795
13,512
0
25,878
L
8,247
1,601
0
659
12,648
5,084
0
3,266
9,382
0
14,030
W
11,151
2,767
0
2,648
8,659
4,110
1,107
1,995
6,518
0
32,321
L
Kumbhakarna
deemedproper
Kumbhakarna
2,345
386
0
3,614
13,878
12,271
0
4,427
9,451
7,666
0
W
Zhong Kui
o Orca I
Zhong Kui
11,553
452
349
4,956
10,960
7,259
862
3,571
7,071
42,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,558
Gold Earned
26,212
138
Minions Killed
84
9
Camps Cleared
1
682,140
Distance Traveled
585,293
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,960
747
59
5
0
193,736
1
W
Gilgamesh
10,251
854
26
2
4
211,025
2
L
Da Ji
8,470
706
17
1
1
174,464
1
W
Ravana
9,265
772
46
4
2
229,905
4
L
Kumbhakarna
8,782
732
8
1
0
217,093
3
W
Zhong Kui
10,042
837
66
6
3
241,210
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role