Player Matchup

Jing Wei
Jing Wei
DelfinCules
Jing Wei
Level 116
God Stats
0W - 4L
1,157 SR
Queue Stats
113W - 247L
1,351 Elo+
Solo
Fenrir
Fenrir
FapmanziKNTC
Fenrir
Level 147
God Stats
0W - 1L
1,273 SR
Queue Stats
10W - 10L
1,526 Elo+
Party 1
Sol
Sol
GameHunterNTC
Sol
Level 24
God Stats
2W - 4L
1,438 SR
Queue Stats
11W - 14L
1,485 Elo+
Party 1
Team Averages
Level 96
1,289 SR
1,454 Elo+

VS

Team Averages
Level 128
1,451 SR
1,471 Elo+
Erlang Shen
Erlang Shen
Kowalskiller
Erlang Shen
Level 126
God Stats
39W - 40L
1,402 SR
Queue Stats
363W - 473L
1,356 Elo+
Solo
Medusa
Medusa
lautix225
Medusa
Level 142
God Stats
2W - 2L
1,481 SR
Queue Stats
67W - 65L
1,513 Elo+
Solo
Ra
Ra
wilcoxz
Ra
Level 117
God Stats
26W - 28L
1,470 SR
Queue Stats
400W - 456L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DelfinCules
Jing Wei
11
2 / 8 / 2
8,750
625
8,906
16,566
4,428
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
12
4 / 6 / 3
9,081
649
9,240
15,959
15,612
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 8 / 3
8,377
598
8,285
11,048
2,579
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Kowalskiller
Erlang Shen
15
5 / 2 / 13
10,141
724
8,084
13,290
16,301
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
lautix225
Medusa
16
10 / 2 / 8
11,326
809
17,845
10,896
5,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
7 / 3 / 10
10,470
748
12,208
9,999
4,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
7
Kills
22
22
Deaths
7
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DelfinCules
Jing Wei
2
8
2
0.38
L
Fenrir
4
6
3
0.92
L
1
8
3
0.31
W
Erlang Shen
Kowalskiller
Erlang Shen
5
2
13
5.75
W
Medusa
lautix225
Medusa
10
2
8
7
W
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,431
Damage
38,137
43,573
Taken
34,185
22,619
Mitigated
26,533
9,138
Healing
12,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DelfinCules
Jing Wei
8,906
7,159
0
3,566
16,566
4,428
0
4,828
11,389
0
27,969
L
Fenrir
9,240
2,324
0
3,115
15,959
15,612
0
3,724
11,587
0
15,452
L
8,285
2,070
0
2,457
11,048
2,579
0
3,725
7,204
25,473
0
W
Erlang Shen
Kowalskiller
Erlang Shen
8,084
2,623
0
2,990
13,290
16,301
494
3,721
9,569
27
18,908
W
Medusa
lautix225
Medusa
17,845
8,305
0
3,346
10,896
5,573
1,857
1,590
9,306
0
48,546
W
12,208
867
2,315
4,218
9,999
4,659
229
3,586
6,413
49,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,208
Gold Earned
31,937
105
Minions Killed
165
4
Camps Cleared
8
691,711
Distance Traveled
808,919
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,750
625
45
3
1
213,749
1
L
Fenrir
9,081
649
24
2
3
249,200
4
L
Sol
8,377
598
36
3
0
228,762
1
W
Erlang Shen
10,141
724
19
1
1
275,357
5
W
Medusa
11,326
809
61
4
2
269,625
4
W
Ra
10,470
748
85
6
5
263,937
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role